EXshad

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About EXshad

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    I can see into your soul.
  • Birthday 03/24/92

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  • Gender Male
  • Country United States
  • Location Somewhere in the middle of no where.

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  1. Shameless music plug from the resident Sonic fan with an electric guitar. Check out my band's page and listen to our new single "Soldier of Legend!" https://www.facebook.com/destinyneverdiesofficial

  2. Unpopular Sonic opinions? I have a few.... -I don't think Sonic 1 is actually quite the masterpiece it's made out to be. It feels like there's a lot jarring transitions from speed to awkward platforming, and too many levels rely on you either standing still and waiting for things other things to happen. Don't get me wrong, it's still a fun game, and of course it deserves to be remembered for its contributions to gaming, but it pales in comparison to its Genesis sequels. -I'm honestly not sure when this became an unpopular opinion, but I think Adventure is still a very solid game, albeit with some major flaws. While it does have camera issues, a few levels (and characters) with some poor design choices, and some collision detection issues, the positives far outweigh the negatives: smooth controls, a great sense of speed and momentum, and the fact that the majority of the game is spent with characters that are really fun to play as. The voice acting reaches "so bad it's good levels," and the soundtrack is probably one of my favorites in the entire franchise. Speaking of the soundtrack... -Jun Senoue is my favorite Sonic composer. I adore his work on Sonic 3 and the Adventure titles, and as a guitar player I have a strong fondness for the tunes he penned for the latter two titles. Sonic Heroes even had a couple of stand-out tunes, and the vocal themes from the games are so stupidly entertaining... or is it entertainingly stupid? Whatever, I love his music to death, both for nostalgic and compositional reasons. -Sonic Adventure 2 has not aged as well as it's predecessor. The controls tend to feel very twitchy, especially at high speeds. The mech controls are not as smooth as Gamma's were, and the treasure hunting levels are MILES worse than the ones from Adventure 1, due to a selective radar system and a lack of any sort of direction. Compounding these problems, you don't even get to pick which character you're playing as in the story! Sure, Adventure 1 had some pretty insipid playable characters, but they were contained in their own selectable stories, allowing you to play the fun Sonic, Tails, or Knuckles segments unencumbered. In Sonic Adventure 2, you are forced to bounce from the fun Sonic stages, to the tolerable mech stages, to the abysmal treasure hunting stages, and it's so freaking jarring. Not to mention the camera still sucks. Don't get me wrong, I love the game, but it baffles me when people say it's better than Adventure 1.  I also love the soundtrack, which can be considered an unpopular opinion as well...       
  3. Man, I love Sonic Adventure to death, but sadly it hasn't aged as well as classics like Super Mario 64 or Majora's Mask. It just bit off more than it could chew - there's gameplay styles ranging from running, flying, gliding, treasure hunting, fishing, and... whatever the hell Amy does. But when the game gets good, it's pretty amazing, and while the game does reach some pretty deep lows, most of the game is spent with characters that are a total joy to play as. To this day the controls feel smooth, the sense of speed and momentum is gratifying, the music is a blast to listen to, and the graphics are a pleasure to look at. Even the voice acting is so whimsically bad that it just adds another layer of enjoyment to the experience. Still, some glitches and wonky level designs compound the other problems I mentioned, and prevent it from being immortalized to the same degree as those aforementioned classics.  It's also important to remember that the game came out in 1998; people were much more forgiving of the occasional glitch or wonky camera than they are now. Hell, I still think the game has aged very well, even better than the second Adventure title has, but as much as it pains me to say it, it isn't quite worthy of all the accolades it received when it first came out. Still, if you say that this game is broken, especially when comparing it to something like Sonic 2006, then it's quite clear that you're talking out of your ass.  That said, the Grumps playthrough is just absurd, for all the wrong reasons. For one, they're playing a gimped port of the game that is actually more unstable than the original, complete with more glitches, a fluctuating frame-rate riddled with slowdown, and graphics that lack the original life and color of the original. Not to mention that the "free camera" function takes an already screwed up camera and breaks it in half. I remember playing DX when it first came out and just feeling like something was wrong. Hell, I can personally guarantee you that half the glitches they experienced in Emerald Coast were not even present in the original.  They're also playing this game with the taste of Sonic Boom, Sonic 2006, and Shadow the Hedgehog still fresh in their mouths, so of course they're going to see the worst in it. Still, it doesn't help that they play the game like a spastic 5-year-old with ADHD experiencing a bout of epilepsy, and then proceed to blame it on the game when something goes wrong. Again, they are playing a pretty crappy port of an old game that hasn't exactly aged perfectly, but there's only so much you can blame on the game before it becomes apparent that you're just trying justify your own preconceived notions of a franchise. And I think that's what really puts me off, especially considering that a lot of people who haven't played the game are experiencing it through the first time with this playthrough.  So in short, yes, Sonic Adventure is a good game. It's just not the masterpiece we may remember it being. Just my 0.02. I will say the comments are pretty entertaining though. Mindless mob mentality vs. extra salty Sonic fans = fun for the whole family. 
  4. Happy birthday there!

