Now, I love Sonic Generations because (well, one reason because) it has some of my favourite Sonic play-styles in one game, Modern and Classic. Classic is awesome, if not 100% accurate, and Modern is also orgasmicly awesome and the best it's been, with lots of good 3d platforming. But I feel they have to be separate no longer. Let me explain.
So we have Modern Sonic gameplay. Take this,
but maybe with less space (still a lot of open space, but not to the extent here), and obviously utilizing Modern's increased moveset more. Make Sonic's control less centred around going from slow platforming to boosting, and more for decent mobility at all speeds, but still not over-sensitive where it becomes a chore to control him. And of course, add elemental shields. So in the end, we have momentum-play, rolling and spindash from Classic, but with Modern's added moveset.
EDIT: Heck, we could even keep the boost if we tweak it. Make it so it just makes you accelerate toward your boost speed, instead of an instant dash (you gain ramming power when you hit the max speed), and make Sonic unaffected by slopes when he does it, so you can use it to gain speed while moving uphill or on flat ground, but it becomes a waste of energy when you are on a downward slope. Obviously limited by a gauge, probably Colours style. This should make Modern and Classic's contribution more even, if you ask me.
I feel this would be the best of both worlds, and while obviously not uniting the divided fan base, maybethis would draw the two portions of the fanbase a little closer together.
Thoughts? Discuss!
Edited by Christmas Warp, 18 December 2011 - 10:27 PM.


















