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Generations 3DS Chat - Oh look guys new rules (p.58)


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#1021 Sean

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Posted 19 November 2011 - 11:38 PM

Neon, what the hell? You have been so condescending toward Shadzter for no reason. Lay off the attitude. Also:

Hey, whoa. That was uncalled for. Some people here are being far more aggressive than necessary, but suggesting we aren't even attempting to judge the game on its own merits is absolutely self-righteous. You yourself said it: "opinions".

Come on Shadzter, I know you're better than that. :/


I don't see what was wrong with Shadzter's post so I think you're overreacting.

My patience with this thread is wearing thin, I'd be more than happy to lock this topic for a while if this is how you kids want to play.

#1022 Polar Vec

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Posted 19 November 2011 - 11:40 PM

You wanted bosses with more hits and difficult, well Sega gave it to you...in the 3DS version. U mad?

The rivals look like something you'd see in Sonic Rivals, so we can say yet another handheld reference.

Oh, and the same way we have the "Fuck Count", we can also have the "Highway in the Sky Count", I've seen that several times on my way through the last page XD

#1023 The Dead Skin

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Posted 19 November 2011 - 11:41 PM

Neon, what the hell? You have been so condescending toward Shadzter for no reason. Lay off the attitude. Also:



I don't see what was wrong with Shadzter's post so I think you're overreacting.

My patience with this thread is wearing thin, I'd be more than happy to lock this topic for a while if this is how you kids want to play.


Please do.

#1024 HUNTER297

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Posted 19 November 2011 - 11:42 PM

I wouldn't get My hopes up. With the Reaction the extra characters Besides sonic got for just being In generations from the rest of the world I doubt well be seeing other Playable characters anytime Soon. Their like the devil to everyone else.


I dont doubt it. If "Dimensions Rumor" is true I'll stop playing Sonic games. I mean if its true we can quote Shadow from ShTH ending. "Goodbye Forever...... Other playables". I mean ST dont allow other playables just for the sake of it, giving Sonic their abilities. If its true then its over.

#1025 Revlis1

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Posted 19 November 2011 - 11:45 PM

I dont doubt it. If "Dimensions Rumor" is true I'll stop playing Sonic games. I mean if its true we can quote Shadow from ShTH ending. "Goodbye Forever...... Other playables". I mean ST dont allow other playables just for the sake of it, giving Sonic their abilities. If its true then its over.


Same here.

So long old blue... and don't let the sign post hit ya on the way out.

Edited by Revlis1, 19 November 2011 - 11:49 PM.


#1026 Panda Cero

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Posted 19 November 2011 - 11:50 PM

Hey guys, let's stop complaining about each other and talk about the actual game!

Anyway, overall, it looks pretty fun, I'm delightfully surprised that Water Palace actually made it in and the DS version of Colors is at least referenced through Classic's level design, not to mention how delighted I am to see Biolizard (though he is quite similar to the original) and Egg Emperor (Dat desperation mode~). I honestly can see plenty of the flaws in the game, yet I still feel it'll be a pretty fun game to pass time with, plus those missions will probably keep me busy for a while if they're anything like the ones in Rush Adventure. So can't wait to get this for Christmas (Along with a few other 3DS titles)

#1027 Hogfather

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Posted 19 November 2011 - 11:57 PM

Something I was wondering.

Back when I played the Gamefest demo, there was a big problem with Mushroom hill, sometimes if I were travelling at high speed, the level wouldn't load, this mainly occured during the loop/half loop sections, the paths would be invisible.

Has this been fixed or does it still happen? I assume it's been fixed but... well... I'm just wondering since it was a big issue for that one stage when I last played it.

#1028 Nintendoga

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Posted 20 November 2011 - 12:06 AM

Hmm. a Sonic anniversary game that majority of the fans hate because it looks rushed and lazy. That's never happened before. Posted Image

As for this game, I'm just gonna say what I said for Sonic 4.

It's not that we hate it, it's just that they could've done alot better. :/

In the end I'll probably buy this later when it's on sale, play it, have fun with it, and then never play it again, until the sequel comes out... In 20 years.

Edited by Mike Dawson, 20 November 2011 - 12:07 AM.


#1029 Panda Cero

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Posted 20 November 2011 - 12:11 AM

Seeing as my computer lacks sound and I can't check for myself, is the drowning music present in underwater sections of Water Palace?

#1030 Blue Blood

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Posted 20 November 2011 - 12:19 AM

Hmm. a Sonic anniversary game that majority of the fans hate because it looks rushed and lazy. That's never happened before. Posted Image

'06 was simply unfinished. I'd still hate it even if was released in a decent state because of the horrible direction it tried to take the series in. Although you might be talking about Sonic Genesis on the GBA? Not sure about rushed, but yeah that was definitely lazy. Ouch, bad game.