  5. Happy birthday ^^

  6. Happy Vaginal Exit Day!

  7. Happy Birthday!

  8. Happy birthday, man, wherever you are.

  9. Gotta say, it was a treat getting to see everything, especially since I don't own a Wii-U or 3DS. I was always extremely interested in this title, and I still think it looks like the most ambitious Sonic game since Unleashed. I love how the gameplay looks, with maximum control over Sonic and his speed, coupled with gravity-defying levels that allow for some mind-bending level designs. The art-style is very.. simplistic, almost like the developers tried directly porting the art style from the Genesis titles. While I prefer the more complex and aesthetically-pleasing graphics of Generations, this looks great in its own right. My only gripe is, at times, some level designs appear to take far too much of a cue from Mario Galaxy, but beyond that, this looks like it stands well on its own.   The bosses looked really varied and interesting, with multiple matches against each Deadly Six member giving us different types of battles against them. Nothing ground-breaking, but fun nonetheless. Even the final boss, being a clone of the Nega Wisp, didn't look TOO bad.. I wouldn't have minded as much if it didn't look even EASIER than the boss it was based on. Plus, its design looked pretty slick: the segmented, cape-toting robot is right up there with the Egg Dragoon, or one of the final boss mechs from the Genesis titles.    The story and voice acting are mostly great. I haven't been this invested in a Sonic game's story since Adventure 2, and I certainly enjoyed the dynamic tone of the game, knowing when to be outright silly and when to be dark... like, the darkest the franchise has been since Adventure 2. The characters were equally dynamic, with the exception of most of the Deadly Six.. but I didn't mind too much. Zavok got most of the attention, and he's probably the best non-Eggman villain the franchise has had since Mephiles the Dark. He's cold, calculating, has no time for humor (contrasting nicely to Eggman), and knows how to mentally mess with his opponents. And him capturing Tails and threatening to turn him into a robot was just vicious! I wasn't expecting that kind of depth out any member of the Deadly Six, thinking they'd just be bland plot devices for the sake of giving Sega more characters to cash in. But the fact that Zavok was such a strong villain dispelled that. Not to mention that the other Deadly Six members have some great bits of dialog, though bits like Zeena's rambling about manicures during Frozen Factory Zone 2 does nothing but break level immersion.   My only real gripe with the story is we don't get enough of certain things. For example, once Sonic defeats the Zeti at Lava Mountain, we don't see what happens to them: he just wins and they.. escape? Die? I don't even know. Why couldn't we have gotten a simple cutscene of them, defeated before Sonic, with Zavok saying something like, "This isn't over, hedgehog. We will return, and when we do, you'll lose everything you hold dear!" Then, they vanish. That'd be, what, a 20-second cutscene or something?   Also, this isn't a big deal, but I think it would have been interesting if the bond of the Deadly Six, based solely on power, was compared to the bond of friendship between Sonic and his friends. I mean, Zavok easily could have brought up how Sonic's weak friends aren't worth having around, and how power is all that matters and stuff, with Sonic retorting about how his friends would never leave his side no matter how bad it got, and that is worth more than any power. Stuff like that would have been a nice layer of frosting on the cake.    Then, when Eggman makes his triumphant return, we don't hear anything about why he saved Sonic. I mean, sure, it can be inferred that he did it so Sonic could take down the Deadly Six, but why didn't he expound on why he didn't take the opportunity to drop his greatest foe into lava? Or why can't we Sonic get absolutely furious as to how he actually almost felt guilty over Eggman's "death?" Or how he even wasted his time palling around with his nemesis, who really didn't end up changing much at all? Or howabout Tails rubbing how he was right in Sonic's face, considering how much lip service he gave him about it before?   Speaking of which, Tails just really got under my skin at times. Yes, he has every right to be upset about Sonic not listening to him. Yes, I'd be mad too if my best friend was warming up to my worst enemy and giving me less attention. But my God, he acted like such a little shithead at times that I could barely relate him to the cute little death magnet that followed me around in the Genesis titles. Plus, he was needlessly arrogant, and from day 1 he's always had a respect for Eggman's robotic prowess, despite them being enemies.. until this game. Don't get me wrong, I loved how the writers are giving these normally simple characters such added depth, but I think they took it a bit too far with Tails. Sure, he had his moments, but then again, so did pretty much everyone else.    Oh, I didn't mind the ending. Sure, I wish we could have gotten the stuff I previously mentioned, but beyond that, it was solid enough. Eggman threatens to use the Zeti again, leaving the door open for a sequel, Sonic goes home, overjoyed to see his pals again, and Sonic just relaxes and appreciates the things he nearly lost. Oh, and Eggman losing half his mustache was pretty funny.   Still, I'm left wondering some things. I may have missed something, but what exactly is the Lost Hex? What are "Zeti" and why did Zik form the Deadly Six in the first place? Why are they allergic to the magic conch?Learning about little things like these could have added a bit more to the game's mythos for me.    That, coupled with some excellent looking extra content, and I'm left wishing I had a Wii-U. Thanks to whoever streamed the game yesterday, it was an interesting ride, to say the least. 
  10. If you have fall allergies and catch a cold, you're going to have a bad time.

