You extract #sonicclassic.ar.00 from bb3.cpk. Then open it with Generations Archive Editor by MainMemory on Sonic Retro. Extract SonicClassic.prm.xml and open it with XML Notepad (free download from Microsoft) and find General/Skill/Board or something like that and change its value to 999.Anyone know if it's possible to make it so you have an unlimited/ large supply of skateboards from the 'board master' skill?
It's a neat skill but nearly everything makes you lose the board and you only get one.
The Official Sonic Generations Mods Topic
#1481
Posted 28 May 2012 - 01:13 AM
#1482
Posted 28 May 2012 - 05:49 PM
Thanks a lot! I really appreciate it.You extract #sonicclassic.ar.00 from bb3.cpk. Then open it with Generations Archive Editor by MainMemory on Sonic Retro. Extract SonicClassic.prm.xml and open it with XML Notepad (free download from Microsoft) and find General/Skill/Board or something like that and change its value to 999.
Worked perfectly
Do you know how I could change it so it only takes 0/10 points to equip the skill?
I looked through the same file for something relating to it but didn't see anything.
Edited by Emcitement, 28 May 2012 - 05:56 PM.
#1483
Posted 28 May 2012 - 06:11 PM
Thanks a lot! I really appreciate it.
Worked perfectly![]()
![]()
Do you know how I could change it so it only takes 0/10 points to equip the skill?
I looked through the same file for something relating to it but didn't see anything.
Just use a trainer to add whatever skills you like.
EDIT: Or use Cheat Engine.
Edited by The True BlackHawk, 28 May 2012 - 06:12 PM.
#1485
Posted 28 May 2012 - 08:19 PM
Sonic's in the spotlight!
http://cloud.steampo...DCFB3F1B31917E/
Hm, looking at this, I can't help but feel that the White Space would've been so much better if it was 3D. Not to say that it's bad as is, but it ain't exactly the best hub world the series has had.
#1486
Posted 28 May 2012 - 08:21 PM
Sonic's in the spotlight!
http://cloud.steampo...DCFB3F1B31917E/
I presume this is hard to control. Especially when jumping on names.
#1487
Posted 29 May 2012 - 01:56 AM
http://www.mediafire...i2eeqmq3kkf7fmv
This is set up for the CPKRedir mod.
Edited by Sky The Destroyer, 29 May 2012 - 02:04 AM.
#1488
Posted 29 May 2012 - 02:37 AM
#1489
Posted 29 May 2012 - 03:00 AM
I just tried it out. It is hard to control in general. Jumping on names isn't too bad. The worst part is falling off the sides, since it makes you float around a lot in a way that makes it hard (and sometimes impossible) to get back onto the ground.I presume this is hard to control. Especially when jumping on names.
It's a pretty neat idea. Now I want to learn how to modify levels in SonicGlvl (so that I can add invisible walls around the edges of the White Space's ground.)Here's the download to the 3D White Space mod that I just showed. You have to go on the jump board that's on the Green Hill mission area to switch. What's interesting about this is that Classic Sonic's spindash is somewhat correct! You can spindash in both directions in 3D perfectly.
http://www.mediafire...i2eeqmq3kkf7fmv
This is set up for the CPKRedir mod.
Not exactly a video, but I got managed to find some good screenshot opportunities.No youtube video? I wish I had a decent computer to mod with.

Super Sonic and Super Shadow don't seem to like the text on the screen.

Classic Super Sonic doesn't seem to like the text blocking our view of Metal Sonic.
#1490
Posted 29 May 2012 - 06:14 AM
I'm not sure what causes it, but near the end of the video, you'll notice the gravity isn't pleasant.
Edited by Zeo, 29 May 2012 - 06:16 AM.
#1491
Posted 29 May 2012 - 07:50 AM
Is there ever going to be a mod anytime that fixes some of the PC port's bugs? The walljump, the upside down thing in Speed Highway, the buggy light dash, Rouge's mission etc. I also read somewhere that it's possible to optimize the stages.
Edited by Dudeman, 29 May 2012 - 07:56 AM.
#1492
Posted 29 May 2012 - 01:03 PM
I uploaded a video of the 3D Hub. It's not the best, but... yeah.
I'm not sure what causes it, but near the end of the video, you'll notice the gravity isn't pleasant.
