Why does Super Sonic suck so much?
#61
Posted 18 November 2011 - 03:39 AM
#62
Posted 18 November 2011 - 02:20 PM
Classic/Modern Super Sonic in Generations if he was done right. They even gave him the ability to fly similar to Modern Super Sonic's flying ability in Generations, and yet he doesn't lose 2 rings per second!
Edited by ModernHentaiQuillFanPhase2, 18 November 2011 - 02:21 PM.
#63
Posted 18 November 2011 - 04:47 PM
#64
Posted 18 November 2011 - 06:35 PM
#65
Posted 18 November 2011 - 06:37 PM
Yeah, and in City Escape 1 he can't ride skateboards. It's rubbish when you can't even play the stages properly with him.Super Sonic does need to be fixed. He still gets hurt in some places, he dies in the GHZ Act 2 corkscrew, and he can't push the blocks in Chemical Plant. That is some epic fail.
Edited by Blue Blood, 18 November 2011 - 06:37 PM.
#66
Posted 18 November 2011 - 06:41 PM
see blue this is why i'm fine with super sonic being time eater exculsive on the 3ds. he broken in the console versionYeah, and in City Escape 1 he can't ride skateboards. It's rubbish when you can't even play the stages properly with him.
#67
Posted 18 November 2011 - 06:42 PM
"He's bad in one version of the game, so I want him to be even worse in the other version."see blue this is why i'm fine with super sonic being time eater exculsive on the 3ds. he broken in the console version
That doesn't make any sense.
#68
Posted 18 November 2011 - 06:44 PM
see blue this is why i'm fine with super sonic being time eater exculsive on the 3ds. he broken in the console version
If Super Sonic is terrible in the console version, it doesn't mean he will be terrible on the 3DS version.
#69
Posted 18 November 2011 - 06:47 PM
see blue this is why i'm fine with super sonic being time eater exculsive on the 3ds. he broken in the console version
Wait, so just because he's bad in one version, he should be essentially omitted from the other version? Sorry, but that doesn't make a lick of sense. Wouldn't the more proper solution be to make him good in both versions?
#70
Posted 18 November 2011 - 06:48 PM
never said he was terrible in the 3DS verison. I wouldn't want Super Sonic to be a last mintue add on to the levels like the console verison basically didIf Super Sonic is terrible in the console version, it doesn't mean he will be terrible on the 3DS version.
#71
Posted 18 November 2011 - 06:52 PM
Simple explanation for this.
In the classics Super Sonic could get crushed right?
In this game when crushed instead of Dying he just gets hurt.
That was Super Sonic being like in the Classics, getting hurt by being crushed
#72
Posted 18 November 2011 - 06:56 PM
Well not really.Simple explanation for this.
In the classics Super Sonic could get crushed right?
In this game when crushed instead of Dying he just gets hurt.
That was Super Sonic being like in the Classics, getting hurt by being crushed
Super Sonic is immune to getting hurt but not immune to a KO like crushed or drowning. This isn't a KO, this is getting hurt. He shouldn't be affected.
#73
Posted 18 November 2011 - 06:59 PM
Like Envy said, in the classic games the only way for Super to die was by getting crushed, drowning or falling into a pit (as we all know too well from Mystic Cave...). In this game however there's no such thing a getting crushed, you just lose rings even in regular form. Super Sonic is still hurt like Regular Sonic by crushing objects, which honestly is really annoying. He's just so nerfed beyond belief..Simple explanation for this.
In the classics Super Sonic could get crushed right?
In this game when crushed instead of Dying he just gets hurt.
That was Super Sonic being like in the Classics, getting hurt by being crushed
#74
Posted 18 November 2011 - 11:23 PM
see blue this is why i'm fine with super sonic being time eater exculsive on the 3ds. he broken in the console version
Hoo boy, that's some bass ackwards logic if I've ever seen it.
never said he was terrible in the 3DS verison. I wouldn't want Super Sonic to be a last mintue add on to the levels like the console verison basically did
Except he wasn't a last minute add on, and there were traces of him even in the original demo. A lot of Super Sonic's faults in the console version are just poor design choices. The Chemical Plant thing is definitely a glitch though. Like Blue said, there is some logic in Super losing rings to crushing objects, but that was just a bad design choice in general. It really should be an insta kill but the game's difficulty is set to "preschooler" for some odd reason.
#75
Posted 18 November 2011 - 11:55 PM
#76
Posted 19 November 2011 - 12:10 AM
never said he was terrible in the 3DS verison. I wouldn't want Super Sonic to be a last mintue add on to the levels like the console verison basically did
You said you were happy when Super Sonic was Time Eater Exclusive on 3DS because Super Sonic is broken on the console version.
#77
Posted 19 November 2011 - 01:14 PM
If that's rushed and tacked-on, then Shadow's Chaos Control ability in his eponymous game was a rushed tacked-on feature, because they function identically. There's portions in Shadows' game where Chaos Control just plain refuses to carry you forward.
That said, I can't for the life of me understand why Classic Super Sonic isn't any faster. That one really does feel like a rushed tacked-on feature, like an alternate skin with permanent invincibility. He should at least have the accelleration of the speed shoes, right?
#78
Posted 19 November 2011 - 07:46 PM
#79
Posted 19 November 2011 - 08:12 PM
No. No he doesn't. Your statement is false. I might be convinced that he has 1.25x accelleration, but 3x is clearly not the case.Classic super has over 3x as much acceleration as normal classic. However, it's his top speed that is virtually unchanged.
#80
Posted 19 November 2011 - 08:16 PM
Also I can't seem to find Super Sonic's top speed variable. Is it MaxVelocityBasisSps? Because no matter how high it's set, I don't see any noticeable change. Unless I really need to put it in the thousands to get any results.
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