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About VizardJeffhog

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    Snowman tried to approach me and got leery!
  • Birthday 10/02/93

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  • Gender Male
  • Location ON
  • Interests Dabbling away on a piano for hours on end with gaming on the side. Or is it the other way around? I'm confused.
  • Country Canada

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  • 3DS 3566-1989-9276
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VizardJeffhog's Activity

  1. VizardJeffhog added a post in a topic *SUPER* Mario Maker (Wii-U)   

    Green Hill Zone: Act 2 [B-SIDE RMX] - (C46F-0000-003F-B5B0)
    Yep, I'm doing the whole shebang. Expect Act 3 sometime soon!
    After remaking Act 1 (AND FINDING OUT WAYYYY TOO LATE HOW TO TURN THE MUSHROOM PLATFORMS GREEN LIKE SOME KIND OF IDIOT, HOORAY FOR HINDSIGHT), I went ahead and spent the whole day recreating the original Green Hill Zone: Act 2 from Sonic the Hedgehog. Same deal as before, with ring/coin, enemy, tree, and sunflower/vine placement as mostly faithful to the original as possible as Super Mario Maker would allow me to. #360noslopes
    I say "mostly faithful" to a certain extent because of some creative liberties I took (and I'm not talking about working my way around the game's restrictions), mainly due to the fact I went ahead of myself and also threw in... well, download it for yourself to find out! Can't spoil all the fun, ya know. :3c
  2. VizardJeffhog added a post in a topic Super Smash Bros. for Wii U/3DS - Settle It In Smash!   

    But seriously, a completely randomized stage at every given opportunity – can't wait!! I'm giggling with glee!
  3. VizardJeffhog added a post in a topic *SUPER* Mario Maker (Wii-U)   

    ID: ABB7-0000-0038-309E
    I don't know if anyone has gone about doing this yet, but I just spent all weekend long (while juggling work and feeling a little under the weather) recreating Green Hill Zone: Act 1 as faithfully as I possibly could. Everything down from ring and enemy placement, to springs, to crumbling platforms, and even to the trees and vines – with some minor creative liberties here and there with added baddies and a few hidden bonuses – has been reproduced as much as I could manage and have the patience for, to fit within the parameters of Super Mario Bros. See if you can stay on the upper road, or else fall to the lower and more arduous path below!
    That being said, I plan on remaking Acts 2 and 3 as well.
    ...and maybe the 8bit versions.
    ...and Marble Zone.
  4. VizardJeffhog added a post in a topic Pokémon Omega Ruby and Alpha Sapphire [3DS Hoenn Remake, November 2014]   

    That, and, if I recall correctly from Serebii's front page, I'm pretty sure Iwata cleared up that this is Hoenn we're going back to, and these games are remakes of the originals we've played in our younger days -- just marketing buzzwords!
  5. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ POST-GAME ~

