The Trick System in Generations.
Posted 04 March 2012 - 03:36 PM
Posted 04 March 2012 - 03:57 PM
Definitely an improvement over Unleashed's QTEs and Colors' button-mashing.
Posted 04 March 2012 - 04:17 PM
Posted 04 March 2012 - 10:47 PM
Posted 04 March 2012 - 10:59 PM
Its for this reason why I also prefer QTE honestly... least in Unleashed tricking had a purpose.
See this is how tricking should have went down...depending on how many tricks you pulled off depends on how you traverse the stage...the best example of this is Sonic Advance 2... despite people disliking the game in general its trick system was fluid and had purpose in its usage.
Instead of Sonic flinging about going through auto rainbow rings why not let people control the direction you want to go b pulling of a trick while your in Air Time? It would totally work if done well and would add meat to the gameplay.
If the next game can have a trick system simlar to Advance 2...I'd be a happy panda.
Edited by Voy-Boy, 04 March 2012 - 11:01 PM.
Posted 04 March 2012 - 11:04 PM
Edited by Hedgehogs Boost, 04 March 2012 - 11:09 PM.
Posted 05 March 2012 - 10:12 PM
Edited by Solid SOAP, 05 March 2012 - 10:18 PM.
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