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Make your own Sonic Stage

sonic zone stage game

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#1 Johnny Boy

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Posted 14 August 2011 - 05:14 PM

Title says all. Create your own sonic stage. Explain what trope it belongs in, Tell what Features each act has, the enemies that lurk around the stage, the type of music that you think will play in the stage, and the boss.

I'll start off.

Name: Holiday Kingdom
Trope: Winter/Ice

Act 1: Act 1 starts out in a snowy valley. It has some icy lakes sonic can run across by boosting. But if you don't have enough momentum, sonic will fall through the ice and into the lake, and then you will have to get out from under the water before you drown. it's a peaceful place overall, but there are some egg pawns who will hit you with shovels if you get to close.

Act 2: Act 2 is a snowy neighborhood populated by gingerbread men living in houses made of gingerbread, gummy bears, and fruitcake. There are huge Christmas trees that grow gumdrops on them. There are also candy cane rails that sonic can grind upon. Near the end of the act. Sonic gets chased by a giant toy train on it's way to the royal parts of the kingdom. The enemies are the Egg Pawns from the previous level and some new enemies are the ice orbinaut and a walking present that explodes.

Act 3: Act 3 begins with sonic running through a large courtyard with giant colorful ornaments hanging overhead. Sonic will then run through huge golden gates, and jump off a ramp. As he falls towards the kingdom grounds, you will see two giant Teddy bears holding up a large welcome sign. As soon as sonic lands on the ground he will start to run through a giant toy factory. He will see giant versions and small versions of famous toys on the conveyer belts such as Teddy bears, Dolls, Radio control cars, and action figures. During the Toy factory parts, sonic is able to grind along small, empty conveyer belts. As he exits the toy factory, sonic will then run through across a bridge of cookies and to the side of him is the giant train that chased him in the previous act, only this time it doesn't pose a threat. When the train passes under a bridge, sonic will then run pass a choir of gospel singing snowmen. At the end of the act, the goal ring is located at the heart of the kingdom, right outside a huge castle of ice with two giant candy canes beside each of the castles huge doors. The enemies are robotic red nosed reindeer that shoot lasers from their noses, Evil giant nutcrackers, and egg pawns dressed as elves.

Music:

Act 1: a fast paced version of winter wonderland
Act 2: a remix of Holoska
Act 3: a fast paced instrumental version of "It's the most wonderful time of the year"
Boss: Egg Snowman

Now go and make up your own stage!

Edited by Johnny Boy, 14 August 2011 - 06:16 PM.


#2 Michael Myers

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Posted 14 August 2011 - 05:30 PM

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#3 Indigo Rush

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Posted 14 August 2011 - 05:49 PM

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Shortest stage ever.

I'd like a giant musical city, with neon lights on a sparkling backdrop of mountains with a starry sky in the night. Sonic grinds on guitar strings, runs along piano steps, bounces on percussion instruments and fights badniks that are either modeled after music instruments or egg pawns that look like they're part of a rock band. Similar to Music Plant, but instead of just trombones and xylophones, make it more rock-oriented. Kind of like what Casino Night did for the casino, I want this level to be the reinterpretation of Hard Rock Cafe.

I'd call it Rythm City.

Edited by Indigo Rush, 14 August 2011 - 05:50 PM.


#4 ChikaBoing

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Posted 14 August 2011 - 06:35 PM

Why hasn't there been a Season trope stage in a Sonic game? Should be done.

#5 Deaf Guy in Music Plant

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Posted 14 August 2011 - 06:35 PM

Heinous Anus Zone. Robotnik swallows Sonic and he has to fight his way through his bowels.

#6 Michael Myers

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Posted 14 August 2011 - 06:39 PM

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#7 ChikaBoing

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Posted 14 August 2011 - 06:50 PM

^too many loops.

#8 Michael Myers

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Posted 14 August 2011 - 06:56 PM

^too many loops.

Rollercoaster Zone does not agree.
;);););)

#9 Indigo Rush

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Posted 14 August 2011 - 07:16 PM

Why hasn't there been a Season trope stage in a Sonic game? Should be done.

Mushroom Hill Zone.

#10 Johnny Boy

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Posted 14 August 2011 - 07:25 PM

Name: Zooland
Trope: Amuesment park/Savannah/Jungle/Underwater

Act 1: sonic runs under a huge glowing welcome sign then enters a jungle like area. This area of the zoo is similar to past jungle levels such as Green Forest, Lost Jungle, and Tropical Jungle. The animals you will see in the back ground are a troop of Gorillas making their way through the jungle, leopards sleeping in the trees, tigers eating their meat, and lemurs swinging on vines. You can also see visitors to the zoo in the background taking pictures of the animals and you as you blast through the jungle at high speeds. The giant jungle exhibit also has some large artificial ruins. The enemies of this level are coconuts, buzz bomber, newtron, Slicer, and Egg Pawns that look like tribesmen who will jab at sonic with their spears if he gets to close.

