Is the tone of Colors really that bad?
#1
Posted 08 October 2011 - 03:50 AM
So is the Colors direction all that bad.
#2
Posted 08 October 2011 - 03:55 AM
Edited by sonfan1984, 08 October 2011 - 03:56 AM.
#3
Posted 08 October 2011 - 03:56 AM
No I don't fine it "bad" I just find the tone of the game to be too a little too simple. I see people praise the game for being simple with little plot and no 'shitty' characters while I see others criticized it for that same reason.
I'm talking more in a general sense, Colors isn't really hated for its tone compared to say Shadow or 06.
#4
Posted 08 October 2011 - 04:02 AM
Edited by sonfan1984, 08 October 2011 - 04:09 AM.
#5
Posted 08 October 2011 - 04:02 AM
#6
Posted 08 October 2011 - 04:06 AM
Then there's the Archie comics which is basically a love story with furries at this point.
Edited by Shadic93, 08 October 2011 - 04:07 AM.
#7
Posted 08 October 2011 - 04:06 AM
#8
Posted 08 October 2011 - 04:06 AM
Colors' story shouldn't provoke a "kill it with fire" response, but it definitely needs work.
#9
Posted 08 October 2011 - 04:08 AM
It's not outright terrible like '06 or ShtH, but there are some very real problems with it. Too many of the jokes feel forced, and rather than just writing a simpler/lighter story, they neglect the plot (so there's more time to tell jokes). The story would've been better if they cut out about half the jokes to put more focus on Eggman's plan and actually explained what happened to Yacker in the second half.
Colors' story shouldn't provoke a "kill it with fire" response, but it definitely needs work.
That brings up my next thing. What the hell happened to him? He disappeared with no explanation.
#10
Posted 08 October 2011 - 04:09 AM
It's like baseball, where a team's momentum's as good as your next starting pitcher. In storywriting, it's as good as your next script. It's not about the tone, but the execution of the tone. Sonic 3 & Knuckles was an excellent serious story, and the same can be said with Sonic Adventure 2 and Black Knight. Adventure's story was a balance of lighthearted and serious, but it was very well-done. Unleashed's lighthearted story is by far one of the best in the series. Sonic Next-Gen had the making to be a GREAT story, but it was rushed before it had the chance to be polished. That's why there are so many holes in it. Heroes's lighthearted story was WAY too minimal, yet had problem-solving issues and forced-fed humor to keep the tone cheery.
Keep the tone natural, and allow it to flow while keeping the characters in-character and the situations sensible, and I'm happy.
#11
Posted 08 October 2011 - 04:12 AM
#12
Posted 08 October 2011 - 04:12 AM
Judging from the DS version, he was looking for his mother. Aside from just Colors' storytelling style, I think the end of the game got hacked up a bit...That brings up my next thing. What the hell happened to him? He disappeared with no explanation.
#13
Posted 08 October 2011 - 04:14 AM
But yeah, I've said it before, but they should combine Unleashed's tone with Colors' writing style for the dialog.
Basically cut down on the jokes, so that when there is a joke, it catches you off guard and it's more funny.
Edited by Inferno, 09 October 2011 - 12:24 PM.
#14
Posted 08 October 2011 - 04:15 AM
#15
Posted 08 October 2011 - 04:15 AM
IMO the Adventures' stupid lines are from the terrible acting. Also another thing I'd like to add are the tones of thecharacter interactions. All of their interactions felt perfectly natural (finally in a main series game). We definitely need more of that.^^^Yeah, Sonic & Tails felt right at home in Colors, while games like Shadow and 06 it feels so out of place and stupid, hell even the Adventure games have their stupid moments when it comes to their plots.
Then there's the Archie comics which is basically a love story with furries at this point.
#16
Posted 08 October 2011 - 04:17 AM
Sonic Colors is one of the worst games plot-wise along with heroes (but I like heroes' plot more, I think it's better). So, yes, it's that bad. Wanna some lighthearted tone? Storybook series is what you're looking for.
I'm talking about tone dude, not the plot itself, I know Colors` plot was.....iffy at best, I'm talking about the overall sillier, wacky tone present.
Oh look, another "why you guys hate Colors" thread, this game gets alot of these. I predict this to get ugly by page 4 and last until page 7 when everyone's beaten and bloody.
Its really more of a "Do you like the direction the series has taken" thread. If there's bitching I will hunt it down and kill it like the cancer it is.
#17
Posted 08 October 2011 - 04:20 AM
Its really more of a "Do you like the direction the series has taken" thread. If there's bitching I will hunt it down and kill it like the cancer it is.
Well, in that case, I love the direction the series has taken, I just like, want it to be done with better execution and some balance of lightheartedness and action packed-edness.
Like I said before, a whole game like Unleashed's opening, full of explosions and grandness, but never really feeling too dark, would be awesome.
Edited by Inferno, 08 October 2011 - 04:21 AM.
#18
Posted 08 October 2011 - 04:26 AM
Well, in that case, I love the direction the series has taken, I just like, want it to be done with better execution and some balance of lightheartedness and action packed-edness.
Like I said before, a whole game like Unleashed's opening, full of explosions and grandness, but never really feeling too dark, would be awesome.
You know what that actually sounds like a legit tone for Sonic, rather than focus all of the over the topness into jokes that feel forced just focus it on Sonic and the rest of the cast being awesome, I mean how much more awesome Colors would've been if Sonic finished off every boss in such a ludicrous way then spouting some one liner?
Yeah, most of the humor in Colors feels really forced, well at least Sonic's anyway, Eggman's comes natural and therefore is better with Sonic...ehh, there's also the fact that it doesn't try to tell a story, I understand there's less emphasis on plot but still.
I think a better question would be, should there less of a focus on the plot?
#19
Posted 08 October 2011 - 04:26 AM
I think that one of the main reasons the final boss felt anticlimatic was because there was no build up. In Unleashed you knew from the start that you would fight Dark Gaia so when the tone started to darken it didn't feel forced IMO.There's nothing wrong with Colors' tone sans the relative 180 it does at the end which feels tacked on and anticlimatic. At the same time though, it was the vehicle necessary for more fun characterization of the cast and I appreciate that immensely. But overall, I don't mind the series taking itself seriously either when done sensibly ala Unleashed, SA1, and even the Storybook games. The melodramatic delegation of anything within that range of atmosphere and tone as "too serious" by people unwilling to suspend their disbelief that much is the bigger problem the storytelling faces.
@Inferno I want a scene to surpass Unleashed's opening scene. Just one and I can die happily.
#20
Posted 08 October 2011 - 04:30 AM
That's one problem with the final boss. The other is that it's deceivingly easy. I had a harder time with the Aquatic Park boss than I did with Egg Nega Wisp, even more so once I figured out just how broken it really is. Secondly, Terminal Velocity and its unwinnable end is a great concept not given the expansion and length it deserved. To be honest, I think I'd be much easier on the finale if there was some semblance of difficulty present.I think that one of the main reasons the final boss felt anticlimatic was because there was no build up. In Unleashed you knew from the start that you would fight Dark Gaia so when the tone started to darken it didn't feel forced IMO.
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