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About Xenos

  • Rank
    Can't Hold Me Down
  • Birthday 02/22/98

Profile Information

  • Gender Male
  • Location Somewhere in the Universe, trying to stop a Galactic Takeover.
  • Interests Sonic of course! Along with baseball, gaming in general, and I like reading too.

    Other Game Series:
    Super Smash Bros.
    Tales of
  • Country United States

Contact Methods

  • Skype xenosdman
  • 3DS 1349-5572-7144
  • NNID Xenos15
  • PSN Wolfdoggkilla

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Xenos's Activity

  1. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    One more thing:
    Ok I'm out
  2. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    No, level 9 CPUs do not power shield at every opportunity, how the hell would people even play this game at higher difficulties. They have intentional flaws in their programming so you can y'know, play the game. We're also not taking into account several things here.
    Does this work on more than just fastfallers or heavies? Did they mash their best/safest move in that position? And let's talk about DI/SDI. Because you definitely can't just expect CPUs to know the most optimal DI or SDI for every move in the game. There is no way to tell me this is guaranteed without more extensive testing than "I've seen people get hit by it, I've gotten hit by it!" Because that's not reliable at all. And no, your bolded statements still don't work. PK Fire doesn't immediately come out, it has loads of startup! Who's going to even airdodge into the ground in a situation where Ness could even hit anyone with PK Fire from the ground anyway? That sounds like a whole lot of convolution. PK Thunder isn't that much slower in startup, and it's a lot easier to punish airdodge options when it autocancels out of full hop.
    There's a difference between dying at 0% to a counter with Ness, because it's his only way of getting back on stage. Let me repeat, this is his only way to get back on stage.
    He practically has no options, and one option is better than zero.
  3. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    I just looked at that 0-Death combo.
    First of all, that is going to hit absolutely nobody that knows how to approach Ness with a brain.
    Second of all, Roy touched the ground multiple times in the middle of that combo. He could have Up B'd out of that on more than several occasions.
    Third of all, you did this to a level 9 cpu. Is that a human player? No.
    Please, please look at the bolded in your statement. I hope you realize how this doesn't work, you can't just reverse your statement and then apply it to the other move, because obviously the reverse of that reverse can still be applied. Moreover, you realize that PK Thunder autocancels at the apex of Ness' jump, meaning you have 4-5 frames of landing lag and act way before your opponent anyway. Teching the PK Thunder saves you from getting stage spiked, but surprise surprise! You're still in a bad position when he starts up PK Thunder again.
    It is easy to predict and punish, which is why it needs to be changed. Ness should NOT be dying from a counter at 0% if he happens to be offstage, nor does he really need to use it as an attack considering he has plenty of much more intelligent options to attack with, so just nerf it's kill power and make it an actually good recovery like I've been saying.
  4. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    A lot of characters have 0-Death true combos in this game, are we just going to nerf every single move that allows them now?
    A pivot PK Fire is still easy to react to; generally, PK fire is a move Ness has to use intelligently, he can't just throw it out there and expect to get anything good out of it, because he gets nothing from hitting a shield with it, and even if he does it you with it, some characters have the ability to up b, jab, or even just shield/walk/run out of it. Or a combination of those things. It's not as simple as Ness getting a PK Fire hit confirm and getting easy bake oven combos because you have the ability to prevent that in most cases.
    Also, dodging it is a "snap"? You must not realize what I'm talking about here. Nobody is talking about Ness using it as a projectile when both characters are onstage. I'm talking about Ness' opponent being offstage. You have much less room for error when Ness is constantly bombarding you with PK Thunder, unless your character has a godlike recovery like Sheik's or arguably ZSS, you're having a tough time getting back on stage. Ness controls much more space than you must realize when his opponent is in the position of needing to recover, and nothing is stopping him from running offstage and smacking you with one of his quicker aerials, and you probably don't have time to land any solid punishes when you have to recover.
    And yeah, Ness' PK Thunder 2 is stronger so it's worse as a recovery. That's obvious. But it shouldn't be that strong and it should be a better recovery. Lower it's kill power by 30% or so, and give Ness something on it. It doesn't even need to go a bigger distance initially, let him wiggle left and right so he can not die instantly if he's slightly off the mark like Falcon Dive or Blazer, something like that.
    Just because Lucas has a better recovery doesn't mean Ness' has to be that much worse. I say the same thing for Falco.
  5. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    It makes no sense to nerf PK Fire when it's exactly what you just described in the statement above it. It's unsafe in most cases, a simple shorthop opens Ness up, it has a lot of startup and is really telegraphed, and you can shield, up b, jab, out of it even if it does hit you.

