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The Modern era

Crisis city Rooftop run Planet wisp

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33 replies to this topic

#21 Aqua

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Posted 11 November 2011 - 03:23 AM

To be honest the modern era was kinda disappointing. I didn't expect RTR or wisp but well that's what I got. And out of the three, RTR was oddly the best out of the group. The level design in both modern and classic were fantastic. While I did not like the music it didn't hurt that I changed that stages song to endless possibilities or race to win. Crisis city is a great stage (both versions) no doubt but modern's music was what set it below par for me. I really wish modern has classic's music and classic's was something else. Oh well. Running that stage with it doesn't matter behind it made me fall in love with that stage. Wisp was by far the weakest stage in the game. I mean really, I loved the spike wisp in colors but only being able to use it over.....LAZER or FRENZY was a slap in the face. As for modern's level it was perfect....up until you got to the factory area. That's what killed the whole stage for me. I've never been so upset with a sonic stage til now. And the remix's were....YAWN! But to redeem the modern era, Silver's rival fight was spot on along with Egg Dragoon and Dragoon's hub. I shit bricks when I heard E.G.G.M.A.N.

Chemcial plant from classic era, and all of the dreamcast era was perfect. I never knew how boost happy chem plant was and how many different routes that stage had. Speed highway was a stage from god. Seaside was spectacular to look at and City Escape's music was.........pure uncensored sex. After playing GHZ a million times and RAEG quiting sky sanctuary (yes i hyped that stage to heaven and back) I can no longer enjoy those like I wanted too. The only thing that really hurt the dreamcast era was perfect chaos. But even that was fantastic. Classic's Egg Robo was a bitch for me (yes I noob'd that my first playthrough. SHUT UP!) and metal was well too easy even for a first rival.

YOU DIDN'T LIKE CLASSIC RTR?!! YOU MUST BURN!!! I liked the modern music out of the 3 eras the most. But that's just me. So let me get this straight, the level design was good pretty much but because of mainly the music that's what was disappointing? I also liked modern pw music. Not as much as Crisis city modern and classic but it's good.(Crisis city modern seems to capture the original but change it up quite a bit.) Classic is okay to me.
Kidding. about the you must burn thing.But why don't yo like Rtr classic or modern music?

Edited by Classic Hedgehogs Boost, 11 November 2011 - 03:36 AM.


#22 Eternal Xtreme

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Posted 11 November 2011 - 03:33 AM

YOU DIDN'T LIKE CLASSIC RTR?!! YOU MUST BURN!!! I liked the modern music out of the 3 eras the most. But that's just me. But the level design was good but becaus of mainly the music that's what was disappointing? I also liked m pw music.
Kidding. about the you must burn thing.

Classic RTR was a great stage and a great challenge. I just didn't care for the music for either RTR. Classic CC was probably the best remix in the whole game.....then Modern city escape.

#23 Aqua

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Posted 11 November 2011 - 03:54 AM

Classic RTR was a great stage and a great challenge. I just didn't care for the music for either RTR. Classic CC was probably the best remix in the whole game.....then Modern city escape.

But why didn't you like either remix of RTR?Were they bad?

#24 Tiller

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Posted 11 November 2011 - 04:37 AM

Probably because for some Crisis City was a drag and a step back, while Planet Wisp classic is a bitch.

I will admit next to green Hill, Crisis City is the worst modern Stage. It's super Linear with nothing but the boring stomp section going on later. A section with more curvy highway or the board running up and down on sideways sky scrapers or a 3D platforming section in the tornado wind tunnel was needed. Otherwise the 2D was pretty lame and the 3D only got interesting at the slight wall run and end. Classic seemed to be a pain for some people but the troll at the end made it worth it.

Rooftop Run is easily one of the best from Modern and Classic. No qualms there.

Planet wisp was amazing for it's natural areas, especially in 3D. But the classic is bogged down by being "last level long" with one tedious gimmick that was too sticky. If other wisp powers were there and there was less factory grind I think more people would appreciate it. While I like the massive 2D modern part, the 3D at the beginning was amazing. The 2D section just went on for too long methinks.

#25 Darth Sidious

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Posted 11 November 2011 - 05:02 AM

@Tiller So the 3d sections in the beginning of Crisis City don't count?

#26 Son1ctrainer

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Posted 11 November 2011 - 05:47 AM

The Genesis Era has the best visually appealing levels, the Dreamcast Era has the best fast paced levels, and the Modern Era has the best boss battles.

Edited by STrainer, 11 November 2011 - 05:47 AM.


#27 Djawed

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Posted 11 November 2011 - 06:21 AM

I think when people say modern era they include the dreamcast era too, which makes kinda sense. In that regard I agree. The gameplAy is nice, the level themes and aestethics are mostly.. Meh

Love classic rfr though

Edited by Djawed, 11 November 2011 - 07:40 AM.


#28 Tiller

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Posted 11 November 2011 - 07:28 AM

@Tiller So the 3d sections in the beginning of Crisis City don't count?


Too little to do. There weren't too many multipaths that weren't "Take high road above main path." I said the bit with the wall run before the first loop was cool. But it needed more of open areas the size of sideways skyscrapers. It just felt way too linear when the act before it (Seaside Hill) was chalk full of places to go.

#29 Stocking Anarchy

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Posted 14 November 2011 - 06:25 AM

The Modern era is probably the overall best part of the game to me, in that it is the only era with no dissapointing/poor levels. Green Hill Modern was poorly designed in addition to being linear, and both City Escape acts were mind-numbingly boring in addition to terrible aesthetics, and I never really cared for Escape From the City.

