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Sonic Rivals - More Important Than You Think


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#1 Glenn

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Posted 31 July 2011 - 09:53 AM

Okay, so last night I finally got started on Sonic Rivals, the much-forgotten PlayStation Portable videogame.

Couldn't stop playing until I'd cleared Sonic's storyline, and even made a start with Knuckles and played some extra challenges, too. I loved it more than I was expecting to, but don't worry... this isn't yet another "What do you think? Does it stack up?" topic (put away those padlocks, mods).

But rather, I noticed a couple of things while playing that got me to thinking. Given that this videogame was created and released in 2006 (yep, the same year as THAT other Sonic videogame) it featured a couple of gameplay and style mechanics that were alarmingly akin to the Hedgehog Engine, and the type of experience we've come to call "Modern Sonic", thanks to the daytime stages of Sonic Unleashed, not to mention the forthcoming Sonic Generations. So for something as overlooked as Sonic Rivals, and depending on your individual opinion on the modern gameplay style, do we actually owe it more credit than we currently give it?

Allow me to throw in some examples...


During races in Sonic Rivals, there are large spinning rings that Sonic can hold himself in as he curls into a ball. Pressing X causes you to shoot upward; pressing Circle causes you to blast forward. These "launchers" are almost identical to the launchers found in Sonic Unleashed, where pressing X has the same effect, and pressing Square shoots you onward. There are even sections that require chaining several together to navigate spikes and badniks.

Thanks to the 2006 release date, this is the first example of Sonic being entirely crafted in 2.5D, and while there is little over-the-shoulder perspective in Sonic Rivals, the camera does shift automatically to provide the most cinematic viewpoints, much like it does now. I was expecting it to be stuck in 2D mode the entire time, but not so, and I found myself thinking "This is basically the 2D sections of Sonic Unleashed, just handheld...!" during a race in Colosseum Highway Zone, which is practically Spagonia at sunset, and if Meteor Base Zone isn't a prototype of Asteroid Coaster, then I'll eat my sneakers.


Admittedly, a few shared gimmicks and a camera perspective isn't enough to make such a claim rock-solid (or I'd be pointing to springs and claiming that, since they were in Sonic Labyrinth, we're all doomed) but 'tis something difficult to place. There's just an overall feel of similarity.

Those who've played Sonic Rivals, however, should know what I'm talking about... yeah, I know that's about, what, three of you?

I'll show myself out. :lol:

#2 ChikaBoing

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Posted 31 July 2011 - 11:15 AM

Yeah, Secret Rings,Rush and Rivals were basicilly prototypes of the Unleashed gameplay.

#3 Glenn

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Posted 31 July 2011 - 01:38 PM

Yeah, Secret Rings,Rush and Rivals were basicilly prototypes of the Unleashed gameplay.

I understand Sonic Rush, with the boosting, and now Sonic Rivals... but how do you figure for Sonic & the Secret Rings, then? Forgive me for being dense, but there's little from an on-rails action videogame that I can see in Sonic Unleashed.

That said, some could argue that Sonic Rivals, in places, is on-rails.

Oh, I'm confused. :D

#4 Lightspines

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Posted 31 July 2011 - 01:44 PM

Mhm. Apotos is very similar to Blue Coast.

#5 JezMM

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Posted 31 July 2011 - 02:10 PM

Yeah, I also noticed all the little similaities. I'd love to know whether it's coincidence or the Unleashed team did include Rivals in what I assume would be a ritualistic "what mechanics shall we bring back from previous games?" research session.

#6 Glenn

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Posted 31 July 2011 - 02:30 PM

Yeah, I also noticed all the little similaities. I'd love to know whether it's coincidence or the Unleashed team did include Rivals in what I assume would be a ritualistic "what mechanics shall we bring back from previous games?" research session.

Especially when one considers that Sonic Rivals, developed by Backbone Entertainment of California in their Canadian branch, was never released in Japan. I was surprised to read that, and also encouraged, as it means SEGA and Sonic Team were a little more open-minded in the wake of 2006.

Some of the reviews were favourable, too, so I guess it stands to reason that they'd take a peek at what worked and what didn't.

#7 ChikaBoing

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Posted 31 July 2011 - 04:05 PM

I understand Sonic Rush, with the boosting, and now Sonic Rivals... but how do you figure for Sonic & the Secret Rings, then? Forgive me for being dense, but there's little from an on-rails action videogame that I can see in Sonic Unleashed.


The Behind the back gameplay (Sonic appears bigger on the Screen), the control scheme is rather made for going forward rather than free-roam, targeting reticules, stomping, the occosional 2.5D switch.

#8 Glenn

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Posted 31 July 2011 - 04:10 PM

The Behind the back gameplay (Sonic appears bigger on the Screen), the control scheme is rather made for going forward rather than free-roam, targeting reticules, stomping, the occosional 2.5D switch.

Good points! I'd never thought about that, but you're right, even the angle of the camera is wildly different from Sonic the Hedgehog (2006), and isn't just "third person". In fact, the only one I can argue against is stomping, which has appeared in various forms before, including the bounce in Sonic the Hedgehog (2006).

#9 Koopalmier

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Posted 31 July 2011 - 04:26 PM

Does that confirm Sonic Unleashed is nothing more than a racing game ?
... Posted Image

That's interesting. Sonic Team took stuff from the Rush games and the Rival games. I guess they wouldn't like such interesting gameplay elements (tricks, etc) to be wasted on games they didn't make.

#10 Crystal Kingfisher

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Posted 31 July 2011 - 05:37 PM

I noticed the same thing too. That's one of the reasons why I love the Sonic Rivals series so much, because it's like the daytime parts of Sonic Unleashed, but with racing.

#11 Glenn

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Posted 01 August 2011 - 07:36 AM

That's one of the reasons why I love the Sonic Rivals series so much, because it's like the daytime parts of Sonic Unleashed, but with racing.

Absolutely, and that was the genuinely amazing surprise I got when I booted up the UMD for the first time. :)

If only more people owned PlayStation Portable consoles... we might've had a trilogy... :(

#12 VEDJ-F

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Posted 01 August 2011 - 07:38 AM

I...honestly don't see a resemblance. Many of the things they have in common are so 'vague' as it were that it wouldn't surprise me if it was entirely co-incidental.

#13 Kyoryu Aqua

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Posted 01 August 2011 - 12:24 PM

I never even made the launcher connection! Nice work!

#14 Glenn

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Posted 01 August 2011 - 03:06 PM

I never even made the launcher connection! Nice work!

I, er... wouldn't consider playing Sonic videogames "work", exactly, but thanks all the same! :)

#15 HUNTER297

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Posted 01 August 2011 - 03:54 PM

I agree. I played rivals and enjoyed them. Your theory also proves that new formula tries to ge hybrid of everything good in sonic games.




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