    Day 31/30: BONUS: Why Do You Play Games?
    "Hey, I'll play with you some other time!"
    ~Sonic the Hedgehog
    Why indeed. Not exactly the sort of answer I could easily put into words, but I will try to the best of my ability.
    Why do I play video games? Why do I spend hours on end in these handcrafted virtual worlds when that time could be better utilized elsewhere, spend money on interactive software when I can limit my funds to essentials like food, invest my attention and energy into characters that can only exist on-screen rather than real life?
    Sounds pretty depressing I know, but it'll get better, I swear! On with the answer.
    Video games, for one... are a form of escape to me.
    I mean, let's face it: reality can downright suck at times. A bad day at work, an argument between friends and/or family, not enough money in the bank, too much stress to deal with as it is; there's a lot out there that can really blow the wind out of your sails. I'm not without most of these elements pervading my life at any given time, and, like many, there are some days where you just don't want to be you because . Gaming, however, allows me to fully immerse myself into someone else's shoes, and experience entirely different worlds where none of the previously mentioned problems can reach me. Hell, games as a medium can achieve this to a level that not even movies or books could reach, since it's not something you are limited to sight alone: it's something you can take control of and make all sorts of things happen yourself. In one sitting, I could be Sonic, running free at unfathomable speeds while taking down a megalomanic Eggman and his robot army, through environments that can range anywhere between blue skies and luxuriant green hills, and power plants with steel clouds floating in the air. In another, I could be Link, Hero of Hyrule, hacking and slashing with expert swordsmanship, and exploring all sorts of abandoned dungeons and temples with monsters crawling up from the woodwork. I could be Pit, a bright-eyed jack of all trades with all sorts of weaponry at my disposal, while putting up with deities that I either serve, like Lady Palutena, or fight against, like Medusa. It's amazing.
    Second reason? Games are fun.
    Like I've previously said, you can invest yourself into a wide variety of different universes, and you can do all sorts of things that simply aren't possible in real life. Another factor is how wonderfully woven the package is put together: the controls, the visuals, the sound, and the gameplay can be so pristine and perfect and downright fucking awful in some cases I mean why does X game even exist. Isn't it fun to raise Pokémon, with that sense of pride welling up from within whenever one of your own levels up, learns a move you were long anticipating, or even evolve? Doesn't it feel great to roll around at the speed of sound with such a wonderful soundtrack accompanying you? Isn't taking down a boss such an empowering feeling, by either dealing the final blow or watching it fall to the lava below? Aren't you satisfied with taking down a given baddie and using their abilities for yourself? Wouldn't anyone feel accomplished once they see the credits roll, knowing that they completed a long and arduous journey? It's all, well, fun!
    Third... It's the challenge.
    I see all these times and scores and ranks that I've reached, but just by looking at the screen, knowing I can do better... I just want to throw myself back into the fray and give it my 100% in order to reach that 100%. I know that I can unlock A reward by doing B, and that unlock is right within arms' reach, right? Time to get that S Rank, gotta go reach that 100000 point total, must get to the finish within a minute, have to collect all the collectables. It's another empowering feeling to know that, by pushing onward, by getting better at the game, I can play as X character, unlock Y ability, play in Z stage, obtain a new game mode, or what have you. I get to play more of the game that way!
    Fourth and final reason: it's an art form on its own.
    Interactive art, at that. I can experience, for myself, the fruits of the developer's labour, hear the music that compliments every given area or situation or person, look at how an entire world that a group of people have so painstakingly created was crafted for me to enjoy through its colours, its style, its arrangement and what have you, all at the same time.
    And these, ladies and gents of the Sonic Stadium Message Board, are my 30 Days of Video Games. Thank you, Discoid, for bringing this back! It's been fun, sharing more of my gaming experience, stories and anecdotes with all of you, while reading up on and enjoying the forum's own insights. 
    With that, I bid you all farewell, and I hope to see you all again in a future 30 Days! now to get active again onto the rest of the forum 
    Day Select

  6. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ Ashes to Ashes, We All Fall Down... ~

    Day 30/30: Favourite Ending

    Game Selected: Dust: An Elysian Tail
    -Xbox LIVE Arcade (2012)
    -PC, Linux, Mac (2013)

    "It doesn't matter who he thinks he is, he's Dust! That who he is. That's who I know..."

    Choosing a game I've gotten and finished very recently! Obviously spoilers!

    Singlehandedly developed by Dean Dodrill, with the soundtrack provided by Hyperduck Soundworks, you play through this Metroidvania title as the eponymous Dust, an amnesiac wielding the Blade of Ahrah, who seeks to reclaim his memories... when the issue turns out to be more complicated than it may initially seem. At some point, you realize that he's obviously Cassius, the strongest Royal Assassin under the orders of antagonist General Gaius, right until some conflicting ideas start to unravel.

    Sen-Mithrarin, as he would be called, is a "being born from the dust", and a fusion of two souls: Cassius, and Jin, the latter being Ginger's weak but kindhearted brother. The two had killed one another simultaneously when Gaius' anti-Moonblood campaign reached Zelphys Village, Jin's home town, and it was to be wiped out as it held sympathizers towards the reptilian race. THAT'S RACIST

    When I finally reached Gaius, I was struck by how -- forgive my lack of a better term, but -- humane he came across. Throughout the fight, he still tries to reach out towards the Cassius he knew, though it would all be in vain. This tension between the two, Dust continuing to deny that he is Cassius while Gaius still attempts to speak to you as you were made for a pretty intense final boss fight, atmospherically.

