frokenok3

TSS Member
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About frokenok3

  • Rank
    [x]~Sonic Lost World~[x]
  • Birthday 01/15/90

Profile Information

  • Gender Male
  • Location Green Hill Zone Act 2
  • Interests Sonic Games, Games in general, Manga, Anime, Basketball, Hanging out with friends, Books, Movies
  • Country Greece

Contact Methods

  • Website URL http://www.youtube.com/user/frokenok3?feature=mhee

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frokenok3's Activity

  1. frokenok3 added a post in a topic Sega Central "Come and have a go if you think you're hard enough"   

    If only that comment was true. I'd respond on that in a heart beat
  2. frokenok3 added a post in a topic Sonic Runners: Operation Unlock Amy   

     
    I see, that brings up a problem...not sure how many people we got in SSMB that can refer etc
  3. frokenok3 added a post in a topic Sonic Runners: Operation Unlock Amy   

    Well i am game. I dont mind adding a few people and sending a few invs. Really want Amy
  4. frokenok3 added a post in a topic Sonic Boom: Rise of Lyric (Wii U)   

    Pretty much.

    And to be honest even though i read the negative impressions & some of the positive impressions in the end all boils down to me playing the game.

    I just cant judge a game if i dont play it myself. Its like a ritual or something for me. Like people can say that its a bad game but i'd like it or vice versa.
     
    Sure some impressions or reading, watching stuff from the game can give me a better of what i am gettin into but i will hold my opinion until i play the gam & from what i've seen, read so far. It seems that i will be playing a game very different from what i've been used to and i will probably like it.
  5. frokenok3 added a post in a topic Sonic Boom: Rise of Lyric (Wii U)   

    http://www.nintendolife.com/news/2014/06/first_impressions_taking_sonic_boom_for_a_spin_on_wii_u_and_3ds
     
    Some positive impressions.
  6. frokenok3 added a post in a topic Sonic Boom: Rise of Lyric (Wii U)   

    I am pretty sure its a glitch and a lucky one at that. When in an automated section hitting something will slow you down but if you can make it that you never gained speed you will get the freedom to move around. If he moved around he'd probably either hit invincible walls to the side or fall out of the stage.
     
    A similar example is seaside hill's modern stage the loop before the kart section. You can goo around it and be able to move freely. If you hit the boost you will get forced to go all the way and the invincible walls be there
  7. frokenok3 added a post in a topic Sonic Boom: Rise of Lyric (Wii U)   

    Well i am was buying the gamea anyway so if it means helping with something that might happen then i guess thats good.
  8. frokenok3 added a post in a topic Sonic Boom: Rise of Lyric (Wii U)   

    ~Tons of concept art, he'd like to have them in the game as unlockables.
    ~The speed levels we seeing are very basic compared to what is in store and what we saw is transition from hub to level. Challenges will vary, crazyness will vary. The directions and how you running will be very different from this. 
    ~Lots of pacing going speedy, slow, combat, speedy, slow, platforming, puzzle solving etc
    ~No one likes hours of constant fighting and slow going he says.
    ~Connectivity between 3ds & Wii U.
    ~Demo in E3 is meant to show what is the difference between traditional Sonic and this sonic but its not only what you will see in the full game
    ~Sticks is a collaborations between Sonic Team Japan, SoA, BRB & tv animation guys. Tv animation made the personality, Sonic team made sketches and brb did the rest.
    ~One principle guy writes the story and dialogue but Tv animation dudes had key involvement.
    ~Lyric member of an old race, you can see glimpses of that. There is a reason why he is sealed and why he got freed so he can continue his mission.
    ~Sticks not playable in Wii U ver but she makes an appearance.
    ~Collectibles are rings and robot scraps. Rings = health.
    ~100 is the standard but you can upgrade to hold more.
    ~ More combos = more robot parts.
    ~ Robot parts = more upgrades + objects for hubs + objects for sticks too.

    Sorry kinda quick rundown and not in much detail but i think i got most of it
  9. frokenok3 added a post in a topic Sonic Boom: Rise of Lyric (Wii U)   

    Just one small thing i noticed in the video that posted in the previous page. Not sure if anyone confirmed this or said anything about it but in that speed section where Sonic goes down the water? 

    He actually didnt quick stepped but he actually went from right to left. So you can control the chars in those sections even without quick stepping. I guess thats good to know.
  10. frokenok3 added a post in a topic Sonic Boom: Rise of Lyric (Wii U)   

    inb4 the back in time includes Sega Sonic.........

    In anycase looks pretty cool both of the trailers. 
  11. frokenok3 added a post in a topic Sonic Boom: Rise of Lyric (Wii U)   

    Expectations were spot on. Pretty much what i expected from this from the moment it got announced.

    Everything i am reading, reactions, gameplay, previews, entirely everything is spot on. 

    All in all i think i am really looking forward to it...
  12. frokenok3 added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    if you cant break him out of that then kiss your asses goodbye
  13. frokenok3 added a post in a topic Sonic Boom announced (Wii U/3DS)   

    Now this is just a thought but didnt they say that the cartoon will launch late 2014/early 2015?

    With the game being a prequel to the show it'd make sense to release the game earlier than the show. That would go along with what they said that we'd see more in the coming days/months etc.

    Of course thats just an assumption but i'd say we'll probably see it around the SEGA month being released
  14. frokenok3 added a post in a topic Sonic Boom announced (Wii U/3DS)   

    I wonder about that. Like yeah it makes sense and it will be a good choice to actually use Sonic Boom but something tells me that maybe not be the case in the end. Dont know...
     
    I'd love to have it though. I wonder if they remix it, who is gonna do(new singing?) it. Can they actually do it since the whole copyright stuff? Wasnt there a problem using the lyrics? Thats why the 2011 release of Sonic CD didnt have lyrics?
     
    And if they dont use Sonic Boom. I wonder if they will do another intrumental or Vocal theme for the game/show. It'd be interesting
  15. frokenok3 added a post in a topic Is there Room Enough for Two?   

    I can agree! Dont get me wrong i like multiple chars and in general i'd say that i am really pleased with what they gave so far. In the fanbase i am probably on the easy to plz guys. I dont know if its my nature or something but while i dont complain much or at all i'd say...in the end i want other stuff as well and i am thinking what it'd be if i had that in my Sonic game.

    So thats why when i heard about it, i immediately thought this is awesome cause now i can get the best from both worlds.

    I enjoy playing Sonic games that dont go deep into the story or stuff but i'd like to see the opposite. I dont like exploration that much but sometimes i'd like to be able to actually go and see whats there and the list goes on...

    So if anything for me this is like the best case scenario. xD I am sure not everyone is gonna feel that way & like you said why not do this with the main series. Though in the end if that is what it takes to get something else then i will grab it.
     
    Of course all these are just theories etc. Maybe the next SEGA Sonic game will have multple characters, maybe it will have more story into it. 
     
    If i learned something through the 20 years that i am with Sonic is that ST dont really like to play it "safe" or keep core stuff. They always try something else, something different. Not sure if this is the right way to say it but i feel like they try too hard sometimes when they dont need to.