What surprised you positively about Generations?
Posted 06 November 2011 - 11:55 PM
Posted 07 November 2011 - 12:12 AM
Posted 07 November 2011 - 12:21 AM
Posted 07 November 2011 - 12:49 AM
Imagine my surprise seeing the pre-Shadow fight cutscene. Screw nostalgia boners, nostalgic tears of joy seem more appropriate!! ;A;
At the beginning of Classic Planet Wisp, look at the Wisp in the grass. See it dance? Exactly like Yacker in the Colours loading screens!
The game's soundtrack. It covers just about EVERYTHING in the series, and I love it! Not that I like this version more, but the fact that they remixed the US version of Stardust Speedway Bad Future for those who preferred that version better is touching.
Just to name a few.
Posted 07 November 2011 - 01:00 AM
- First off, the two gameplay styles. You've the classic game play everybody knows and love, and the modern game play which has evolved to the best one yet.
- Classic characters in 3D has it's own charm.
- Platforming goodness, of course. And multiple pathways to warrant more replays. Y'know, like the old classic games. Those were short games, but you still played them over and over again.
- The simple and funny story. Sure, it may've elaborated a bit more on some details, but that may be unnecessary. Again, like the classic games, there was barely any story in those, but we still loved them regardless. We can always fill in the blanks ourselves.
- Recreating all the well known and loved stages from scrap rather than just copy and paste. Lots of effort gone there.
- Easter Eggs abound. Always love me some Easter Eggs in anything at all, from posters to dancing wisps. There's fun to be had with these inclusions.
- Brilliant remixes of music. While I may've liked the originals they were based on already, some of them just made me love them even more. (Particularly Sky Sanctuary and Stardust Speedway)
- Didn't think the use of custom music would actually be another fun factor in itself. I find myself enjoying Time Eater a lot more once I set "It Doesn't Matter" as the tune, or "Endless Possibilities" with the Egg Dragoon. (Both were pretty challenging, but the music makes things better!). And of course using Super Sonic Racing for any stage~.
- Reaping on our nostalgia! Sonic CD was my first owned Sonic game, and I always remembered the Metal Sonic race the most out of the game. Seeing it recreated here is just oodles of fun. And hearing the remixes of the Sonic 3 File Menu and the Sonic 3D intro just make me smile!
- Ranking may seem a bit easier to do compared to the last few games, but then again, I'm more into getting S-Ranks than I was for games like SA2 or 06.
- Some challenges I find both amusing and frustrating when it comes to S-Ranking. I know it's not necessary to get an S-Rank on them, but I'm always filled with satisfaction when I do.
- Boss fights are a hoot to play through. While I may have trouble in getting S-Ranks with some of them, I still find them fun. Especially the Metal Sonic race.
- My Collector's Edition~!
So yeah. Good game!
Posted 07 November 2011 - 01:29 AM
The fact that I am enjoying this game sooooo much is the biggest surprise of them all though. I knew I'd like the game, but I never thought it would be this much...It's one of the very few games I'm actually bothering to 100%, so that's saying something.
Posted 07 November 2011 - 01:33 AM
Modern Sonic's controls are really nice.
The throwbacks to old games. Really loved Sonic's line about Secret Rings.
All that fantastic music and I can play it on any level/boss I want. Great Great Great!
Posted 07 November 2011 - 01:45 AM
Also, the design of the hub world, the inclusion of classic Eggman, and unlockable music are great. I love using Sonic Boom or What I'm made Of for boss battles!
Posted 07 November 2011 - 01:49 AM
Alright, here's my list of standout surprises.
-All the 3d Platforming in Modern's stages. I did not expect all the stages to be like SSH/SS (I did not spoil the other stages for myself). But they all were! Almost all stages had good amounts of 3d and 2d platforming, and when there was a speed level, they compromised by having 2d platforming (like Chemical Plant and Speed Highway. Chemical plant is good, but Speed Highway, now THAT'S how you design a speed level. So many paths!), with Green Hill being the Unleashed-like odd one out.
-The music. OH GOD, THE MUSIC. Something for everyone in this soundtrack, and many of the remixes are better then the originals! My favorite track is probably a toss-up between Crisis City Classic and Rooftop Run Modern. CC Classic just feels so, epic, and the guitar harmony is just made of awesome. RTR Modern feels a lot more bouncy and lively then the original, which is saying something because the original already has the said qualities! And of course, the piano is awesome.
-The dynamic between Modern and Classic Sonic. It was great to see two cocky hogs' interact with each other, and I love the way Classic Sonic kind of seemed to look up to Modern Sonic as a big brother in some situations. The encouraged each other on and helped each other through the adventure.
There's plenty of other good things, but these are the things that REALLY stood out. Overall, despite it's story and length flaws, and the fact that the gameplay can still be improved, this game is still awesome. 9/10. I enjoy it more then Adventure 1 and 2, and I'd say as much as S3K or the other classics.
It's a classic in it's own right, people.
Posted 07 November 2011 - 02:01 AM
modern sonic. i was excepting gameplay to be like unleashed (its gameplay was ok....) but what i got was even better than colors
the great music
Posted 07 November 2011 - 02:49 AM
The challenges were a lot more fun and diverse than I expected, some of them add a great deal to the level design and are extremely fun with cool and original ideas. No Galaxy-esque originality here, but considering they're just there for the sake of replay value and they're a HUGE improvement over the missions in every single Sonic game before it, I ain't complaining. I really liked the missions that had you skateboarding through most of City Escape, and snowboarding throughout Rooftop Run. Those,especially the latter, are just AWESOME.