    Then came the duel's end.

    An ending, while powerful, can only be good depending on how much you've invested yourself into the story, none better through the main character.

    After the final blow is dealt, Dust is fatally wounded by a stray explosion, and then he hears Gaius calling out for him just up ahead. Disabled, Dust has to crawl (yes, you're controlling that) towards the cliff where the General is clinging on to. Their final exchange, Gaius falling to his death, Fidget coming to rescue a dying hero and only to be denied that chance... They did everything they were supposed to (a callback to an earlier chapter in-game), but when the Life Thread calls, all you can say is goodbye.

    Even the credits shows what happens to some of the other NPCs you've met, and the salt in the wound came from seeing Cora's limp body lying in the Sorrowing Meadow, whereas you can see the spirits of her and her husband Kane up ahead.

    While the finale ends on a sorrowful note, it isn't without a glimmer of hope...

    Honourable Mentions (Since the previous event):
    -The Legend of Zelda: A Link Between Worlds (2013)
    -Kid Icarus: Uprising (2012)
    -Ghost Trick: Phantom Detective (DS, 2010-2011; iOS, 2010, 2012)
    -Pokémon X and Pokémon Y (2013)
    -The triple endings to Kirby: Triple Deluxe (2014)
    -Sonic the Hedgehog 2: Remastered (2013)
    -Luigi's Mansion: Dark Moon (2013)

  7. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ Masahiro Sakurai's Comedy of Errors ~
    Day 29/30: Favourite Overall Cast
    Cast Selected: The Kid Icarus: Uprising Cast (Nintendo 3DS, 2012)
    "I'll help you prepare for the battles ahead, Pit."
    "Thanks! I'm honored to be at your service, Lady Palutena! But before we get started, there's something I've been meaning to ask you."
    "And what's that?"
    "Who is this 'Icarus' guy this game is named after? Can I meet him?"
    "Uhm... Actually, no. But let's not worry about that."
    "...why not? What happened to Icarus?"
    "Let's just focus on you right now."
    ~Palutena & Pit
    Hey look, this game again! Hey look, who cares?
    As amazing as Uprising is, just as I've mentioned a good many times throughout this campaign, what really sells this game is the story. What held the story together, of course, was the incredible cast, for reasons Sean already described. An entire cavalcade of actual, silly, snarky, hammy, sometimes disturbing, but always humorous dorks, with just the right amount of sharp wit in the dialogue where it's neither underwhelming nor overbearing.
    Pit, Hades, and Palutena, the core focus of the game, each hold the spot for and respectively, so for a better idea of what I would have described, simply read on through those tabs. talk about convenient
    That's not to say that the other side characters were a bunch of Boring Boringtons. Each one brought something unique to the table during their own respective appearances, including the Saturday morning cartoon superhero personality of Pyrrhon the Sun God(?), a homicidal variation of Mother Nature with an incredible dislike of humans through Viridi the Goddess of Nature, the jerkish brutish bounty hunter with a heart of gold being Magnus, Pit's twin and fold from the Mirror of Truth with Dark Pit, and so on.
    Just... play this game. You surely have a Nintendo 3DS, right? Likely the most popular console this gen? Then why do I not see this game in your library?
    Saunter on over to your local stores aND JUST PLAY UPRISING ALREADY.

  8. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ Wake Me Up When the Smash Wait Ends ~

    Day 28/30: Most Anticipated Game

    Game Selected: Super Smash Bros for Nintendo 3DS and Wii U (Summer, Winter 2014)
    "We have one final game to show today. Please, take a look."
    ~Satoru Iwata

    THE MOMENT SHIT HIT THE FAN AT E3 2013. WELL, the Nintendo Direct at E3 2013, BUT EITHER WAY, IT COUNTS.

