Jump to content

SEGASonic Radio
RSS Feed
Follow the Sonic Stadium's Facebook Page
Follow TSS' Twitter
 
Photo

Why does Super Sonic suck so much?


  • Please log in to reply
81 replies to this topic

#61 Cheddly

Cheddly

    Robloxian + Sonic Fan

  • TSS Member
  • 63 Posts:
  • Gender:Male
  • Location:Eggman's Incredible Interstellar Amusement Park
  • Country:United States

Posted 18 November 2011 - 03:39 AM

Well Modern Super Sonic can fly and has endless boost...oh who am I kidding? Your rings drop like heavy weights, and there's hardly a difference with Classic Super Sonic? Who needs Super Sonic when you have the Homing Attack, Auto-Gauge and Double Gauge?

#62 Gabe

Gabe
  • Gender:Male
  • Location:Rollin'. rollin', rollin' *repeat*...
  • Country:United States

Posted 18 November 2011 - 02:20 PM



Classic/Modern Super Sonic in Generations if he was done right. They even gave him the ability to fly similar to Modern Super Sonic's flying ability in Generations, and yet he doesn't lose 2 rings per second!

Edited by ModernHentaiQuillFanPhase2, 18 November 2011 - 02:21 PM.


#63 OlenJimi

OlenJimi

    Member

  • Banned
  • 286 Posts:
  • Gender:Male
  • Country:Finland

Posted 18 November 2011 - 04:47 PM

SEGA just secretly hates you. But anyway, if Super Sonic was overpowered, I would get bored with him fast. Then again, now he is too nerfed, Classic could just lose rings 1 per second, and Modern only fly when air boosting. But SEGA won't fix something that isn't broken.

#64 SpikySprinter

SpikySprinter

    Member

  • TSS Member
  • 857 Posts:

Posted 18 November 2011 - 06:35 PM

Super Sonic does need to be fixed. He still gets hurt in some places, he dies in the GHZ Act 2 corkscrew, and he can't push the blocks in Chemical Plant. That is some epic fail.

#65 Blue Blood

Blue Blood

    Member

  • TSS Member
  • 13743 Posts:
  • Gender:Male
  • Location:Peterborough, England
  • Country:United Kingdom

Posted 18 November 2011 - 06:37 PM

Super Sonic does need to be fixed. He still gets hurt in some places, he dies in the GHZ Act 2 corkscrew, and he can't push the blocks in Chemical Plant. That is some epic fail.

Yeah, and in City Escape 1 he can't ride skateboards. It's rubbish when you can't even play the stages properly with him.

Edited by Blue Blood, 18 November 2011 - 06:37 PM.


#66 Dreamy Luigi

Dreamy Luigi

    Let me bank your stars

  • TSS Member
  • 991 Posts:
  • Gender:Male
  • Location:the two story house in Grand Metropolis or the apartment in Tropical Resort

Posted 18 November 2011 - 06:41 PM

Yeah, and in City Escape 1 he can't ride skateboards. It's rubbish when you can't even play the stages properly with him.

see blue this is why i'm fine with super sonic being time eater exculsive on the 3ds. he broken in the console version

#67 Blue Blood

Blue Blood

    Member

  • TSS Member
  • 13743 Posts:
  • Gender:Male
  • Location:Peterborough, England
  • Country:United Kingdom

Posted 18 November 2011 - 06:42 PM

see blue this is why i'm fine with super sonic being time eater exculsive on the 3ds. he broken in the console version

"He's bad in one version of the game, so I want him to be even worse in the other version."

That doesn't make any sense.

#68 Reggie Fils-Aime

Reggie Fils-Aime
  • Gender:Male
  • Location:Deadpool Land
  • Country:United States

Posted 18 November 2011 - 06:44 PM

see blue this is why i'm fine with super sonic being time eater exculsive on the 3ds. he broken in the console version


If Super Sonic is terrible in the console version, it doesn't mean he will be terrible on the 3DS version.

#69 Komodin

Komodin

    TV Tropes' Sonic Wiki Curator

  • TSS Member
  • 2132 Posts:
  • Gender:Male
  • Location:Bridgeport, CT
  • Country:United States

Posted 18 November 2011 - 06:47 PM

see blue this is why i'm fine with super sonic being time eater exculsive on the 3ds. he broken in the console version


Wait, so just because he's bad in one version, he should be essentially omitted from the other version? Sorry, but that doesn't make a lick of sense. Wouldn't the more proper solution be to make him good in both versions?

#70 Dreamy Luigi

Dreamy Luigi

    Let me bank your stars

  • TSS Member
  • 991 Posts:
  • Gender:Male
  • Location:the two story house in Grand Metropolis or the apartment in Tropical Resort

Posted 18 November 2011 - 06:48 PM

If Super Sonic is terrible in the console version, it doesn't mean he will be terrible on the 3DS version.

never said he was terrible in the 3DS verison. I wouldn't want Super Sonic to be a last mintue add on to the levels like the console verison basically did

#71 Rawrdom

Rawrdom

    "you guys are like, the SSMB equivelent of Scratch and Grou

  • TSS Member
  • 586 Posts:
  • Gender:Not Telling

Posted 18 November 2011 - 06:52 PM


Simple explanation for this.
In the classics Super Sonic could get crushed right?
In this game when crushed instead of Dying he just gets hurt.
That was Super Sonic being like in the Classics, getting hurt by being crushed

#72 Gatestormer

Gatestormer

    I never know what to put in here ):

  • TSS Member
  • 1099 Posts:
  • Gender:Male
  • Location:Southampton, UK
  • Country:England

Posted 18 November 2011 - 06:56 PM

Simple explanation for this.
In the classics Super Sonic could get crushed right?
In this game when crushed instead of Dying he just gets hurt.
That was Super Sonic being like in the Classics, getting hurt by being crushed

Well not really.
Super Sonic is immune to getting hurt but not immune to a KO like crushed or drowning. This isn't a KO, this is getting hurt. He shouldn't be affected.