As for this game, I'm just gonna say what I said for Sonic 4.

It's not that we hate it, it's just that they could've done alot better. :/

I hate it.

In the end I'll probably buy this later when it's on sale, play it, have fun with it, and then never play it again, until the sequel comes out... In 20 years.

I'd like to buy this second hand, for the simple reason of not supporting it. I've supported the decent version of Generations enough- two CEs and one regular.

#1031 Autosaver

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Posted 20 November 2011 - 12:28 AM

About the rivals, they're supposed to be races. It takes a similar nod to Sonic CD's Metal Sonic boss by putting obstacles in the way. (Silver throwing things at you, pathways that take longer then normal, etc)

I would have preferred if they used the Blaze though. Considering she is almost as fast as Sonic, has boost, and can use her boots to take alternative routes to have an edge on Sonic. Hell, throw in Blaze's tornadoes somewhere.

Edited by Autosaver, 20 November 2011 - 12:29 AM.


#1032 Djawed

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Posted 20 November 2011 - 12:33 AM

The 3ds version looks like a pile of shit to me. I thought it was going to be good, but I see the same DIMPS "deseases" similar to sonic 4's. Homing attack and the auto spin after speed boosters have thrown me off. The level design is also very uninspired.

A pro compared to the console/pc version is the spindash, but that's kind of it. I'm not a fan of the HD physics, but they're solid at least. The controls and physics for the 3ds version try to be good but fail.

Hope for s4e2 (if made by dimps) has just been lost.

Edited by Djawed, 20 November 2011 - 12:36 AM.


#1033 Autosaver

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Posted 20 November 2011 - 12:36 AM

The 3ds version looks like a pile of shit to me. I thought it was going to be good, but I see the same DIMPS "deseases" similar to sonic 4's. Homing attack and the auto spin after speed boosters have thrown me off. The level design is also very uninspired.

Am I the only one that enjoyed the autospin? It would suck if Dimps just put you through a booster with you running into the enemy.

#1034 Kyoryu Aqua

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Posted 20 November 2011 - 12:37 AM

So let's do a musical recap here:
  • Classic Tropical Resort and Emerald Coast are the TGS versions, which don't sound classic at all...
  • Modern Casino Night is the DLC music which doesn't sound "Modern" in the slightest
  • Classic Water Palace and the "Modern Boss" are virtually unchanged from the originals
Oh well, a few bad apples won't spoil this bunch. Still buying that OST...if it comes out on Itunes that is.

#1035 Djawed

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Posted 20 November 2011 - 12:38 AM

Am I the only one that enjoyed the autospin? It would suck if Dimps just put you through a booster with you running into the enemy.

Why put an enemy behind a speed booster in the first place? And making sonic spin after a speed booster doesn't make the enemy less redundant. It's just a mindless design choice. I may have given the HD version alot of slack, but at least everything gives off the impression that alot of thought went through process.

Edited by Djawed, 20 November 2011 - 12:43 AM.


#1036 goku262002

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Posted 20 November 2011 - 12:39 AM

Aw man.... not another fight on whether this game sucks or not... it's half and half people! That's not just my opinion, that's what the public has shown! Can't we all get along and allow each other to think what they may on the 3DS Sonic Generations?




You seriously never been around this fanbase have you?

I've come to the conclusion that I just can't be pleased. While I'm glad the final boss in the 3DS version isn't just this massive annoying mess of a boss, it still feels like somethings missing from it.


Oh i know what its missing...
Spoiler


#1037 Discoid

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Posted 20 November 2011 - 12:39 AM

I hate it.

I concur with this. This game is downright insulting, in my opinion.

I'd like to buy this second hand, for the simple reason of not supporting it. I've supported the decent version of Generations enough- two CEs and one regular.

More noble than me. I was planning on pirating it, getting bored by Mushroom Hill, and deleting it from my hard drive. Same thing happened with Colors DS.

#1038 Neon

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Posted 20 November 2011 - 12:46 AM

How the hell can someone compare this...



To this...



They're completely different.

Edited by Neon, 20 November 2011 - 12:48 AM.


#1039 iK3ViN

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Posted 20 November 2011 - 12:47 AM

Most of you are crying and complaining about the Silver boss being a straight line.

I'm sorry, but; What the Hell do you call this?


That KINDA looks like a straight line, that NOBODY complained about. -_-

#1040 Autosaver

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Posted 20 November 2011 - 12:48 AM

Great, now we're getting people saying they're purposely going to pirate it/buy it used so they don't support it.

But I don't think they realize the profits go toward the same place, Sega.
Edit: Also, the Rivals were straight lines in Generations too. In fact, I think MORE goes on in the 3DS version.

Edited by Autosaver, 20 November 2011 - 12:49 AM.





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