EDIT: Here it is now with proper eyes!
Edited by BandicootG, 15 February 2012 - 10:21 PM.
Posted 15 February 2012 - 07:46 PM
Edited by BandicootG, 15 February 2012 - 10:21 PM.
Posted 16 February 2012 - 12:32 AM
Edited by McStrosin, 16 February 2012 - 12:33 AM.
Posted 16 February 2012 - 01:20 AM
Posted 16 February 2012 - 02:14 AM
Posted 16 February 2012 - 02:32 AM
Damn, I must say, that looks pretty freaking great. I especially like the fact that you actually changed the color of the aura of the boost and the colors of the ball form when drifting and all that, really helps add to the overall effect, which is obviously the point.My Blaze mod is fixed and complete! (aside from Burning Blaze) I will upload a video within the next few hours.
EDIT: Here it is now with proper eyes!
http://www.youtube.com/watch?v=E2h6hspEgS8&feature=channel_video_title
Posted 16 February 2012 - 02:38 AM
Well, I can't take all the credit. I did make the mod yes, but I wouldn't even know how to change animations and what textures to edit if it wasn't for BoomBoomFP a.k.a. Megamaniscrazy and Youtuber Melpontro (Weather he's on SSMB or not I don't know.)Damn, I must say, that looks pretty freaking great. I especially like the fact that you actually changed the color of the aura of the boost and the colors of the ball form when drifting and all that, really helps add to the overall effect, which is obviously the point.
Now, if only I had the PC version of this to actually use it with..nevertheless, kudos to you for making that. It's still so early too, it should be pretty interesting to see what else the community comes up with since we're practically already got characters and stages on the way.
Posted 16 February 2012 - 02:42 AM
In that case, all the work that each of you put in together really shows here, I think it came out really good. I can imagine it taking quite some time to be able to get done. Now people are just one step closer to getting all the custom characters they've been hoping for.Well, I can't take all the credit. I did make the mod yes, but I wouldn't even know how to change animations and what textures to edit if it wasn't for BoomBoomFP a.k.a. Megamaniscrazy and Youtuber Melpontro (Weather he's on SSMB or not I don't know.)
Posted 16 February 2012 - 02:48 AM
Oh it took time alright, I learned to keep LOTS OF FOLDERS of what you put into the .cpk's. If you unpack a modded .cpk and go tampering with it again all of the animations reset to Sonic's (From my experience at least) Moral is, BACK UP EVERY FOLDER! DON'T DELETE ANY FOLDERS UNLESS YOU WANT TO START THE MOD FROM SCRATCH AGAIN!I can imagine it taking quite some time to be able to get done.
Posted 16 February 2012 - 06:32 AM
Heres what I did, I increased AirBoostLevitationTime,AirBoostTime, BoostInAirKeepTime to 900, remember that each one of those appear two times in Sonic.prm.Can someone teach me how to make the characters fly like this?http://www.youtube.com/watch?v=qMkGJmyEfXs
Edited by BoomBoomFP, 16 February 2012 - 06:34 AM.
Posted 16 February 2012 - 09:23 AM
yes there is a swap http://www.youtube.com/watch?v=2-C0nlqk8VQ
Posted 16 February 2012 - 03:12 PM
That hacker still has quite some ground to cover model-wise....o_o
My Blaze mod is fixed and complete! (aside from Burning Blaze) I will upload a video within the next few hours.
EDIT: Here it is now with proper eyes!
http://www.youtube.com/watch?v=E2h6hspEgS8&feature=channel_video_title
Posted 16 February 2012 - 06:12 PM
Wow I can not wait for a release, Great workFor the ones of you who don't browse Retro.
Posted 17 February 2012 - 02:09 AM
Posted 17 February 2012 - 04:47 AM
Posted 17 February 2012 - 07:50 AM
I would like some opinions on what to do in Empire city. (Ignore the obvious material glitches and cameras)
http://www.youtube.com/watch?v=-ILq9Aia6sA
- What should I replace the thorn fans around the big beams with? I don't know of any object in generations with a similar behaviour.
- Since there's no big chaser coded in the game, what could be used instead in the first section of the big bridge? (The GUN truck is an obvious suggestion
)
- Since there's no QTE Jump pads(the one you just bump into and press the button to go to the next one), what could I do in that shortcut?
Posted 17 February 2012 - 11:32 AM
Posted 17 February 2012 - 12:34 PM
Posted 17 February 2012 - 01:07 PM
Posted 17 February 2012 - 03:14 PM
Posted 17 February 2012 - 03:29 PM
Check out my Youtube channel! Its full of Sonic Generations mods (with downloads)http://www.youtube.c...ys?feature=mhee
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