I really don't get why they couldn't just use Colours graphics engine and port the game to the Wii. The "No Wii because no HD" statement is kinda dumb considering Colours looks almost like a 360 and PS3 title. It would've atleast been better than this.
First of all, Colours Wii looks nothing like a PS3/360 title. Ever at HD resolutions is doesn't scratch what the more powerful consoles can dish out:
1,
2. Secondly, it's not as simple as saying "oh lol lets just port it and put it a different graphics engine" when the entire game is built in such a way to accommodate the Hedgehog Engine. And from an artistic perspective they didn't want to have one version that was the same in every except with inferior visuals. So there were a bunch of reasons likely including:
- It's not so simple to make a low-end port as you seem to think it is.
- They wanted the same game to be the same visually across platforms.
- Crafting an entirely separate version for the Wii would have been considerably more expensive and time consuming, which simply wouldn't have been feasible with Colours out last year.
- People are more likely going to buy two different games under the same name on different consoles than they are are the exact same game on different consoles.
- They had an existing DS engine, and an opening for a Sonic game on the new 3DS.
- The handheld Sonic games always sell well for years after they've been released.
- Win/win situation.
So yeah, that's why.
Edited by Blue Blood, 22 November 2011 - 04:16 PM.