Posted 07 November 2011 - 02:55 AM
Edited by ハリネズミ, 07 November 2011 - 02:55 AM.
Posted 07 November 2011 - 04:10 AM
The Time Break skill is awesome for levels where you need super-precise jumps like C. City Escape. Was not expecting it.
The fact that every single level barring Modern GHZ and Classic Planet Wisp is superior to its original counterpart.
The length, diversity, enjoyability, and sheer number of missions (90 of them?! Get outta here!).
The first time I realized that when jumping underwater Sonic gets a sort of extra propulsion by holding in a direction.
The juicy brightness of the Red Rings. Seriously they look holy. Not to mention the rings themselves. They've never looked better.
Being able to play any music anywhere even if I raise an eyebrow at some of the choices made in this area.
The satisfaction of beating Shadow.
Posted 07 November 2011 - 04:28 AM
- First and foremost: The controls for Modern Sonic. They FINALLY got it right. This is how he SHOULD have been in both Unleashed AND Colors. There's almost nothing wrong with him (I would have preferred bumpers for rail switching, but whatevs)
- Cindy Robinson's Amy is actually greatly improved from Free Riders. Nice going!
- Balloon Park Remix! Didn't see that coming at all. Also mixing Quick Race and Balloon Park into one track
- Mighty, Ray, Fang, Bean, and Bark all made cameos! Even cooler is that the former two are "missing" and the last three are "wanted" which matches their status in the comics.
- The modern levels. They're so complex! Paths everywhere! They really hit the nail on the head with this one.
- Just about every Sonic game that isn't on the Game Gear is referenced. This includes both Rushes, both Rivals, all three advances, all three Riders, and even Sonic Spinball. Even Mega Collection gets a nod!
- Canonizing Secret Rings. I always knew it, but didn't want to admit it because that game sucks so much ass.
- TIME EATER MUSIC. I had been recently listening to all of Kobayashi's phase 1 boss musics (Metal Madness, Solaris, Dark Gaia, Nega Wisp Armor) and wondered how this game would contribute. Modern Time Eater blows them all away. I didn't know SEGA's sound team could produce something of this quality. It sounds like it'd be in an actual movie or something. If this is Kobayashi again, it's his best work.
- No main vocal theme, and thus no phase 2 remix of a vocal theme. Let me be the first to say Thank Primus. They dropped the ball on His World when they didn't put the vocals to the superior E3 version, Endless Possibilities was rather weak, and Reach For the Stars sounds like a reject Owl City track. The only decent Phase 2 was His World. The other two weren't all that special, and Endless Possibilities was actually laughable because Ohtani had the nerve to put the Amen Break in an orchestra song. While we're on the subject of theme musics:
- No sugary ending music! Another life saver. The only good one was the Sweet Dreams remix because they put a sick back beat on it. The other two were forgettable.
Posted 07 November 2011 - 11:38 AM
I knew I was going to love Crisis City, because '06 was so built up for me, hyped beyond words, and the biggest let-down in gaming history to me. Crisis City was the most exciting and promising part of that game and I was very excited to see it finally realised properly in this game, and it didn't let me down. What was a surprise, though, was how good the classic rendition of it was. I always said that, aside from a different art style (and those stupid unnecessary human characters), '06's level designs etc. weren't as far removed from Sonic as everybody claimed them to be, and seeing how well the classic rendition of the level worked just proved to me that I had something there.
Fans of classic Sonic 'secrets' from BETA games etc. will appreciate this - I kept wanting to call the level 'Genocide City'
- Someguy likes this
Posted 07 November 2011 - 12:14 PM
The alternate paths in every level just stunned me, I'm still finding some to this day. Even the most linear levels have at least a couple at almost any given time. Oh and when I found the wall jump panel in Modern Speed Highway with the alternate rocket and the fifth red ring I was like HOLY SHIT the level of detail. Same with the shortcut on water in Modern Seaside Hill which bypasses most of the first 2D segment.
Also surprising was how much fun the alternate tracks were - Sonic Boom in Modern Speed Highway was just GREAT.
I didn't like most of the missions, but the boarding one in Rooftop Run was insane, going up the fucking clock tower.
Oh the control was great, even as classic Sonic. I rarely felt like the game was cheap, just at times it was genuinely hard. But you always had a fair chance to react and bottomless pits were only really at slow sections (Modern Crisis City being the shining star).
Posted 07 November 2011 - 03:56 PM
- My first will have to be the cameos. How freakin' awesome was that?!
- Tracks from Sonic R, Battle, Rivals 1 & 2 as well as both US and JAP/EU music from CD and most surprising of all, Knuckles Chaotix!!
- Challenging levels. (I was worried that the levels might be too easy as most of them appeared early on, in there respective games.)
- Being helped by a killer whale on Seaside Hill.
- Watching the sign post drift by Classic Sonic on Crisis City. (It made me laugh.)
- Freakin' awesome Boss/Rival battles! (except Time Eater.)
- I'll have to say level design too. You can't just boost through a level, anything could come at you and you wouldn't have enough time to react. Not to mention possibly missing an alternate route that could be quicker.
Posted 07 November 2011 - 04:04 PM
And being able to change the boring Time Eater music to "It Doesn't Matter", making the fight a lot cooler.
Edited by MarcelloF, 07 November 2011 - 04:05 PM.
Posted 07 November 2011 - 05:14 PM
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