#30 Xenos

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Posted 14 November 2011 - 07:05 AM

Modern Crisis City was and always will be a pain in the ass for me.

The beginning already has a problem, who the hell wants to start a level homing attacking over bottomless pits? I wasn't prepared for that the first time and died because I boosted after "GO!" And the rest of the level sucks at some pints too.

The stage is pretty linear, so there's only one path. But there's lots of 3D platforming to make up for this....except that's pretty bad too.

Because it's easy to overshoot or...undershoot a lot of jumps, I found myself falling into lava pits pretty often, and it was annoying. Not to mention those bursts of flame that come up and can knock you down INTO the lava you just went into. I mean, I already have stress timing my jumps right to not fail, why try so hard to make the players life more difficult?

The 2D sections are either boring or tedious, never both fortunately. But the stomp platforms suck. I'd go into detail, but it's pretty late.

That is the only stage a loathe, and it's not even that bad.

#31 Aqua

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Posted 18 November 2011 - 04:23 AM

I think if they had more wisps to actually use planet wisp would have for me been more exciting. Rocket was just...a lame choice. For me at least. Something like lazer or drill would have been cooler.
Also still sad about no pro. pickle to be seen in the game. Please be a trophy you can earn as dlc later on.

Oh speaking of which what(if they do dlc)stages from the modern era would help it out? For me Sweet Mtn. or Kingdom valley or even night palace(or dinasour jungle. either one is cool.). I can only imagine level design.

Oh Btw I'm really getting used to the new Egg dragoon battle. It could just be the new quotes from Eggman or the music but it's really growing on me.

Edited by Classic Hedgehogs Boost, 18 November 2011 - 04:33 AM.


#32 Saint Nathan

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Posted 18 November 2011 - 10:14 AM

*
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The Modern Era actually finalized what I was thinking was going on throughout the whole game.

Go back. Modern Green Hill. Now, tell me that it can't very easily be boosted through with a marginal amount of skill. Now skip forward. If you can boost through all of Modern Planet Wisp, you're either cheating or superhuman. There's a lot of platforming that makes you slow down.

Go back once again. Classic Green Hill involves a lot of platforming and a lot of paths that are really spread out. If you want to get through the stage quickly, you can't just rush through. Forward, to Classic Planet Wisp, and the entire level is about speeding through and moving as quickly as possible.

If you're not getting it by now, I'll explain.

As the game goes on Modern Sonic is forced to do more platforming and a lot less speeding along. His levels are generally faster, but they very quickly become more platforming than running.

Classic Sonic starts out with slow platforming, a lot of thinking to get to certain areas. Then they become about moving quickly while doing some heavy platforming.

By the time the Modern Era hits, they're at the opposites of what their original gameplay styles were. Suddenly, Modern Sonic is focused on slowing down to platform, and Classic Sonic is about running through levels at top speed. Granted, yes, Classic Sonic still uses heavy platforming and Modern Sonic tends to still be faster. However, they do change dramatically, and the Modern Era is designed around teaching you that.

Modern Crisis City is linear for a reason. It's teaching you how to properly platform as Modern Sonic, and telling you to slow the fuck down. It's linear so you can see the changes made when you slow down, particularly the first small split in the level.
You're presented with a choice of an easy way over a gap, and a hard way. The easy way is flatter, and it LOOKS like it's quicker. The hard way has a quickly moving platform and enemies, and all are generally small targets.
Yet, if you take the harder way, you're not just rewarded with 10 rings, but it's also actually faster.
The rest of the level plays to the same idea. Take the harder bits of jumping, and you get to the end much more quickly despite feeling slower.

Classic Crisis City has the same idea in reverse. It's focused around making you move quickly and efficiently. The end stretch is the best example. You're being pushed against by winds, and if you stop, you'll get blown off.
So now you're trying to run against the wind and platform, along with the moving platforms and such. If you don't move quick and hurry the hell up, you'll get knocked to a lower area.

Modern Rooftop Run goes back to being fast paced, but once again there's a logic to it. There's a lot of paths, and you still have to platform. It's teaching you that yes, you can still run, but holy fuck look out if you slow down here and jump this way you'll skip this bit here.

Classic Rooftop Run also goes back to heavy platforming, but now they time you. Those gondolas need to be jumped off at JUST the right time while they're still moving. You have to avoid the lasers, which involves a lot of jumping and moving quickly.

Then Planet Wisp combines everything. Modern makes you move quickly on some pretty heavy platforming sections (some of which i didn't even know you could not do until i saw the mission ghost miss them), while Classic makes you move quickly and speedily to keep your Spikes up and avoid all the timed rockets in your path,

The whole thing is a brilliant way to teach you how to become a master of speed and platforming with both Sonics, and emphasizes the entire idea of the game; that Classic Sonic will become Modern Sonic, and Modern Sonic is learning from Classic.

It's fucking genius, and it's just another reason why I love this game so goddamn much.

#33 Eternal Xtreme

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Posted 18 November 2011 - 08:02 PM

"long post about modern and classic sonic"

Now that you mention it, your right. I'm not sure if ST had that planned but that's how it turned out.

#34 Neon

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Posted 18 November 2011 - 08:04 PM

The Modern Era undoubtedly had the worst hub section. It's so unnecessarily confusing compared to the Classic Era.





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