So... now what can Sega do with the Retro Engine?
#1
Posted 20 December 2011 - 02:46 AM
So... what now?
#2
Posted 20 December 2011 - 02:52 AM
I mean when you think about it, what else can Sega do with it? They already released Sonic 1, 2, 3 & Knuckles on XBLA so they can't remake those with it. They can't make a new game with it right now because Gimps is making Sonic 4. All I can think of at the moment is Chaotix and even then people around here seem iffy about it...
So... what now?
Me and a few others already suggested Knuckles Chaotix, other than that, I'm not too sure. Perhaps it can be used to make new games based on the classics.
#3
Posted 20 December 2011 - 02:53 AM

POPULAR
But no. This is silly ol' SEGA!
Edited by Merry Swissmas, 20 December 2011 - 02:53 AM.
#4
Posted 20 December 2011 - 03:06 AM
They could do something smart and use it for, oh, I don't know...Sonic the Hedgehog 4?
But no. This is silly ol' SEGA!
No, re-make Sonic 4: EP 1 with the Retro engine, and call it, Sonic 4: EP 1: We're Sorry Edition.
EDIT:
This deserves to be in my post.If they were really sorry they'd give all the levels an overhaul in addition to adding the retro engine.
Edited by Christmas Warp, 20 December 2011 - 03:14 AM.
#5
Posted 20 December 2011 - 03:13 AM
No, re-release Sonic 4: EP 1 with the Retro engine, and call it, Sonic 4: EP 1: We're Sorry Edition.
If they were really sorry they'd give all the levels an overhaul in addition to adding the retro engine.
#6
Posted 20 December 2011 - 03:15 AM
#7
Posted 20 December 2011 - 03:23 AM
Seriously, they could make a new genesis-style game, but call it "Sonic Returns", or, "Sonic Neo", or something, so they don't have to conform exactly to the genesis gameplay (thy physics are already there), and actually expand on the great classic gameplay. Heck, they could even try a new graphical style! After all, they don't have to worry about physics, because they already got those.
#8
Posted 20 December 2011 - 03:24 AM
I mean when you think about it, what else can Sega do with it? They already released Sonic 1, 2, 3 & Knuckles on XBLA so they can't remake those with it. They can't make a new game with it right now because Gimps is making Sonic 4. All I can think of at the moment is Chaotix and even then people around here seem iffy about it...
So... what now?
Gimps
Gimps
GIMPS!

Edited by KoalaPoop, 20 December 2011 - 03:29 AM.
#9
Posted 20 December 2011 - 03:26 AM
#10
Posted 20 December 2011 - 03:30 AM

POPULAR
#11
Posted 20 December 2011 - 03:41 AM
Just let Taxman go nuts.
This is the only correct solution and happens to require almost no effort on Sega's part
#12
Posted 20 December 2011 - 03:54 AM
There's also no reason why they couldn't remake S1-K with it and release decent versions of them.
#13
Posted 20 December 2011 - 04:01 AM
THE SLASH, THIS IS THE GREATEST IDEA IN THE WHOLE WORLD. HAVE A TROPHY!
#14
Posted 20 December 2011 - 04:14 AM
I honestly do not understand what the problem is at Sega that they cannot just simply make a genesis Physics engine, and instead creates worse engines that do not comply to the game's requirement. Even after 3 years of work on Generations, they still couldn't get it right, and yet a Fan worked on it for a year and got it done on his first try
Are they tired or something? Are they just lazy or maybe blind? How hard can it be for a company to make a simple replication of a 16-bit engine, and not be outdone by fans. Come on Sega, Capcom could do it, Nintendo (to an extent) could do it, I'm pretty damn sure you can do it too.
Edited by Saint Mike Dawson, 20 December 2011 - 04:18 AM.
#15
Posted 20 December 2011 - 04:28 AM
It boggles my mind how a professional team that has had over 20 years of experience with the same franchise, cannot replicate the most popular of their game engines, yet an amateur fan could.
I honestly do not understand what the problem is at Sega that they cannot just simply make a genesis Physics engine, and instead creates worse engines that do not comply to the game's requirement. Even after 3 years of work on Generations, they still couldn't get it right, and yet a Fan worked on it for a year and got it done on his first try
The retro engine had been in development for years, if I recall.
Edit:
Here's a piece of an interview from touch arcade:
http://toucharcade.c...s-retro-engine/
Officially, the Retro Engine and RSDK have been in development since March 2008. However, the iPhone version of the engine actually only took a week to set up!
Edited by Slash, 20 December 2011 - 04:33 AM.
#16
Posted 20 December 2011 - 04:31 AM
And who say we wouldn't buy a retro engine version of Sonic 1-3k? theres defiately money in it but its just got to be released in another way like a sonic mega collection for 360 or something.
#17
Posted 20 December 2011 - 05:01 AM
#18
Posted 20 December 2011 - 05:44 AM
Hidden Palace Zone
Genocide Zone (wut)
Wood Zone
Desert Zone
The cut Sonic CD level(s) Taxman was making.
Or you know, just stick with Sonic CD DLC and finish those WIP Sonic CD levels.
#19
Posted 20 December 2011 - 06:37 AM
#20
Posted 20 December 2011 - 09:13 AM
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