    Also the moment Sony and Microsoft packed up and left for home like losers because this gem won Nintendo all of E3. grossly exaggerating but it's not far from the truth

    So, it's a little past 10:30 in the morning, it's the end of the Direct, and I was pretty satisfied with what had been shown right up until the still untitled Xenoblade game. However, just as though we all felt that it wouldn't be much of a bang to end on, Iwata then closes the Direct with those words above. One final game that had yet to be mentioned? What could it possibly be? The oft-buzzed Zelda U we keep hearing about? A new Star Fox or Metroid game? Something else entirely? Who knows, maybe they're actually gonna show the new Super Sm--
    —|—— !!


    I was practically leaning in with my eyes glued to the screen, and my hands against my headphones, to see and hear everything out of what was to come. Anticipation and hype levels went right through the fucking roof because the biggest crossover event in gaming history was coming 'round for the new generation. The trailer began on something lighthearted, Animal Crossing of all things, but the sight of the screen getting cut into an incredibly familiar logo and the flames that spilled already had my heart racing. All the more when that letter slowly glided onto the ground, with the focus on the particularly designed stamp.

    Not a moment too soon, the trailer officially kicked off with Super Mario, the series logo tearing onto the foreground with. a. bang, courtesy from the percussions alongside a brief shot of Mario, accompanied by strings. The buildup from there, with the orchestra growing in intensity as more and more of Nintendo's big names came up on screen, all the way to showing off the gameplay... god damn, I'll never forget how it was all executed. My heart was racing, my hairs stood on end, my jaw hit the floor, and my eyes were starting to tear up I was bawling like a dumbshit nerdbaby. This first preview was a thing of beauty.

    This is how you build hype, and it was done with the most kickass trailer in existence.

    Smash never failed to make me all kinds of happy. Since I dabbled with it on the N64, spent hours on Melee, and latched onto Brawl, I was always up for another round because everything about this series is so gosh darn perfect. A wide cast of gaming All-Stars decking each other in the face just because, a great many a stage based off of these characters' franchises and then some, chaotic and fun as hell gameplay be it alone or with friends, the eargasmic soundtrack bringing together original tunes, rearrangements, and a collection of other tracks from all over the video game music spectrum, the various modes to tackle in both solo and multiplayer... There's nothing I couldn't love about this series.

    Now here comes entry number 4, with new faces like Rosalina, Greninja, the Wii Fit Trainer, and Little Mac, returning and now separate characters like Sheik and Zero Suit Samus, new stages, new Assist Trophies, rearranged movesets for veteran fighters, a fucking amazing theme that combines what I've loved about Melee and Brawl's main fanfares, a refurbished and much more accommodating online mode, and, of course, MEGA MAN.

    Oh, and I don't think I need to mention the extent to how we all freaked out the very moment "NEW CHALLENGER APPROACHING !" blared on screen, and at the bombastic revelation that followed. Me? I screamed, cheered, and cried harder at the awesome, and I was thankful I was the only one home because that would've been a sorrily embarrassing display otherwise.

    Also, again: Mario vs. Sonic vs. Mega Man. Just... let that sink in for a minute.

    Feels good, don't it?

    Other upcoming highlights? Mario Kart 8 in under two days' time, Sonic Boom in the fall, Hyrule Warriors hopefully soon-ish, and long awaited remakes Pokémon Omega Ruby and Alpha Sapphire... from what's been officially announced and revealed as of now. Now let's just wait for the E3 hype train to see what else my wallet will be weeping about.

    also please no delays sakurai-sama ;A; but if yes i understand
  9. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ ♫ They're the Best -- Arooouuund! Nothing's Ever Gonna Bring 'em Down! ♫ ~
    Day 27/30: Favourite Developer
    Developer Chosen: Nintendo Entertainment Analysis and Development + their subsidiaries
    "When I create a game, I try to focus more on the emotions that the player experiences during the gameplay."
    ~Shigeru Miyamoto
    Brief answer for tonight, but, don't get me wrong, I'm not ignoring the likes of HAL Laboratory, Sora Ltd., Retro Studios, and Sonic Team, at least from off the top of my head, since they've all made pretty amazing games. However, I couldn't not say Nintendo for today's theme. Industry giant responsible many a gaming milestone, tons of memorable and quality titles (and by quality, I MEAN quality) as well as a handful of the business' most memorable icons (It's-a them!) since the arcade hit that was Donkey Kong... Again, how could I not?

