If I had backed this project I would have revoked my pledge right about now. A failed Kickstarter means backers normally don't get charged, but now Comcept is straight up swindling people. Nobody knows where their money is going and the KS ends in a few days. This isn't even hilarious to me anymore; this is a fucking scam. To any backers on this forum, I strongly urge that you reconsider how you use your money, as this kind of business practice should never be supported.
I don't care about K. Rool but I want a new fighter regardless. I didn't expect to like Ryu as much as I did since I don't play Street Fighter, but he's really fun to use despite my lack of attachment to his character and he is easily my favorite of the DLC fighters. Lucas and Roy aren't bad themselves (I'll always hate Mewtwo), but it's hard for me to get excited about clones being added back to the roster, so I actually would prefer getting K. Rool before Wolf. But yeah I don't like K. Rool anywhere near as much as even Bowser so I'd prefer someone else at the end of the day
Yeah I really wanted Wolf too up until Lucas/Roy/N64 stages were announced. Most of what makes me angry is the ridiculous pricing scheme; I'm paying a lot of money for content that isn't entirely new and doesn't even compare to MK8's DLC value
Man I'm the biggest SSB64 fan on the forum but I'm getting sick of all the returning content. I don't even give two shits about Wolf or Fountain of Dreams; if I wanted this stuff that badly, then I would just play Melee/Brawl. Give me something new rather than nickel and dime me for old content, ffs
http://www.gonintendo.com/stories/239365-3-kirby-games-hitting-wii-u-vc-this-week Two of those games are most certainly going to be Crystal Shards and Squeak Squad, since Europe got those a while back. I'd like the third game to be RTDL, but with Nintendo's neglect of the Wii section of the eShop, I worry that they would rather pretend that Wii games on the Wii U never happened in the first place. It could also be Canvas Curse, which would make sense due to Rainbow Curse being a thing.
I used to not always feel this way, but I've come to hate using gameplay as the sole determinator on whether a game is any good. I've played a number of games that actually had pretty weak or standard gameplay, yet everything else about them like the story, setting, and cast was so enjoyable and interesting that I ended up loving them anyway. Using Mario as an example, I liked Super Paper Mario waaaay more than Galaxy 2 because even if 2 had better gameplay and improved on SMG1's level design, I didn't give a single shit about it by the time I was through with the final boss, and yet SPM, that had gameplay that was neither as good as other Mario RPGs nor 2D platforms, triumphed as the more memorable experience. I would type more but it took me 25 minutes to write this whole post, I can't even do paragraphs, due to SSMB now sucking on my tablet. Please make a mobile skin
Never really cared about the level cap since it only served to prevent access from higher-tier gear and weapons, so I'm not looking forward to level grinding again just to get all the new equipment Friend lobbies should definitely breathe new life into this game for me though, can't wait
Camp Triggerfish is the weirdest map they've released so far. There's a lot of wide open spaces and not a lot of routes, yet for some reason I almost never confront the enemy team and am off doing my own thing. I've had a few matches where I didn't get splatted at all, or only once.
I'm not giving Capcom ire for it. I'm just pointing it out in response to the suggestion that they can simply brush the American setting under the rug for DGS, as it's impossible to retcon it at this point I'm sure if they really wanted to, they can make up Phoenix being part Japanese, but I think there are other things hindering this game's release