#73 Blue Blood

Blue Blood

    Member

  • TSS Member
  • 13743 Posts:
  • Gender:Male
  • Location:Peterborough, England
  • Country:United Kingdom

Posted 18 November 2011 - 06:59 PM

Simple explanation for this.
In the classics Super Sonic could get crushed right?
In this game when crushed instead of Dying he just gets hurt.
That was Super Sonic being like in the Classics, getting hurt by being crushed

Like Envy said, in the classic games the only way for Super to die was by getting crushed, drowning or falling into a pit (as we all know too well from Mystic Cave...). In this game however there's no such thing a getting crushed, you just lose rings even in regular form. Super Sonic is still hurt like Regular Sonic by crushing objects, which honestly is really annoying. He's just so nerfed beyond belief..

#74 Kyoryu Aqua

Kyoryu Aqua

    Time to walk the dinosaur!

  • TSS Member
  • 2936 Posts:
  • Gender:Male
  • Location:Hampton, VA
  • Country:United States

Posted 18 November 2011 - 11:23 PM

see blue this is why i'm fine with super sonic being time eater exculsive on the 3ds. he broken in the console version


Hoo boy, that's some bass ackwards logic if I've ever seen it.


never said he was terrible in the 3DS verison. I wouldn't want Super Sonic to be a last mintue add on to the levels like the console verison basically did


Except he wasn't a last minute add on, and there were traces of him even in the original demo. A lot of Super Sonic's faults in the console version are just poor design choices. The Chemical Plant thing is definitely a glitch though. Like Blue said, there is some logic in Super losing rings to crushing objects, but that was just a bad design choice in general. It really should be an insta kill but the game's difficulty is set to "preschooler" for some odd reason.

#75 speedfreak

speedfreak

    Member

  • TSS Member
  • 2976 Posts:
  • Gender:Male

Posted 18 November 2011 - 11:55 PM

Actually it's a new transformation in Generations. He looks exactly like Super Sonic, except he's awful. He goes by the name Subpar Sonic.

#76 Reggie Fils-Aime

Reggie Fils-Aime
  • Gender:Male
  • Location:Deadpool Land
  • Country:United States

Posted 19 November 2011 - 12:10 AM

never said he was terrible in the 3DS verison. I wouldn't want Super Sonic to be a last mintue add on to the levels like the console verison basically did


You said you were happy when Super Sonic was Time Eater Exclusive on 3DS because Super Sonic is broken on the console version.

#77 Emmett L. Brown

Emmett L. Brown
  • Gender:Male
  • Country:Norway

Posted 19 November 2011 - 01:14 PM

I'll happily agree that Generations Super Sonic suffers from bad design decisions, but the claim that modern Super is a rushed tacked-on feature is completely bogus. They changed Super Sonic, which means putting a lot of effort into making sure Super's new features would work with the existing levels. The developers actually had to go to the trouble of setting triggers within every single modern act to decide whether Super Sonic's air boost flight would activate or not.

If that's rushed and tacked-on, then Shadow's Chaos Control ability in his eponymous game was a rushed tacked-on feature, because they function identically. There's portions in Shadows' game where Chaos Control just plain refuses to carry you forward.

That said, I can't for the life of me understand why Classic Super Sonic isn't any faster. That one really does feel like a rushed tacked-on feature, like an alternate skin with permanent invincibility. He should at least have the accelleration of the speed shoes, right?

#78 Kyoryu Aqua

Kyoryu Aqua

    Time to walk the dinosaur!

  • TSS Member
  • 2936 Posts:
  • Gender:Male
  • Location:Hampton, VA
  • Country:United States

Posted 19 November 2011 - 07:46 PM

Classic super has over 3x as much acceleration as normal classic. However, it's his top speed that is virtually unchanged.

#79 Emmett L. Brown

Emmett L. Brown
  • Gender:Male
  • Country:Norway

Posted 19 November 2011 - 08:12 PM

Classic super has over 3x as much acceleration as normal classic. However, it's his top speed that is virtually unchanged.

No. No he doesn't. Your statement is false. I might be convinced that he has 1.25x accelleration, but 3x is clearly not the case.

#80 Sean

Sean

    Read JoJo's Bizarre Adventure

  • SSMB Moderator
  • 7007 Posts:
  • Gender:Male
  • Location:A toucan nest.

Posted 19 November 2011 - 08:16 PM

Well if I'm reading the files correctly, normal classic's acceleration is 6.9 while Super's is 25. Sooo yeah he does - how good the acceleration is probably doesn't mean much in the long run though.

Also I can't seem to find Super Sonic's top speed variable. Is it MaxVelocityBasisSps? Because no matter how high it's set, I don't see any noticeable change. Unless I really need to put it in the thousands to get any results.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users