The Official Sonic Generations Mods Topic


2248 posts in this topic

Posted

Well since Sonic Generations is now out on PC it's only a while until we can expect some mods to pop up so here's the official thread dedicated to mods for Sonic Generations, so post em here if you got any, or give ideas or suggestions about mods

Rigby likes this

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Posted

Classic Sonic in Modern Seaside Hill, and Modern in Classic Speed Highway please!!

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Posted (edited)

I just want to see Shadow as a playable character. I mean, everything's there.

I would love to see that as DLC for PS3 (it wont happen though)

But if there ever is a mod for playable characters in classic stages ill download steam version

Edited by Babymario26

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Posted

Well are there any mods out there yet or what?

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Posted

Well are there any mods out there yet or what?

They are on Sonic Retro

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Posted (edited)

Well are there any mods out there yet or what?

Not to my knowledge

Edit: HURP NINJA'D

Let the hacking begin...

Edited by Heart
VizardJeffhog likes this

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Posted

They are on Sonic Retro

*Rushes to SonicRetro*

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Posted

They are on Sonic Retro

Mind linking me?

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Posted

I'd actually love to give the 'Classic in Modern' and 'Modern in Classic' hacks a go. They looked pretty fun from the when the demo was hacked.

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Posted

Has Retro fixed the half-second ring consumption for the Super Sonics yet?

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Posted

Wouldn't mind if this became a mod:

And for Classic in modern, give it a better working spindash. :D

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Posted

Allow me one simple question, How much programming knowledge would you need to actually be able to mod generations?

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Posted

I would like to see one of the minor characters playable in some hack, something like that old Eggman in City Escape video.

VizardJeffhog, Rigby and Inaba like this

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Posted

In an interview, they said they had considered porting to the Wii, but the hardware wasn't able to handle the game.

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Posted (edited)

There's evidence that Colors started out as a port of Generations for the Wii. Asset filenames and models are essentially shared, hence the badniks having the same designs. Except in colors, the filenames ended in "sd" instead of "hd" since they were lower poly.

This information came from Retro, I believe Polygon Jim said something about it. It makes some sense, if you think about it.

Anyways, it'll be awesome once there's mods for fixing rolling, Super Sonic, and Classic Sonic's jump.

Edited by Shade Vortex

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Posted

Can't forget Chemical Plant!

Rigby and Ferno like this

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Posted

Aw @ at when the camera turns to face him at Goin' Down.

Neon likes this

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Posted

I know! Classic is soe adorabole ^_^

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Posted

Am I the only one getting major Sonic Adventure vibes from that Classic Speed Highway Act 2?

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Posted (edited)

Hey! Hey!

How about a Mod that enables Skills in extra/boss stages??

Seeing Super Sonic vs. Shadow/Silver or even Perfect Chaos would be Insane~

(also, on the topic of SS. Infinite Rings...)

Edited by WhoZ

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