  11. Sonic Lost World - Previews

    Well, so far, things sound solid to me. I think it's interesting how Sonic just walks now unless you use a trigger to start him running. It's definitely a different way to approach the core gameplay, as it now seems Sonic can be slowed down on the dime when running at high speeds. This also puts an end to Sonic controlling like an asshat on ice-skates at lower speeds, like in Unleashed and Colors. I also like how the other trigger will control the spin dash, which can be used as sort of a boost. Kinda like the spin dash from Sonic Adventure 1?    As for Sonic's "new moves" that were advertised in the trailer, initially, I wasn't impressed. What new moves? "Hey kids, check out Sonic Lost World! Take on brand new enemies with Sonic's cutting edge new ability to pull himself up from a ledge!  He can also run on walls, and do the homing attack, a classic ability triumphantly making its return after a 3-week absence!"   But the fact that these actions are going to be automatic, so long as the player holds the running trigger, seems like a smart way to keep the action moving fluently without having stop because they tripped over a rock, or something. Still, I hope the level design punishes players who use this system as a crutch. I also hope the drift and slide moves from the past 3 games return to further compliment this fluent gameplay. I just hope momentum plays a roll (tee-hee) in this equation, particularly in terms of the level designs, as it's currently all that's missing.   Speaking of which, I like how they're actually taking the widely complained about "island in the sky" level design and turning it into something interesting. I mean, you can't deny how wild the level in the trailer looked, especially considering the apparent lack of gravity. It's definitely something new for the franchise, and as long as it's well-executed I welcome it.    Also, like Colors, it seems some levels will focus more on platforming and some will focus more on speed. I don't mind this, so long as we get some levels, like what we got in Generations, that meld the two smoothly. I don't mind some levels with almost nothing but face-melting speed, as well as other levels that take their time with careful platforming, but I don't think the solution for designing balanced levels is to always separate the two. Again, the levels themselves also seem to REALLY ignore gravity.. definitely a nod to the Mario Galaxy games, but I hope other previews recognize that this game is taking cues from the, ironically enough, lost Sonic X-Treme. I gotta say though, the 2D to 3D transitions do seem tighter than ever as well.   As for the aesthetics .. eh. So far, it sounds like we're getting Green Hill Zone Version 503,205 and a desert level with some food in it. Okay, cool, but I hope the other levels push the envelop a bit more. I'd love to get some in-between levels set in the borders of the lost world; maybe a burning jungle level akin to Angel Island, or how about a partially frozen desert? Stuff like that would really be cool, and make up for otherwise overused tropes.    But yeah, overall I'm looking forward to hearing more about this. It looks really, really good, and I'm even liking the more cartoon-y, old-school art style the game is taking, the six Skylander ripoffs notwithstanding. All we need is a T-Rex voiced by Jeff Goldblum and we're good. 
  12.   Oh yeah I've got at least 2 songs that I'm working on for next year, though I'd love to bump it up to 3.
  13. It's finally out! Everyone did a phenominal job. I can't even begin to try to choose favorites because I think everyone brought their A-game and really gave it their all. I WILL say, however, that as terrific as last year's album was, this album shows miles of improvement. My only regret is that I could have contributed more :/
  14. Happy birthday!