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Generations 3DS Chat - Oh look guys new rules (p.58)


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#1 o T a iIi lL sS

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Posted 17 October 2011 - 12:08 AM

This is a general Sonic Generations 3DS discussion. You can discuss anything related to the 3DS version of the game in here.


Some gameplay of the version can be found in the above video. Obvious spoilers, so if you don't want to see anything from this version, I suggest you turn away from this thread now.



After watching that video, its very obvious that this version has its ups and downs.

01:11 and 06:20 in the above video helps to support that. Dimps looks as if they put a tremendous amount of effort into these mushroom physics.

Although its already known to be the same level layout, it's still disappointing to see something as there is at 08:17. That's just adds to the laziness they had already shown with copying the WHOLE LEVEL DESIGN from the original Mushroom Hill 1. The only level I can really see them getting away with something such as that would be Green Hill 1, (which they of course did do, also) but even that's a stretch. That level is at least iconic and has a better reason to be featured in its original form, moreso than Mushroom Hill does, at least.

The modern part of the game was nothing of any interest whatsoever. It seemed like boost to win because it was a Dimps game it was just a big straight line. I can't really see anyway this could change though because anyway you look at it, if there's boosting in 2D, then its going to always seem like a straight line.

The music was a big plus for each level, something that Sonic games usually succeed in. DAT BIG ARM MUSIC. They made the game look much better than the original version of it did. It looked horrible in the E3 demo; it looked vastly improved in this video.

I don't really know about this one though. It looks like it had potential to be good, but Dimps found a way to do something wrong. I don't support their idea of copying level designs down to the last checkpoint, I mean they could have at least changed the level up a bit, right? The physics are a bit wonky, but again that's nothing new from Dimps. Of the tracks in that video, the audio aspect sounded quite good and I would look forward to hearing the rest of the music in the game. Music itself isn't going to attract me to the game though. I want to see solid gameplay, and that was far from solid. I'd say that was mediocre at best.

Edited by Sean, 21 November 2011 - 04:51 PM.


#2 CanofEpicSauce

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Posted 17 October 2011 - 12:21 AM

Don't you mean 'Sonic 4: 2 Episodes in 1' chat?

Spoiler


#3 Alexander

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Posted 17 October 2011 - 12:23 AM

3DS version looks like poo.

There's my input.

#4 Soniman

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Posted 17 October 2011 - 12:24 AM

I wonder what the 3DS version would have looked like if Sonic Team designed it

#5 CanofEpicSauce

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Posted 17 October 2011 - 12:26 AM

3DS version looks like poo.

There's my input.

Input in a DIMPS game? WHAT IS THAT?!?!?!?

Posted Image

Spoiler


OT: I am looking forward to playing classic stages with better visuals, but that's the only thing good about the 3DS version...

#6 Darth Sidious

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Posted 17 October 2011 - 12:28 AM

I wonder what the 3DS version would have looked like if Sonic Team designed it

Full of win like the console version?

#7 Gregzilla

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Posted 17 October 2011 - 12:29 AM

Watching the 3DS version makes me wanna fall asleep. The level design couldn't be more boring even if some of them were carbon-copies of the original OH WAIT.

In all seriousness, Modern Sonic looks boring as hell to play as, mainly since the levels are basically nothing more than straight paths with a few jumps or rails. Classic looks more fun, but the Classic Genesis levels are just graphical upgrades of the old levels, with no new level layouts (from what I've seen).

Music is sounding pretty good though. Still, nothing about this version seems very interesting, especially compared to the console version.

#8 Blazey Firekitty

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Posted 17 October 2011 - 12:37 AM

Level design doesn't look nearly as interesting as that of the HD version, but it still looks fun to me. Then again, I generally enjoyed the Rush games.

This has nothing to do with gameplay, but I'm really glad that they changed the music for Big Arm to the proper Sonic 3 final boss music, instead of playing Doomsday Zone like in earlier footage.

#9 EXshad

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Posted 17 October 2011 - 12:37 AM

I don't think it's TOO bad. The good things are how it's handling different aspects of the franchise that the HD version is missing. For example, the level selection, Big Arm representing the otherwise MIA Sonic 3, etc. The graphics are also looking really good, on par with a higher end Wii title, which is a big step up from the very first pics we saw, which look like they belonged on the PS1. And I very much look forward to hearing what the last 2 levels and bosses for the game are gonna be. Plus the Big Arm fight looked great: a perfect combo of how they managed to keep the elements of the original fight while toning it down a bit for a first boss. Yet, it still looks kinda hard, and takes a good number of hits to take down. If only the Death Egg Robo was handled this way....Posted Image

Now the bad. The level design is pretty barren. For Classic Sonic, it's alright seeing the original stages for me. I mean, the 3DS can't handle the complex levels of the HD version, so if it can't remake its exclusive levels with that kind of finesse, why NOT remake the original layouts in HD? It's a fantastic way of evoking feelings of nostalgia, and gives the player almost a dabble of what Sonic 1, or Sonic and Knuckles could look like if they were remade and remastered. Granted, my problem with this method is that by only recreating one act per level, they are very short. I would have preferred if Dimps tied acts 1 and 2 of Green Hill together, for example, to give it more depth.

For Modern Sonic... well.. it's got a lot of branching paths... it's just a shame each path is a lifeless and boring straight line. Gimmicks such as the heli-flower are interesting, for sure, but the creative spark that fueled the HD level designs for Modern Sonic just seemed to not be present here, and it's a damn shame. Also, Modern Eggman is on the signposts for Classic Sonic's levels. Go fuck yourselves Dimps.

