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The Little Moves

Abilites Moves attacks Sonic

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42 replies to this topic

#41 Scar

Scar

    Yes, I made that Sonic Sprite

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Posted 11 September 2011 - 07:44 PM

The problem with Unleashed was the acceleration. You reached a high-speed a few seconds after you start running.
SA1 controlled fine for the most part, until you reached a decent pace, where the controls are still so sensitive. This got worse in SA2. If you're running in a straight line, and want to make a small correction, you inevitably end up turning far more than you want to.

Control sensitivity should automatically reduce as you build up speed. That's not to say the controls should become worse. No what that means, is the controls should get tighter, and Sonic should feel heavier and more difficult to control. OK, it doesn't have to be as bad as Unleashed, where the turning circle suddenly turns increases ten-fold, but you should notice a difference.

#42 Tornado

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Posted 11 September 2011 - 07:46 PM

You mean like how car steering works.

#43 Scar

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    Yes, I made that Sonic Sprite

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Posted 11 September 2011 - 08:02 PM

You mean like how car steering works.

Yes, more or less.

I know, people don't like comparing Sonic to a car, but at speeds higher than 25mph, its the closest physical analogue to Sonic. Obviously the controls should get weighty, but not ridiculously weighty. All I ask, is Sonic have a smooth turning arc. I don't want sharp turning angles, nor do I want inter-stellar turning circles, both being two extremes, that aren't that good.




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