Act 2: Act 2 is a huge savannah like level. The level starts off with sonic running from a stampede of wildebeests. When sonic eventually escapes from the stampede, he then comes across a large river where a herd of hippos are resting. Sonic can bounce on the hippos like springs to avoid going underwater, but if he does go underwater there will be some crocodile badniks waiting for him. During the river section, you can see Elephants and zebras drinking water. When sonic gets past the river section, he will then get to the plains section of the level. There he will be able to briefly grind on the necks of Giraffes and see lions on rocks roaring in the background. The enemies in this level are crocodile badniks, motobugs, and egg pawns dressed as safari tour guides who will attack sonic with whips if he gets close.

Act 3: Act 3 Is a giant marine park. The level starts off with sonic going down a large water slide and into the enormous fish tank. There sonic will then get chased by a giant great white shark. After he escapes the shark, he will then have to run through an underwater paradise, with coral reef loops, tourist blasting through underwater slides in the background, and docile sea turtles that will help you to the surface, but be careful! Jawz, Jaws, Aquis, and Asteron will try and do everything in their power to make things miserable for you beneath the surface.

On the surface you will see dolphins jumping out of the water in the background. There are golden platforms of the surface that have egg pawns dressed as whale trainers you see at sea world. They will slap sonic with giant fish if he gets close. There is also a large palace in the back ground with a beach, but it is actually a water park for tourists.

In the final part of the level, sonic has to go underwater yet again, but then he gets chased by a pod of orcas. But when sonic gets to the end of his running path, one of the orcas flings him over a wall with it's tail. Sonic then lands straight onto a goal ring in the middle of a stadium filled with cheering people. During the results screen, the orcas that chased sonic will slide onto the podium with sonic and strike a pose.

Boss: Egg Lion. Similar to the egg Cerberus boss.

Music:
Act 1: A remix of aquatic ruins
Act 2: Waka Waka by Shakira
Act 3: The Child inside by Qkumba Zoo

#11 Sean

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Posted 14 August 2011 - 07:28 PM

Some of the replies here are useless and not what this topic is about. You should actually put effort into your posts by describing ideas in detail rather than "humorous" one-liners or graphic-only posts. If people keep posting this way I'm going to lock this.

#12 ChikaBoing

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Posted 14 August 2011 - 07:47 PM

Mushroom Hill Zone.


Still no Spring( potential for flower and grass based stage), and Winter.

#13 Diogenes

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Posted 14 August 2011 - 07:56 PM

I don't have a big write-up for it, but I'd like to see a haunted forest. Y'know, kind of dark, foggy, with scraggly trees...

#14 ThatGuyJay

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Posted 14 August 2011 - 08:06 PM

In Sonic Advance, there's a stage which is a rocket where you climb upwards. I would love something like this in a 3D Sonic game. You start at the base of the rocket and climb upwards. As you go, the rocket gets launched and towards the end you will up in space. As it's launching, rocket parts are dropped just like a regular rocket (I think that happens in a rocket, correct me if I'm wrong) The first act would be the bottom half of the rocket, and the second act would be the top half of the rocket.
The boss act would take place on a moon base.

#15 Panda Cero

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Posted 14 August 2011 - 08:11 PM

I'd like a stage that has Sonic going across the Solar System, with the boss being the Egg-Sun

I'd like a giant musical city, with neon lights on a sparkling backdrop of mountains with a starry sky in the night. Sonic grinds on guitar strings, runs along piano steps, bounces on percussion instruments and fights badniks that are either modeled after music instruments or egg pawns that look like they're part of a rock band. Similar to Music Plant, but instead of just trombones and xylophones, make it more rock-oriented. Kind of like what Casino Night did for the casino, I want this level to be the reinterpretation of Hard Rock Cafe.

I'd call it Rythm City.


I wonder if Dimps would be willing to go this far if they decide to revamp music plant

Edited by Cero, 14 August 2011 - 08:12 PM.


#16 Johnny Boy

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Posted 14 August 2011 - 08:44 PM

Name: Emerald Acres
Trope: Urban
Boss: Egg Pitbull

We have always seen city stages when it comes to the urban theme. But I wanted to try something new with the urban trope, such as a neighborhood. And that's exactly what Emerald acres is.

Act 1: Act 1 features a lot of one story houses.

The enemies are egg pawns with pitchforks, motobugs, and buzz bombers.

Act 2: Act 2 features a lot of bigger and nicer looking houses.

This part of the neighborhood is covered in a forest area. Here sonic can grind on tree branches, and use the local pools as underwater sections. The enemies are egg pawns, robotic dogs and choppers that jump out of the pools.

Act 3: Act 3 is the rich part of the neighborhood and this is evidenced by the fact that there are a lot of Mansions around. Sonic can use the ponds here as underwater sections. The enemies are the same ones from the previous acts. But the new enemies are self driving exotic cars with plasma cannons attached to them.

Edited by Johnny Boy, 14 August 2011 - 11:03 PM.


#17 Rally the Cheetah

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Posted 15 August 2011 - 07:25 AM

I don't have a big write-up for it, but I'd like to see a haunted forest. Y'know, kind of dark, foggy, with scraggly trees...



