Would love to see a Zelda game with visuals based on the artwork for Majora's Mask. Very dark and harsh tones yet vibrant mixed with cel shading would be interesting. Heck anything that isn't bleak like TP or washed out like SS will do.
Been watching a lot of Ranma 1/2 lately. Is that show popular? I mean there's about 200 ish episodes and for some reason I always feel like watching a couple when I'm bored even though it doesn't really go anywhere!
Might i ask for a favour and see if there's any possibility that you would show us a step-by-step for a drawing. I'm curious how you produce your drawings and would love to watch it come together from the most basic stage all the way to completed.
I would love to play a stage based on Sky Chase from Sonic Adventure.
The stage would be air / land based comprised of exploring the Egg Carrier and flying through the sky and arround the ship. Eventually Eggman would start firing his laser cannon at you (like the boss fight of Sky Chase act 2) and you'd need to manuever in the air to avoid being hit. The air boosters used would have the appearence of the boosters Tails used in his adventure in that game.
I thought of this idea where I saw your representation of Panzer Dragoon and how Sky Chase from Sonic Adventure was an homage in terms of gameplay (and conceptially with that Dragon from the beta) to Panzer Dragoon. Would come full circle, kind of .
EDIT: So it would basically be this:
See how the plane does a loop around the Egg Carrier? The racers in the game would follow a flight path around the Egg Carrier and eventually land on board and explore the interior of the ship including the bridge and all the little rooms as well as the deck. The ship would transform (as it does in the game) and create a new path for act 2. During Act 3 the ship would fire it's lasers during the sky path.
This game is looking really fantastic and I'm happy that this is one of the 3 games I'm looking forward to this year. E3 totally sucked and has left me with nothing to get excited about, but I'll proudly pick this up day one.
Also it helps that online in the first game was so much fun and I'm onboard as long as you keep making games as good as the first (or better lol).
Of the three recent big games (Unleashed, Colours, Gens) Colours is by far my favourite. It's the only game since SA2 I find so easy to pick up and play. While I agree that the platforming, ratio of 2D/3D, and length could be much improved upon I don't have any big complaints. Sometimes it's fun to turn on and play the Egg Shuttle just because. Now this is something I wish Generations had, because in Gens it's > loading screen > choose level > loading screen > finish level > loading screen > saving for 5 seconds > choose another level. It takes forever to do anything in Generations making it a total bore to play through and needed an Egg Shuttle or some other progression tool to make it easy to go level > level > level. I guess what I'm saying is I felt comfortable playing Colours and while it has it's faults I don't find them glaringly awful, but tolerable and it's a quick and painless experience. Streamlined.
It just hit a chord with me and I appriciate it.
Now in terms of future games... there's plenty they can borrow from SC. Ideally the stages in future games will continue to be fantastical and imaginitive. I'm sick of sticking a blue cartoon talking animal in a realistic world and building drama around it or using conventional means of portraying a world. Channel some Dali and less on-location on Earth. The 6 act format is great. Each act is different visually than the last and they had interesting uses for the powerups, plus 3 variations on each Zone's musical theme. Also, the stages being designed around the powerups meant that we were able to explore vertically as well as the usual horizontal. This meant more to discover, more routes to seek, and great replayability.
But personally I'm all for something entirely new, as long as they don't forget what worked well in past games and Colours has plenty to draw inspiration from, and as long as they don't make the stages boring and linear like in Unleashed/Adventure games.