So overall, it looks like a 7/10 kinda game to me. Above average, but nothing to write home about either.

#10 Timmothy McGee

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Posted 17 October 2011 - 01:29 AM

I would complain about the 3Ds version, but I don't even have or want to buy a 3ds. I honestly don't care what they do with the 3ds version, as long as the music is cool and is uploaded to youtube.

#11 XD375

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Posted 17 October 2011 - 04:43 AM

OT: I am looking forward to playing classic stages with better visuals, but that's the only thing good about the 3DS version...

I actually think Casino Night looked nicer on the Genesis...

#12 King Sombrero

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Posted 17 October 2011 - 05:46 AM

Honestly, I think I'll just get the new level remixes for this game. If I see it at a bargain bin them I may pick it up.

#13 Xenos

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Posted 17 October 2011 - 06:05 AM

The graphics are also looking really good, on par with a higher end Wii title...


I'm sorry, but I can't agree with that at all.

The graphics are good, yes, but don't come anywhere near the graphics of say, Super Mario galaxy, or Sonic Colors even. And it's a shame when it's perfectly possible for the game to look much better than it does even now. Just look at Starfox 64 3D. The graphics look much more close to a High End wii title then the likes of the 3DS Generations.

(Unless I'm missing the meaning of High End, which I thought meant "Graphics that push the hardware limits.")

#14 -Mark-

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Posted 17 October 2011 - 08:43 AM

Maybe it's just the person playing in those videos is bad (I've found that's generally the case), but something about the Modern stages looked really clunky and awkward, like it never really gave you mush space to boost without chucking a wall or an enemy in your way. It felt like it can't decide what it wants to go for, so kepts awkwardly and abruptly shifting between speed and platforming sections, without either lasting long enough to feel substantial. It looks really stop-start.

Again, hopefully some of that is just down to a sucky player.

#15 y cant solkia crawl

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Posted 17 October 2011 - 09:51 AM

If i posted my opinion on the 3DS version, it would cause a shitstorm, But it is looking pretty good considering the short amount of development time it's been given.

#16 EXshad

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Posted 17 October 2011 - 11:45 AM


I'm sorry, but I can't agree with that at all.

The graphics are good, yes, but don't come anywhere near the graphics of say, Super Mario galaxy, or Sonic Colors even. And it's a shame when it's perfectly possible for the game to look much better than it does even now. Just look at Starfox 64 3D. The graphics look much more close to a High End wii title then the likes of the 3DS Generations.

(Unless I'm missing the meaning of High End, which I thought meant "Graphics that push the hardware limits.")


Higher end =/= High end. I'd say it's looking around Sonic Unwiished level, which at the time, critics lauded for it's graphics. And while they were up there, they were by no means hardware-pushing.

#17 VizardJeffhog

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Posted 17 October 2011 - 01:12 PM

I have more of a problem with the Classic stages than the Modern stages. Despite the flack that Modern is getting, I say more effort's been put into this than Classic.

The Classic stages so far are direct carbon copies of their original stages with a fresh coat of paint slapped on 'em. And looking at a few Emerald Coast screens, I'm afraid that Classic Sonic's run will practically be a straight up 2D version of Emerald Coast - not an all new Emerald Coast in a two dimensional, side-scrolling perspective, but literally, Emerald Coast with the 3rd dimension shaved off. Take a look for yourself, piece a few screens together, and you'll see what I mean.
Basically, you practically already know what's going to be found where and what will happen, you already know the stage design like the back of your hand: that's no fun at all! Where's the challenge in that? Sure, those who never played them originally might not realize, but with Sonic Generations being heavy on nostalgia, obviously those who played a good number of the games will notice, and that's a vast majority.

And unless Classic Eggman is the Time Eater, which I doubt, I do not approve of Dimps fading him out in Big Arm. That's just unacceptable! Anyone who never touched the Genesis games won't even get the chance to see what Robotnik used to look like! Why would they just go and do this?
^If anything, this has to change by the final product.

Edited by VizardJeffhog, 17 October 2011 - 01:13 PM.


#18 MarcelloF

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Posted 17 October 2011 - 01:16 PM

The Classic stages so far are direct carbon copies of their original stages with a fresh coat of paint slapped on 'em. And looking at a few Emerald Coast screens, I'm afraid that Classic Sonic's run will practically be a straight up 2D version of Emerald Coast - not an all new Emerald Coast in a two dimensional, side-scrolling perspective, but literally, Emerald Coast with the 3rd dimension shaved off. Take a look for yourself, piece a few screens together, and you'll see what I mean.
Basically, you practically already know what's going to be found where and what will happen, you already know the stage design like the back of your hand: that's no fun at all! Where's the challenge in that? Sure, those who never played them originally might not realize, but with Sonic Generations being heavy on nostalgia, obviously those who played a good number of the games will notice, and that's a vast majority.

This has always been my favorite part in Emerald Coast:
Posted Image

I totally remember having a blast going through this part back in '99!

Edited by MarcelloF, 17 October 2011 - 01:19 PM.


#19 VizardJeffhog

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Posted 17 October 2011 - 01:21 PM

This has always been my favorite part in Emerald Coast:
Posted Image

I totally remember having a blast going through this part back in '99!

Posted Image I totally forgot about that one...

Edited by VizardJeffhog, 17 October 2011 - 01:21 PM.


#20 MarcelloF

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Posted 17 October 2011 - 01:59 PM

Anyone notice the totally pointless checkpoint at the end of Classic MHZ? Posted Image




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