Sonic and Banjo-Kazooie have to be two of the most compatible franchises in existence. They both star talking animals, they both take place in worlds with bright and colorful settings, pollution is a recurring theme in both of them (It doesn't take center stage in B-K, but it's there), Chao and Jinjo's are both strange little creatures with weird abilities or magic powers...am I crazy or is there some serious potential in this? And no, I'm not talking about fanfiction that I'm sure already exists.
Imagine if they tweaked B-K's island to resemble Sonic levels, all of the typical level themes are already there. Others would still fit in well.
-Spiral Mountain or Treasure Trove Cove would make excellent first levels.
-Clanker's Cavern could be an underwater level, complete with a giant robot whale. Maybe even an entire Act could be spent inside Clanker. Jolly Roger Bay would work, too.
-Freezeeasy Peak. Sonic running on a giant snowman. Yes, please. There could also be a sledding sequence.
-Click Clock Wood
- Witchyworld could be converted into a Carnival/Casino Night-esque stage.
- Rusty Bucket Bay or Grunty Inc as factory/machinery levels
And this is just the tip of the iceberg. Every single level from both N64 B-K games would lend themselves perfectly to a Sonic game.
Now how would the bear and bird themselves fit into all of this? Well...that's where my thinking hits a snag. They could just remake all of the previous levels and roboticize all of the enemies, but it would probably be cooler to give them the reverse treatment: take some of Sonic's levels and turn them into wide-open stages that focus on exploration and character interaction.
Am I the only one who sees this? What other crossovers would you like to see with Sonic, if any?
BTW, imagine Knuckles playing the same role as Bottles. For some reason I find the idea of Knuckles popping out of the ground to hand out tutorial messages rather funny.
Edited by Speederino, 16 November 2011 - 04:37 AM.

















