So here's a new update video as promised for the progress we got done so far. This time encoded at 1080p and played by your fellow beloved member TwilightZoney.
*Posted video above*
Summary of new features:
The remaining 2 levels weren't shown because they look too ugly at the moment without the full vertex data of the unleashed stages properly reverse engineered yet. The most important details that are missing at the moment are normals(they're autogenerated on our versions for now, so that's why "smoothing groups" might look weird), and vertex coloring. This should be somewhere in the original data and I aim to port it even more accurately later.
- Converted model vertex format globally to Generations data type(this took lots of research)
- With model fixing came shadow and lighting fixing as well, plus most materials showing up fine now.
- Breakable Objects also converted properly plus with their physics files ported over(thanks to some handy automatization I did)
- Material fixing is still on progress but going good
So our project goals are shifting a bit at the moment because news have reached my ears that someone is indeed cracking the Havok 360 binary format and endian-swapping it to the PC version. This might mean we won't even need to make our own collision and animations, but the original goal of fixing all those glitches would still remain though. What would be left over then is fixing the layouts as best as possible.
In regards to the Jungle Joyride teleportation thing I haven't been able to figure it out so I might just end up moving it closer and just recreate some scenery I guess.
As for SonicGLvl things are looking up. Geometry importing still has long ways to go but it has been going good so far. Working on both projects mutually benefits the progress of the other so don't think I'm leaving either behind!
But reguardless, point stands that you and twlight are awesome and are gods among generations hackers.
Edited by goku262002, 12 April 2012 - 06:01 AM.