I like this idea and think it has a lot of potential. Gonna expand on it if you don't Diogenes

Name: Haunted Hollows
Trope: Haunted forest (Jinkies!)

Act 1: Sonic's running though a creepy forest much like the one Diogenes described (Dark foggy, etc). The fog's mostly on the ground and at ankle level so it's not too distracting.. yet. There are spooky trees in the background, if you stand in place long enough you might see some eyes peeping our from the branches. Occasionally some of the branches come into the foreground and can run on them. Enemy wise there's some nasty spiders hiding in some of the branches. These guys will grab you if you're not careful and you'll have to shake wii controller or quickly tap the attack button to get out of their hold. the longer they hold you the more damage you take (loose one ring every second) and if you don't get out they'll impale you with their pointy legs and you loose a lot of rings. There are also some zombie themed robots that occasionally pop out of the ground they're are slow enemies though and not too hard to take out. There's also a more evolved form of said zombie robot, however, this one is slightly bigger than the others and takes more than one hit to take out.
About halfway in the level is a giant pit fall, You won't see it coming because of the fog on the ground and you'll fall into a underground cavern. Under ground there are more zombies and maybe some other bug enemies. You'll exit the cavern and come out of what looks like the mouth of a giant creepy tree some bat's will fly out behind you for dramatic effect and you'll land on a marshy platform with the goal ring. If you DON'T fall down the pit (you know it's coming and jump for instance) You'll take a high route that'll take you up the giant tree where you'll have to run fast because there's a ton of spiders there (if you run fast enough the can't spin down their web fast enough to grab you). You can bounce the webs up there (like you could in Riders) and they allow you to scale the tree. Ending's the same except you'll fall from a higher distance and see more of the top of the tree.

Act 2: You're deeper in the forest now and so the level feels a little more claustrophobic. In this part of the forest the forest itself seems to take a disliking to you and the branches of of the of trees will reach out and try to grab you. Unlike the spiders they don't hurt you but hold you in place real well (like the vines in mushroom hill). You'll have to boost or spindash to get out of them. Also the fog's getting thicker and obscures the view a bit allowing some enemies to pop out and surprise you. Toward the end of the level you'll note the mist seems to start taking shape and ghostly figures will seem to appear and disappear. When they fade you hear some sort of whisper. Sonic will likely respond asking "someone there?"

Boss the Forest Phantom: This is not one of Eggman's creations but rather an angry entity. Depending on the story for the game it might be a being that'll help you later after you defeat it. It's attacking you because you're trespassing and it wants you out. Story wise it might think you're with Eggman who has been invading the forest with his robots and cutting it down thus when you convince it you're there to beat Eggman might help you out of the forest. Or it can just be an minor boss that Sonic simply defeats and then moves on.

Appearance wise I' thinking something like the marsh walkers from WOW. A mossy being made of wood and vine. He can manipulate the mist though and uses it to fade out of sight then pop up somewhere else. Attack wise he sometimes reaches into the ground and at that point you'll see the ground breaking under your feet. That's your cue to move. If you don't you'll get grabbed by the ankles then beat in the face by the Phantom's other arm. The Phantom leaves himself exposed when he does this attack though if you're quick you can hit him while he has one arm in the ground. The Phantom also has an attack where he spits out a swam of bats. These you'll have to dodge but it's not too hard as they go in a straight line.
You'll fight the Phantom in a sorta ring formed by trees. You can't leave the ring because at the start of the fight a ton of spiders show up and cover the trees with web. At Low health the Phantom will freak out and give a loud roar/ yell. All the spiders when then try to hit you with web. There's two things that can happen then. If you get hit then it's button mashing time. if you don't then you get hit by the Phantoms attack in which he picks up a large log and throws it at you. As you can imagine it'll hurt a lot if it hits. If you break out you can dodge the attack pretty easy and the spiders won't try to web you again till after he throws the log. However, you might be to far from him to attack. However if you dodge all the spiders attack you can make it boss and attack him before he gets a chance to lift the log and beat him quicker.

Edited by Rally the Cheetah, 15 August 2011 - 07:29 AM.


#18 Jayhawker30

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Posted 15 August 2011 - 10:41 AM

Name: Defcon High

Trope: Nuke 'Em

Setting: Beginning at a vast launch site, it eventually sees you jumping and running amidst tens of thousands of in-flight ICBMs. You gotta blow that shit up before it blows you and some poor third world country up instead.


Well, probably more of a Shadow stage than a Sonic one.

#19 -Knuckles The Echidna-

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Posted 15 August 2011 - 10:48 AM

I would like to see a expanded downloadable to console version of SegaPlay's "Sonic's Level Editor."

Edited by Ananze, 15 August 2011 - 10:49 AM.


#20 CanofEpicSauce

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Posted 15 August 2011 - 11:21 PM

This topic should be called:

What Stage Are You Going To Make When You Mod Sonic Generations?:

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Edited by CanofEpicSauce, 15 August 2011 - 11:23 PM.






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