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This Week On PlayStation All-Stars Battle Royale: Issac & Zeus to hunt Swans, MediEvil style!

Wut.... Rumour!

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#201 Ming Ming Suzy

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Posted 27 April 2012 - 07:09 PM

That sounds completely unappealing to me. So only kills with the Smash Ball count? No thank you.


There is no "Smash Ball" in Battle Royale.

#202 Yong

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Posted 27 April 2012 - 07:19 PM

There is no "Smash Ball" in Battle Royale.


I'm just making the analogy given I saw "super moves" and "collect AP."

#203 Chooch

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Posted 27 April 2012 - 07:24 PM

But a Smash Ball is a single floating object that moves around the screen that everyone on screen fights for in order to gain access to their "supers."

These supers are dictated by how much meter you have in your AP bar which is built up by attacking other opponents and collecting AP orbs. Level 1 and level 2 supers aren't anywhere near as flashy or intrusive as Final Smashes. Only the level 3s are.

Edited by Chooch, 27 April 2012 - 07:27 PM.


#204 LunarEdge

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Posted 27 April 2012 - 07:27 PM

There's probably going to be an option where you can KO oponents without Special moves, so I wouldn't be too concerned about that right now.

I kinda doubt that tbh. If that's how they are showcasing the game that's probably how it's going to ultimately play. How other way would you win? The stages look like they are built around keeping the players in, not out.

#205 Yong

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Posted 27 April 2012 - 07:52 PM

But a Smash Ball is a single floating object that moves around the screen that everyone on screen fights for in order to gain access to their "supers."

These supers are dictated by how much meter you have in your AP bar which is built up by attacking other opponents and collecting AP orbs. Level 1 and level 2 supers aren't anywhere near as flashy or intrusive as Final Smashes. Only the level 3s are.


"Collect ball(s) to perform (3 different) super move(s). If opponent has ball(s) attack opponent."

Original concept with Sony edits in ().

Analogies aside, the main point I wanted to make was that I don't like the idea that only "super or special" moves are the only thing that can beat your opponents. Look at any other fighting game. I'm sure with most of them you could potentially beat your opponent using only standard attacks. It's absurd sounding the system Sony Smash has in place.

Edited by Yong, 27 April 2012 - 07:59 PM.


#206 sjmaster92

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Posted 27 April 2012 - 07:56 PM

@ lunaredge by depleting the opponents health bars with normal attacks? it could work similiarly to the stamina matches in the smash bros series.

Edited by sjmaster92, 27 April 2012 - 07:59 PM.


#207 LunarEdge

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Posted 27 April 2012 - 08:02 PM

@ lunaredge by depleting the opponents health bars with normal attacks? it could work similiarly to the stamina matches in the smash bros series.

with the chaos we saw in the reveal, it looks like if health/stamina were implemented, matches could go by fast, unless you can adjust them accordingly.

Analogies aside, the main point I wanted to make was that I don't like the idea that only "super or special" moves are the only thing that can beat your opponents. Look at any other fighting game. I'm sure with most of them you could potentially beat your opponent using only standard attacks. It's absurd sounding the system Sony Smash has in place.


I know it's a totally different kind of game (if you want to label it as a fighter or not is up to you) but Final Fantasy Dissidia did the same thing and it seemed to work well if you ask me.

Edited by LunarEdge, 27 April 2012 - 08:02 PM.


#208 Wolfy

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Posted 27 April 2012 - 08:43 PM

You know with how the game physically looks, I'm not that impressed either. However, it makes me wonder how much more polishing it has, if any. If it's aimed at the end of this year, is there time for that kinda stuff you think? I'm not exactly the most savvy person on the building process of a game, but I just feel there's still time to tweak things, idk.

#209 Ming Ming Suzy

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Posted 27 April 2012 - 09:17 PM

You know with how the game physically looks, I'm not that impressed either. However, it makes me wonder how much more polishing it has, if any. If it's aimed at the end of this year, is there time for that kinda stuff you think? I'm not exactly the most savvy person on the building process of a game, but I just feel there's still time to tweak things, idk.


They are far from finishing this game. They are planning to release this game this holiday and that could change to later if it's not polished enough. I believe in this development team, because these people are ex-Santa Monica guys who gave us Kratos.

#210 Hogfather

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Posted 27 April 2012 - 09:28 PM



Gameplay footage without a voice over or random music.