  10. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ From Generations and Generations Past ~

    Day 26/30: Favourite Console Generation

    Generation Selected: Generation VI
    Span: 1998-2013
    -SEGA Dreamcast
    -Sony Playstation 2
    -Nintendo Gamecube // Game Boy Advance
    -Microsoft Xbox

    "Never forget your roots."

    Gotta pick the one from when I really got into gaming, and from when my viewpoint on games expanded exponentially from what little I knew.

    I grew up with naught but a Game Boy Advance, having only limited but memorable experiences in spurts through friends and family's consoles. Sure, I played on an SNES and a Nintendo 64 for quite a bit of time, but those weren't systems we owned at home. Everyone at school had a Game Boy Colour because those were in.

    When I had a GBA for my birthday, I was ecstatic to finally have a console of my own! Hours and hours without end were spent on each game that I came to own. Nonstop 2D fun came to me through the Super Mario Advance games, Mario Kart: Super Circuit, Wario Land 4, Kirby: Nightmare in Dreamland among other first standouts.

    Then the Gamecube came into my life, and shit went crazy. I didn't simply have a 3D console now; it was a gateway to entire new experiences, the sort that I never could've gotten from my handheld, and the kind that I've always wanted out of a N64, but better!

    I was formally introduced to the Zelda franchise through The Legend of Zelda: Wind Waker, a series so enriched in its own mythos with many a great world to explore, the Great Sea being my first. Tackling all manners of dungeons and monsters with sword and shield in hand. "Mesmerized" couldn't even begin to describe my feelings.

    Then came, what my little sister considered to be, one of the biggest regrets of her life: renting a certain video game at random from Blockbuster.

    This was when I got into Sonic, from this one chance encounter. If I wasn't addicted enough to gaming, this would be the point where I'd go to rehab from how hooked I was. Like any who'd have played the Genesis games for the first time, I was amazed because holy shit THIS IS FAST AND SO MUCH FUN! Running, shooting, treasure hunting! Chao raising, Chao racing, Chao Karate! And the multiplayer, we racked up hundreds in points (Player 1's score especially huehuehuehue) because I just couldn't stop playing! Sonic was plain awesome in my eyes, and he still is now! SEGA, you say? I want more! More Sonic yes please thank you! Heroes? Adventure DX: Director's Cut? Shadow the Hedgehog? Mega Collection? GIMME! I NEED IT! I NEED IT NOW!

    And holy shit, Chao raising. I spent an indefinite amount of time playing and replaying stages to get the right Chaos Drives and animals, and when I discovered that you could actually transfer these cute little guys back and forth between my Gamecube and my Game Boy Advance (DUDE, WE COULD CONNECT THESE THINGS!? HELLA!!), I invested in that link cable because I NEED. Wait, Zelda did this too? Alri---uuuuugh, Tingle, dude, no, come on---okay, you're actually pretty helpful. I keep you.

    With my later obsessions in Pokémon Sapphire, and my little brother storming through Pokémon Colosseum, we also realized we could connect the games to battle one another. My Swampert on the front lines fighting off my bro's Umbreon and Espeon, let alone actually seeing my babies come alive on the TV screen, was awesome, and brought us to better ourselves in our own games. It was serious business!

    What was also serious business? Decking each other in the teeth through the gloriousness that was Super Smash Bros. Melee! Finally, we got something from this series! What was also incredibly fun? Kirby Air Ride. The racing was incredibly fun, but City Trial, we did nothing but goof around in Free Run and it was the best.

    It was also at this point where I realized that there was MORE than Nintendo out there. SEGA used to be in the biz, Sony double-dipped into the industry, and Microsoft was having its first go with a console of its own, each with entire franchises of their very own (though that doesn't mean I ventured from beyond Nintendo, but I still had a kick playing on a PS2 or Xbox with my limited circle of friends).