    You guys are missing the difference between something being "good" and also "too good" PK Thunder as a projectile Ness can harass you with is way too good. It's almost impossible to avoid for any character not named Sheik, because not only is the body of it huge, the tail is extremely long and has a billion hitboxes running along it. He can also combo off of it depending on where the PK thunder sends you, which is impossible to really anticipate because there's no real consistency to it.
    Making it slightly smaller barely decreases it's usability at all, I don't know what you're thinking there, and PK Thunder 2 shouldn't be one of the most polarizing moves in smash history. You missed the part where I said it's kill power should be nerfed, but it's actual use as a recovery move should be improved, so it actually makes sense.
  6. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    The only thing they need to change on Ness is PK Thunder. It's absolutely huge and has a billion hitboxes everywhere, and PK Thunder 2 is incredibly stupid and should probably get a huge nerf in kill power, it's honestly retarded.
    And to compensate his recovery is better, I think that would normalize him without neutering his strengths as is.
  7. Xenos added a post in a topic Pontaff Retrospective: What's Up with all the Hate?   

    I have pretty much nothing personal with those two, but I don't like their writing pretty much at all. The characters that actually talk in whatever they write have felt pretty lifeless ever since after Colors. Their writing is just really juvenile and I don't find anything about most of the dialogue funny, nor can I take things that are supposed to be taken seriously, well...seriously. The Deadly Six were as boring as you could get (aside from the depressed one, he's probably the only one that made me laugh).
    But you can't blame them for everything though. They're on a pretty tight leash when it comes to current Sonic games.
  8. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    Fighting Link when you're at the ledge is like playing chess starting out with you only having one piece. He covers pretty much any ledge option, and you have to be really tricky to get past him, because the master sword is gargantuan and his projectiles stick around for a long time.
  9. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    What's mystifying to me is how Link is still in tier 6. Dude is getting more and more difficult to fight by the patch. And considering the odd ways they decide to buff him, will they make him be able to throw bombs across FD next patch?
  10. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    Bowser is one of the more mediocre heavy weights in the game. Compared to Charizard and Ganondorf he has much less that's potent about his game. Even if all 3 of them have trouble landing, the former two can do a lot more on the ground and when both they and their opponent are in the air. Bowser simply lacks that. EDIT: And DK is for damn sure better than Bowser, that's just clear as day.
    ...So basically he ain't that good bruh
  11. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    The best way to be able to help you with that is if you play with someone for a good while first.
  12. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    Oh, huh. I actually don't remember when they nerfed it, but I think it was after that version.
    On a side note, they should buff Falco, just like, one good buff to his neutral game. He went from maybe mid-tier-ish to solid mid or high-mid even.
  13. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    What? They nerfed his up smash very recently, and it's barely killing characters at 100% now. On top of it having 50 year startup, it's not really that good of a move now.
  14. Xenos added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    Doctor Mario might be a little less versatile compared to other characters, but what he does? He does it good. I can't think of much about him that they should change aside from maybe the angle of his down throw, and making his fthrow or up throw more unique to Mario's and useful for something.
  15. Xenos added a post in a topic The Ace Attorney Topic (DS, 3DS, iOS) - News in OP   

    Nonononono. No. No thank you.
    I really don't want solo Phoenix Wright again, his character arc was done ages ago, and the dynamic of him with Apollo and Athena was way more interesting. I'm gonna be hella disappointed if this happens, and at that point would rather have Great Ace Attorney. : \
    Also why the hell has Gumshoe stopped existing suddenly? And Ema too for that matter? Maybe I'm jumping the gun I guess.