Naw, the graphics are pretty good.. well at least the Hades stage looks great. I've been playing the game(private Beta), it is a lot different from Smash as far as mechanics go. I will say this though about Brawls artstyle, it's far more appealing, perhaps it's just my familiarity with Nintendo's characters, but whatever. The games fun.
Just like how fighting games give a lame reason for everyone to want to beat the crap out of each other.
And as you mentioned, Mario's stories are just an excuse for to go on what ever adventure he's going on.
This is just giving us another reason as to why Classic Sonic and his stages are intertwining with Modern's world, and vice versa.
Colors was very light in story, and was a departure in the traditional Sonic story that we've gotten used to since the classics, since it was more like a Saturday morning cartoon. And that worked imo and the script while some say it fell flat I felt it was really well written compared to past Sonic's that stumbled upon translation, I don't really know if I want another DBZ Sonic game story. I would like to see the characters represented in a good way. I think Generations will be as light as Colors.
But on topic:
I really can't wait to buy this along side Uncharted 3 next week. My life will be complete.
Regardless of the review scores, I know I will enjoy the game, but hopefully some reviews don't scare anyone away.
If they could incorporate a way to seamlessly switch from Adventure style gameplay with Modern gameplay, and fit that into an open world that will have entrances to stages or even be the stage itself that seamlessly makes the transition to Adventure or Modern level layout/design. That would be really interesting.
For example, in Modern Green Hill, after you break that bridge(shortcut near the end). Immediately once you land, there's a water fall to your left, that is blocked off by an invisible wall. Imagine being able to have access to that. And once you entered that area, your controls automatically switch to Adventure style. Lets face it, while Modern's control is a lot tighter in Generations than Unleashed or Colors, Sonic is still very stiff in slow movement, try running in circles and you'll see what I mean.(You can run in circles if you try a couple of times but it feels clunky)
Anyways, when you accessed this little location. You discover there is a completely different path, that you can go through using some fine tuned Adventure style gameplay. But if you do not wish to explore the area, you can continue running the Modern route which would bring you to an entirely different Zone/Area/Stage. I think it'd be cool if they made it Modern style(still maintaining on the core mechanics of Modern Sonic) for traveling from place to place, and Adventure style for exploration and precise 3D platforming.
Now I know they moved on from Adventure style, but I'm just brainstorming idea I get lol.
And a lot of this was from being restricted by the invisible walls in Unleashed, Colors, and (from what I've played) Generations.
I totally think it could be pulled off correctly with a 2 year development cycle, and a worthy dev team, but ain't happen' lol.
EDIT: They can totally find a way to sneak 2D in there too lol. Bonus stages, some boss stages, certain missions, etc.
I did get stuck this one part of the stage though.
On one of the upper paths, I was at the edge of a cliff, but I had no idea the floor would crumble.
While falling down, I held down right, and got caught in this floating inaccessible part of the stage lol.
Very weird, but I'd hardly call it a hilarious glitch, just a weird one.
EDIT: This happened on one of the 2D sections of Modern's stage.
I don't understand why it is so hard to replicate the physics of a 20yr old game.
I'm sure they built Classic Sonic's mechanics around the level design, and are also restricted to having to emulate the physics within the Hedgehog Engine.
But I'm just curious, as to what they were aiming for with that.
I still enjoyed both Modern and Classic though, Modern slightly more.