    I was only limited to Mario for the longest time, but sixth gen was when I was introduced to so much more.

    Things have never been the same since, and I wouldn't have had it any other way.

  11. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ ...oh my god, you actually were serious. ~

    Day 25/30: Least Favourite Character

    Character Chosen: The entirety of Team Flare
    Appearance: Pokémon X and Pokémon Y (Nintendo 3DS, 2013)

    "Listen up! We're the fashionable team whose very name makes people tremble in fear: Team Flare!"
    ~The First Grunt, in the Glittering Cave

    . . .

    No, I'm pretty sure that's trembling in stifled laughter there because, holy fuck, with that getup, you can't be serious.

    God damn, even Team Galactic looked a whole lot less stupid than these guys. At least their uniform was appropriate, and at least they had the right attitude for the job -- not being so annoying about shoving something irrelevant down your throat.

    Pokémon, in Gens 1 and 2, had Team Rocket. They're pretty basic and straightforward as far as bad guys go, and, in their simplicity, they did it right. Shady organization who rely on stealing and exploiting Pokémon for profit, dangerous looking criminals who you wouldn't want to be caught dead in an alley with, BAMF Giovanni as Rocket's head honcho with the public disguise as Viridian City Gym Leader. Basically, the mafia. Awesome.

    Ruby, Sapphire, and Emerald introduced Teams Magma and Aqua. Their main goal was to expand the land and raise the oceans respectively by taking control of Hoenn myths Groudon and Kyogre, with these guys setting the standard of token criminal organization going after Legendary Pokémon to accomplish their mission. Their uniforms were well designed and themed, and the bosses, Maxie and Archie, were pretty cool guys, all the more so in the Adventures manga.

    Diamond, Pearl, and Platinum brought us Team Galactic. They looked like they came straight out of a scifi B-movie and look kinda sorta ridiculous, but the grunts, from what I recall, get straight to the point and don't tend to beat around the bush with stupid nonsense. Like the previously mentioned baddies, their uniforms at least fit with the aspirations of their boss, Cyrus, who sought the powers of Dialga, Palkia, and Giratina to create a new universe. Time, space, and antimatter would be at his disposal, his building blocks for a world of his own creation. Galactic indeed.

    The Black and White games pit the heroes against Team Plasma, and the writers really went to town on developing these guys. These guys tackled the issue of Pokémon Liberation, acting as chivalrous knights for a just cause (only on the surface), their headquarters were a freakin' castle, and their leader, N, was a King in their eyes. Their mission, however, was taken too far once they started abducting and forcefully liberating other people's Pokémon, Pokémon who didn't want to leave their trainers, and N, nice as he is, was but a plaything of his adoptive father, who used Team Plasma as a front for his own selfish desires. The sequels then split this organization into two -- one group, the New Plasma, remain loyal to N in hopes of changing their ways, and atone for their crimes by helping people reunite with their lost companions while perpetuating messages of peace and harmony; the other group, the Old Plasma, follow Ghetsis and sought to use Kyurem's power to cripple and subjugate Unova. This conflict made for an interesting tale in Black 2 and White 2, as you get to see just how the criminal organization you curbstomped in the previous game has changed over time (a reminder of Gold and Silver in Gen 2, where you get to see how Rocket has managed without Giovanni and how they hope for him to return).

    What these guys all had going for them was substance.

    Team Flare in Gen 6, however... oh good god, they didn't have any. Their designs are an overall eyesore, and don't really come off as threatening at all. Constant comments about how stylish and fancy they are just plain irk me in the long run, but they're so fucking in-your-face about it that you just can't wait to wipe the floor with their leader, Lysandre, and get this shit over and done with. It stopped being cute the first time around. I don't fucking care about your clothes, I don't fucking care about them if I got them dirty in a battle, I really cannot force myself to give a shit. So please, please, please shut the hell up and save me the extra headache in dealing with you guys.

    Flare's members were plainly, and uglily, generic -- they look and feel like token baddies because, let's be honest, they're just there to be there. Also, they were pretty blatantly hypocritical in their intent to "save Kalos" (for themselves, mind you, by engulfing the entire region in a massive explosion), and I'm gonna quote TVTropes here because they put it better than I could. Referring to the Broken Aesop trope (be warned: spoilers)...

