Some gameplay of the version can be found in the above video. Obvious spoilers, so if you don't want to see anything from this version, I suggest you turn away from this thread now.
After watching that video, its very obvious that this version has its ups and downs.
01:11 and 06:20 in the above video helps to support that. Dimps looks as if they put a tremendous amount of effort into these mushroom physics.
Although its already known to be the same level layout, it's still disappointing to see something as there is at 08:17. That's just adds to the laziness they had already shown with copying the WHOLE LEVEL DESIGN from the original Mushroom Hill 1. The only level I can really see them getting away with something such as that would be Green Hill 1, (which they of course did do, also) but even that's a stretch. That level is at least iconic and has a better reason to be featured in its original form, moreso than Mushroom Hill does, at least.
The modern part of the game was nothing of any interest whatsoever. It seemed like boost to win because
The music was a big plus for each level, something that Sonic games usually succeed in. DAT BIG ARM MUSIC. They made the game look much better than the original version of it did. It looked horrible in the E3 demo; it looked vastly improved in this video.
I don't really know about this one though. It looks like it had potential to be good, but Dimps found a way to do something wrong. I don't support their idea of copying level designs down to the last checkpoint, I mean they could have at least changed the level up a bit, right? The physics are a bit wonky, but again that's nothing new from Dimps. Of the tracks in that video, the audio aspect sounded quite good and I would look forward to hearing the rest of the music in the game. Music itself isn't going to attract me to the game though. I want to see solid gameplay, and that was far from solid. I'd say that was mediocre at best.
Edited by Sean, 21 November 2011 - 04:51 PM.