Parappa has a breakdance taunt @2:45

At one point Parappa picks up one of Kratos' weapons and begins using it.

#211 Ming Ming Suzy

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Posted 27 April 2012 - 09:36 PM

Oh! So that stage is from Hot Shots Golf, not Jak & Daxter! @.@

#212 Hogfather

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Posted 27 April 2012 - 09:38 PM

Oh! So that stage is from Hot Shots Golf, not Jak & Daxter! @.@


It's a mixture of both, the village is aparently Jak & Daxter but then the characters from Hot Shots Golf appear and start to play on it, every stage is a 'mash up' of different franchises.

#213 Wreck-It Ralph

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Posted 27 April 2012 - 09:42 PM

So wait, you can't KO anyone until you get your Final Smash rip-off? That's like...the dumbest mechanic ever.

#214 Ming Ming Suzy

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Posted 27 April 2012 - 09:49 PM

So wait, you can't KO anyone until you get your Final Smash rip-off? That's like...the dumbest mechanic ever.

I think you can also KO other opponents using standard attacks in open stages like the Hot Shots Golf/Jak & Daxter one.

Edited by Ming Ming Love, 27 April 2012 - 09:49 PM.


#215 Panda Cero

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Posted 27 April 2012 - 09:57 PM

I like how the stages allow more obscure franchise to make little appearances every now and then, from having Patapons randomly appear behind Hades in the underworld stage, Buzz taking over the Little Big Planet stage, and golfers sending down a shower of deadly golfballs in the Jak and Daxter stage

This game actually looks pretty fun (even if it may be a blatant Smash Bros. clone) and it could turn out to be the game that makes me breakdown and get a PS3

#216 LunarEdge

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Posted 27 April 2012 - 10:22 PM

I don't like how every little hit seems to knock you in the air quite a bit

#217 ProfessorZolo

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Posted 27 April 2012 - 10:29 PM

I like the concept, but... it just looks so dull. I guess Sony isn't typically known for it's bright, colourful games, but there have been a few. But even then, that Jak and Daxter level is so... well, dull.

The characters are dark and tiny, the backgrounds are visually unimpressive and the info bars look unclear as to what exactly they pertain to. And overall... again, it just seems dull.

Smash Bros looks like something is happening, even when it isn't (except for Subspace Emissary, that looked pretty dull too). This just...

I'm overcome with a decided feeling of 'meh'.

#218 TimberWolf

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Posted 27 April 2012 - 10:35 PM

I don't like how every little hit seems to knock you in the air quite a bit

And you also can't KO opponenets with them.

Also, that double-edged spear or whatever it was isn't Kratos' weapon. Sly used it when Kratos wasn't around at all. I think it's just a pick-up, like the laser sword in Smash Brothers.

You know what gets me? How quiet the game is. None of the stages seem to have continuing background music, which just makes the cartoonish sound effects and voices even more jarring alongside the gloomy level designs.

#219 Nintendoga

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Posted 27 April 2012 - 10:37 PM

Yo Guys!
The first act of the story to Sony's Smash Bros. was just leaked!!!
Here's a quote I captured from the image before it was deleted

SUBSPACE EMISSARY (Playstation version)

Kratos and Sackboy are fighting in an arena when the Not Halberd comes out of nowhere with generic looking demons, so they fight them off before Kratos is blasted away by a METEOR and Sackboy has to fight ... another generic Demon.
But then a Bomb is dropped off by a demon in robes, so Sackboy uses his WarpSta- Teleportation device to escape from the blown up Arena.

Meanwhile, Jak and Daxter are in a forest when Jak finds Spyro sleeping on a stump. Then the not Halberd appears and they follow it. Also Crash and Coco are chasing after their stolen Crystals from the NOT-Goombas and shit. Then they find Cortex who fires a gun at Crash while he spins Coco away from Danger. Crash is then turned into a Doll.

(END OF ACT 1)


And btw. about Playstation Battle Royal, this looks good, but not amazing imo. Though I do like the idea, the characters seem really hard to see (which I guess is why they added the glow)

#220 Cola

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Posted 27 April 2012 - 11:05 PM

When Sony borrowed Nintendo's franchise, they forgot to take one key ingredient.

The essence.


When I play Smash Bros, I'm usually able to keep track of EVERYTHING going on. Here, I can't keep track of anything. I don't know why.

I'm really hoping SuperBot manages to pull off a good game.

Also please bring it to the Vita.





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