    "But Vizard! Wasn't Team Plasma just the same in saying one thing and doing the other? Why aren't you mad at those guys? Stop having an opinion I don't like! Ugh, you're ruining everything, you stupid Genfiver! Go back to 2011, we don't like your type around these parts!"

    Because, in Black and White, this is actually a plot point. Team Plasma, yeah, they are against Pokémon training and abuse, yet they gratuitously capture and abuse Pokémon themselves -- all of Plasma but N. The fact that their supposed King seems to be the only one who lives to Plasma's publicly perpetuated agenda, and the only one who seems to actually care about it, hints that there is something else going on at Plasma that we have yet to know about. That contrast made the whole Broken Aesop trope work here. It made sense as you went along!

    In X and Y... there's no excuse for this, only adding all the more to Team Flare's overall blandness. Just... no.

    Rocket? Yay!
    Magma/Aqua? Yay!
    Galactic? Pretty good.
    Plasma? YAY!
    Flare? ...uuuuuuuuuuuuuuuuuuuugh.

    Plain. Fucking. Annoying. Go back to your shitty café in Lumiose City and stay there.

    mention "style" one more time in my presence and i swear to god i'm going to tear off that horrendous outfit of yours before promptly fucking up your digestive system by shoving your clothes right down your throat and out of your asshole do you understand me
  12. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ You Are Now Playing with POWER! ~

    Day 24/30: Favourite Controller
    Controller Selected: The Nintendo Gamecube Controller
    "Born to play."
    ...well, I don't really have much to say beyond what's already been said over and over in the thread already. Many, including myself, consider this to be the perfect controller, and it was also my own go-to controller for years on end, even after the Gamecube's life cycle came to an end. The handlebar shape made this comfy to hold, the L/R triggers are fun to sink your index fingers into, and, for me, the buttons and analog sticks were well placed for a guy like me with big hands.
    ...that's about it, save for nostalgia!

    wii u gamepad is awesome tho
  13. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ Turn it Up and Get Down! ~
    Day 23/30: Favourite Song Soundtracks
    You can tell that this was the day I was looking forward to the most. Gonna shake things up a little with a Top 5 this time around! Spoiler'd for length and, in most cases, actual spoilers, so you've been warned!
    For convenience's sake, the following soundtracks have been selected from games released within the last two years, since the previous 30 Days of Video Games.
    5. Soundtrack Selected: Pokémon X & Pokémon Y: Super Music Collection
    Chosen Highlight: An Eternal Prison, by Shota Kageyama

    4. Soundtrack Selected: Super Mario 3D World Original Soundtrack
    Chosen Highlight: The Credits Roll, by the Mario 3D World Big Band

    3. Soundtrack Selected: Kirby: Triple Deluxe Original Soundtrack
    Chosen Highlight: Kyōhana Suigetsu (狂花水月, lit. "Mad Flower Under the Moon the Colour of Water"), by Hirokazu Ando

    2. Soundtrack Selected: Sonic Lost World Original Soundtrack: Without Boundaries
    Chosen Highlight: Sea Bottom Segue, by Tomoya Ohtani

    Now, after a good chunk of these song choices, you might be thinking to yourself: "Gee, Vizard, you're into some really depressing shit!" And hey, what can I say? I love me some angst in my games!
    However, strap in your seatbelts and tuck in your shirts, because Number 1... Get some headphones, crank that volume up, and get ready to be amazed.
    1. Soundtrack Selected: Kid Icarus: Uprising Original Soundtrack
    Chosen Highlight: Chapter 14 -- Lightning Battle // Thunder Cloud Temple, by Motoi Sakuraba and Yasunori Mitsuda