I just tried it out. It is hard to control in general. Jumping on names isn't too bad. The worst part is falling off the sides, since it makes you float around a lot in a way that makes it hard (and sometimes impossible) to get back onto the ground.
Sorry about that. I added a negative gravity object that would normally throw you back up to the hub if you fell off, but it seems to be malfunctioning at random times. I added it so you wouldn't have to exit to the title and re-enter the hub. If someone can figure out why it's not working like it's suppose to, I would appreciate it.
Here's an update that does not have the negative gravity object that protects you from falling off, but beware, every time you fall off, you're going to have to go back to the title screen and re-enter the hub: http://www.mediafire...domv6y6ebudezif
(Someone feed this update to Retro
I might as well post this here because my Retro account never got activated.
Is there ever going to be a mod anytime that fixes some of the PC port's bugs? The walljump, the upside down thing in Speed Highway, the buggy light dash, Rouge's mission etc. I also read somewhere that it's possible to optimize the stages.
Here's a fix to the wall jumping glitch. It's just a simple modification to the #Sonic.ar.00 file (ready for use in CPKRedir also): http://www.mediafire...fdog2gr5pcdzb1x
As for the other bugs, I'm not sure if the Speed Highway one can be fixed. I think Retro tried to fix it already to no avail. I've had no issues with the light dash or Rouge's mission.
#1493
Posted 29 May 2012 - 01:05 PM
...Because I'm kind of into that idea.
#1494
Posted 29 May 2012 - 01:21 PM
So this also fixes the wall jump in the Eggman boss battle? Nevertheless, thanks. It would be handy to have an one-in-all bugfix patch or something similiar, but I suppose I'll have to wait until they get fixed.Here's a fix to the wall jumping glitch. It's just a simple modification to the #Sonic.ar.00 file (ready for use in CPKRedir also): http://www.mediafire...fdog2gr5pcdzb1x
Rouge's mission is weird for me, it used to crash a lot until I uninstalled it, updated my drivers and installed it again. The buggy light dash is rather inconsistent; sometimes it works perfectly (most of Action Master, Speed Highway) while other times it refuses to work (Chemical Plant's shortcut). According to Google, I'm not the only one with that problem.As for the other bugs, I'm not sure if the Speed Highway one can be fixed. I think Retro tried to fix it already to no avail. I've had no issues with the light dash or Rouge's mission.
Edited by Dudeman, 29 May 2012 - 01:43 PM.
#1495
Posted 29 May 2012 - 03:57 PM
Here's a fix to the wall jumping glitch. It's just a simple modification to the #Sonic.ar.00 file (ready for use in CPKRedir also): http://www.mediafire...fdog2gr5pcdzb1x
Wall jumping glitch...?
I've never had any trouble walljumping...
#1496
Posted 29 May 2012 - 04:47 PM
http://forums.sonicr...ndpost&p=689676
Includes a lot of fixes to the .model writer(particularly the bone weights problem you were having), new model importer script, new feature to export .model to a COLLADA file, fixed the GIA Processing, and some other changes.
Edited by Dario ff, 29 May 2012 - 04:47 PM.
#1497
Posted 29 May 2012 - 05:05 PM
Wall jumping glitch...?
I've never had any trouble walljumping...
Basically this:
In the video, first it's shown how the wall jump works in the PC version, and then it shows how it works after a modification in the parameter file (which is how the wall jump was supposed to be).
Edited by ezodagrom, 29 May 2012 - 05:30 PM.
#1498
Posted 29 May 2012 - 05:25 PM
Obviously not intended.
Edited by Dudeman, 29 May 2012 - 05:26 PM.
#1499
Posted 29 May 2012 - 05:29 PM
That should only fix the wall jump in stages, here's a modification to that fix so it includes both the normal stages and the Egg Dragoon wall jump:So this also fixes the wall jump in the Eggman boss battle? Nevertheless, thanks. It would be handy to have an one-in-all bugfix patch or something similiar, but I suppose I'll have to wait until they get fixed.
http://www.mediafire.com/?6vk78aobmzzavyn
Edited by ezodagrom, 29 May 2012 - 05:30 PM.
#1500
Posted 29 May 2012 - 05:43 PM
Edited by SuperRiderTH, 29 May 2012 - 05:44 PM.
Also tagged with one or more of these keywords: Pc, Mods, Mawdsy, Mawds, MAWDS, Steam, retro, Generations
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