Genesis games did it.
Sonic Adventure gameplay
Restore, refine, and and redesign
And these did wonderfuly in terms of platforming, yes. But the speed? Dash pad/spring after dash pad/spring is fake speed. If Unleashed did one thing completely right, it was putting us in control of Sonic at his greatest speeds. Granted we don't need to be exactly THAT fast, we still want to be in control of Sonic when he is "showing off." That means a whale chase that doesn't kill you for touching buttons. And yes, the Genesis games did it that way too. All the fast parts of Chemical plant, hydrocity, flying battery, and the other really fast levels used boosters to make things fast. Of course emphasizing platforming over speed is no problem at all for the quality of the game. Go see Mario for evidence of that.
What exactly is "momentum platforming?" Platforming that facilitates the gathering of momentum or momentum that carries you through certain obstacles? The former goes hand in hand with speed but is something we arguably haven't had before in any meaningful sense
Speed is the necesary feul for momentum platforming. That is why he was made with both abilities at once. Sonic CD did it best in terms of forcing you to use speed to conquer obsticals.
I have no idea what the topic title has to do with the topic. :r
Attention grabber. I hate when people ignore my topics. Especially when I'm not done discussing.
and I don't get the recent trend in the last few days on topics about how Sonic should incorporate parkour. when I think parkour, I think the famous youtube videos, Mirror's Edge, and that opening scene in Casino Royale. While yes, it is incredibly badass, it's not at all Sonic.
People's favorite example is the Sonic CD opening. I'm a little hesitant on parkour myself, but it does seem like a litteral example of high speed platforming. My only gripe with that is it might push out the momentum based platforming. The level could be desgined for Sonic to spin up the wall, or it could be designed for him to jump onto off another wall and grab the edge.
And by the way, since when did this fanbase inherently call it "cheating" to switch to a 2D perspective???!!?@?#$!@#?$!??????!#?@$@#%?
I think it is just me. They are avoiding the issue by simply seperating the speed and platforming. It's like tearing Sonic in half and switching them depending... on which type of... level... wait... that's the next game, isn't it? You shouldn't have to segregate it like that. Sonic should be able to do both, without having to run with an alter ego.
Like I said though, it's mostly just me. It bothers me so much that they havn't found one gameplay style that can handle both, and so they are staying with this shortcut.
You simply can't platform traditionally at high speeds, and this has always been the case. For this marriage to have any real meaning beyond further romanticizing the classics, a different type of gameplay must be enacted.
Exactly, and to be honest, I don't want anything new. Sonic doesn't have to be able to do both at once, otherwise he starts being Sonic the ninja. What I am looking for is a single gameplay style that can do one at one moment, and then another a minute later. Platform now, speed later, platform again, but this time no cheating with dash pads. The reality is, speed is EASIER to make controlable in 3D, since you can see what is comming. So 3D has the advantage of letting you easily control Sonic at highspeeds.
Edited by Chaos Walker, 14 September 2011 - 04:39 AM.