  14. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ Sending Technicolor Magic to the Best of Your Brain ~
    Day 22/30: Favourite Art Style
    Art Style Selected: UbiArt Framework
    Notable Appearance: Rayman Legends (2013)
    "Art is the only way to run away without leaving home."
    ~Twyla Tharp
    First appearing in Rayman Origins a few years earlier, an improved version of Ubisoft's in-house engine was featured in Legends and oh my god, are the results absolutely gorgeous or what?
    What the UbiArt Framework granted was the capability of easily creating an interactive environment within the game without having to worry about the more technical aspects of game development, allowing the producers to focus extensively on the visuals. In other words, any game built from the ground up on this engine starts off as a blank canvas with oodles of potential in creativity.
    This all leads to a downright gorgeous piece of eye candy level after level after level, making Rayman Legends a complete marvel to play through. The game looks absolutely beautiful since you're basically playing through one interactive oil painting after another (funny how you enter a stage by entering a painting, not too unlike a certain industrial landmark in 1996...)! It makes me want to go more at my own pace when traversing a stage just to soak it all in and appreciate the visuals all the more. With the many vibrant worlds the game has to offer, from a medieval setting to a Greco-Roman world to a deadly fiesta, the Glade of Dreams feels all the more alive, in some way that I cannot describe to give it enough justice.
    Video games are an interactive art form in and of themselves, but to this degree? Interactive art with art itself? It's--

    Thanks Dean.
    Awesome job, Ubisoft.

    just no more Murphy levels merry thank
  15. VizardJeffhog added a post in a topic 30 Days of Video Games - BONUS: Why Do You Play Games Pg. 142   

    ~ You Must Be This Awesome to Race in these Stages ~

    Day 21/30: Most Memorable Unlockable
    Unlockable Selected: The Extra Cups
    Appearance: Mario Kart: Super Circuit (Game Boy Advance, 2001)
    "Hey, you very good! See you next time!"
    Aw hell yeah, it's Mario Kart time!
    Now, I had only just turned eight once this beauty of a game finally came to Europe (context: I lived in Austria for a few years before moving back to Canada), and, seeing as my gaming library wasn't all that huge since I only owned a GBA at the time, I spent most of my time replaying the same games over and over and over. I mean, of course they were fun, but fun does get a teeny bit boring after a while. To reinvigorate fun, I felt the need to challenge myself in 100%ing the games that I've owned. Get a higher score in X stage, farm a bunch of 1-Ups just to see what the count limit is, speedrun a level, find all the collectable stuff, experiment with everything, so on and so forth.
    In Mario Kart: Super Circuit, I just started paying more attention to the ranks I got from clearing a given cup or placed more importance into picking up coins from the ground. Sure, I loved playing as Princess Peach throughout it all, just as I did in Super Mario Advance (GBA enhanced remake for the NES classic, Super Mario Bros. 2), but why haven't I played a bit more as the others? Why not Bowser or Luigi or Toad or Wario? Yoshi or Donkey Kong or Mario?
    So, I started doing just that, along with trying to beat my Time Trial records, getting in touch with all the secrets in the tracks, and so on.
    It was just business as usual in trying to better myself in this one game. I was satisfied with just that, and I didn't expect anything to come of it.
    One day, however, I was playing as normal until I triggered something within the game. I had no idea how or why this came to be at the time, but I was absolutely stunned when I found out that I somehow unlocked five new cups. Read: the amount of content in this game just DOUBLED. 25 racetracks weren't enough? HERE'S 25 MORE AS THANKS FOR PLAYING THIS MUCH.
    What doubled the memorable awesome was the fact that, as soon as I started up the Extra Mushroom Cup Grand Prix, I started recognizing all these levels as I played along. These maps felt so familiar, and the music... Okay, it's on the tip of my tongue, but I knew that I definitely heard these songs somewhere before. The nostalgia I felt when I realized that these stages were all from Super Mario Kart on the SNES, a game that I've enjoyed playing so much at my grandparents' place a long time ago. Oh my god.
    I was basically playing two entire and amazing games from one little cartridge.
    So, with all that being said, it's safe to say that the element of surprise and the power of nostalgia made obtaining the Extra Cups from Super Circuit the most memorable unlockable in mind for me! (On that note, this is also the Mario Kart that began the trend of bringing back retro tracks from previous instalments!)

    race me come MK8 losers