The Official Sonic Generations Mods Topic
#921
Posted 26 March 2012 - 05:13 PM
#922
Posted 26 March 2012 - 06:34 PM
Okay why the fuck are we talking about Mario.
Dario ported the core base of a Mario 64 map to Generations. now everyone is flipping out. go check his post on the last page.
#923
Posted 26 March 2012 - 06:52 PM
Edited by Lobotomy, 26 March 2012 - 06:52 PM.
#924
Posted 26 March 2012 - 08:31 PM
I heard you guys like textures.
I also got something down for the GIA but I can't get it mapped ingame yet. But it is there loaded ingame since it's not all black.
That was generated via vray on Max and a couple of maxscripts. It's just a bunch of Modulate maps added over the normal diffuse maps for each mesh, and mapped to a 2nd texture coordinate set. I'm trying to find if the game has an equivalent of that.
EDIT: I just noticed it shows up flipped ingame.
Edited by goku262002, 26 March 2012 - 08:32 PM.
#925
Posted 26 March 2012 - 10:20 PM
Just added:
- When you get hit, you lose all of your rings.
- Sped up Classic Sonic a little bit.
- Classic Sonic Jumps slightly higher.
- Further tweaked Classic's Slope Detection
- Tweaked Modern's Slope Detection (Smaller angle of collision. 70 degrees as opposed to Classic's 89. 90 degrees would allow Sonic to run on walls. Don't want that.)
Edited by Lobotomy, 26 March 2012 - 10:21 PM.
#926
Posted 27 March 2012 - 04:02 AM

POPULAR
#927
Posted 27 March 2012 - 04:11 AM
My childhood is right there, in that video.
#928
Posted 27 March 2012 - 04:15 AM
Ah, so the Time Eater wiped out the Whomps too, eh? That contemptuous cur...
Seriously, though, this is some serious good stuff. Keep up the good work, mate!
#929
Posted 27 March 2012 - 04:15 AM
All of my likes!!
Edited by goku262002, 27 March 2012 - 04:17 AM.
#930
Posted 27 March 2012 - 08:13 PM
I'm here also waiting for Dario's next update on his tool, so many things can be done with a tool like that, even remaking the stages that Sonic Team didn't remake!
#931
Posted 28 March 2012 - 12:13 AM
#932
Posted 28 March 2012 - 11:41 PM
I'm also excited for Dario's tool and custom stages as a whole. I would use it to import Sonic Colors stages. :DWell, while Dario/samothethief is hacking stages to great lengths... I'm just here doing lame stage texture hacks...
*insert video here*
I'm here also waiting for Dario's next update on his tool, so many things can be done with a tool like that, even remaking the stages that Sonic Team didn't remake!
I also like your Sonic texture/animation mod. Making your "own" Sonic is an interesting idea.
P.S. -

It turns out that Shadow's model is the only non-Sonic model that works over Super Sonic. So I took the obvious course of action by implementing Super Shadow into your Shadow mod. I even hexed it to use different textures than the normal form.
(Ignore the HUD and Blue-tinted aura. I was still using my own bb.cpk files instead of the Shadow ones.)
#933
Posted 29 March 2012 - 06:06 AM
I like that alot but will this have the animations of super sonicI'm also excited for Dario's tool and custom stages as a whole. I would use it to import Sonic Colors stages.
I also like your Sonic texture/animation mod. Making your "own" Sonic is an interesting idea.
P.S. -
It turns out that Shadow's model is the only non-Sonic model that works over Super Sonic. So I took the obvious course of action by implementing Super Shadow into your Shadow mod. I even hexed it to use different textures than the normal form.
(Ignore the HUD and Blue-tinted aura. I was still using my own bb.cpk files instead of the Shadow ones.)
#934
Posted 29 March 2012 - 07:51 AM
Well, since I already knew that Shadow could be swapped (only Shadow, tried with Silver and Blaze, didn't work) so I'm already working on it.I like that alot but will this have the animations of super sonic

Of course, this is loaded using Shadow's texture, also, I think that the model swaps for Super sonic wasn't a success was due to the animations not being swapped, Shadow's model has almost the exact skeleton as Super's, but others won't? I dunno, it's worth a try.
#935
Posted 29 March 2012 - 11:11 AM
Yep. BandicootG told me about that, and asked me to give it a shot too. All I did was use the normal form's animations, and hex the model to load super-form textures. Later today, I'll try to do some more testing on non-Sonic/non-Shadow models being used over Super Sonic.Well, since I already knew that Shadow could be swapped (only Shadow, tried with Silver and Blaze, didn't work) so I'm already working on it.
Of course, this is loaded using Shadow's texture, also, I think that the model swaps for Super sonic wasn't a success was due to the animations not being swapped, Shadow's model has almost the exact skeleton as Super's, but others won't? I dunno, it's worth a try.
#936
Posted 29 March 2012 - 03:31 PM
But when I drag and drop the ".ar.00" file in the program, nothing happens...
I make all the process to extract the .cpk file, and works fine, but in the last step in extracting the ".ar.00" file I don't know what to do because the program doesn't work.
Someone can help me with this frustating problem? Please
Ps: if you don't know how I do this, you know how I delete the sonic voice? (Tails is better without voice, than to have the voice of Sonic.)
(Sorry for my bad english..)
#937
Posted 29 March 2012 - 03:49 PM
#938
Posted 29 March 2012 - 04:02 PM
You're supposed to drag the .arl file into ar0unpack, which extracts all of the .ar.## files for you.Hi. I'm trying to change Sonic voice with Tails voice using the ar0unpack.exe (from artools).
But when I drag and drop the ".ar.00" file in the program, nothing happens...
I make all the process to extract the .cpk file, and works fine, but in the last step in extracting the ".ar.00" file I don't know what to do because the program doesn't work.
Someone can help me with this frustating problem? Please
Ps: if you don't know how I do this, you know how I delete the sonic voice? (Tails is better without voice, than to have the voice of Sonic.)
(Sorry for my bad english..)
But why are you using artools anyways? The Generations Archive Editor works a million times better.
#939
Posted 29 March 2012 - 04:26 PM
You're supposed to drag the .arl file into ar0unpack, which extracts all of the .ar.## files for you.
But why are you using artools anyways? The Generations Archive Editor works a million times better.
I tried to use the Generations Archive Editor but it creates a .cbs file
#940
Posted 29 March 2012 - 06:54 PM
Then, you're doing something horrifically wrong.I tried to use the Generations Archive Editor but it creates a .cbs file
Also tagged with one or more of these keywords: Pc, Mods, Mawdsy, Mawds, MAWDS, Steam, retro, Generations
Discussion →
Computer Games →
TimeSplitters Rewind - PC-only HD update of the series' multiplayerStarted by Patticus, 15 Mar 2013 |
|
|
||
Discussion →
Computer Games →
Call of Juarez: Gunslinger | XBLA, PSN, PC | 2013Started by Patticus, 06 Sep 2012 |
|
|
||
Discussion →
Computer Games →
Rumor: Valve working on "Steam Box" PC/ConsoleStarted by Shirou Emiya, 03 Mar 2012 |
|
|
||
Sonic the Hedgehog →
Sonic Discussion →
Sonic GLVL HelpStarted by SonikuXD1 , 10 Feb 2012 |
|
|
||
Sonic the Hedgehog →
Upcoming Games & News →
Sonic The Hedgehog 4 →
The Official Sonic 4 Mods TopicStarted by goku262002, 20 Jan 2012 |
|
|
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users



This topic is locked












