Do fans put more emphasis on story?
#1
Posted 29 December 2011 - 09:58 PM
Important Note: This is not a topic to complain or bitch about the stories of recent or past games, but to discuss the amount of focus most fans seem to put on the stories themselves; so I would appreciate it if the topic didn't delve into a bitchfest about which era of stories are "better" we've had enough of that shit.
#2
Posted 29 December 2011 - 10:10 PM
Ok, we all know the stories have had a significant drop in importance and quality as of late
Actually, Colors and Generations had two of my favorite stories in the entire series. Lighthearted tone? Eggman as the main villain? Eggman written extremely well at that? I know you didn't mean to be, but it does come off as slightly presumptuous to say that we all "know" the stories have had a drop in quality. Some, like myself, absolutely love this recent turn of events.
And to answer your question, the stories are indeed important to me, and contributes a great deal to my enjoyment of the games. Since I loved the stories of Colors/Generations, my appreciation for the games as a whole has increased. If the gameplay was exactly the same, but say- the stories were grimdark, had a giant monster as the main villain, and Eggman was written into having a forgettable bit part- I would say my enjoyment of the game would drastically lessen, despite the gameplay still being (more or less) passable.
Why? Well... The story and characters are a major part of Sonic's appeal. In my case in particular, my favorite character usually isn't playable to begin with; So since the aspect of Sonic I'm most invested in revolves around a mostly nonplayable character, story/characterization has become the thing I'm most invested in. I'm sure this varies from fan to fan, but- since you asked why some of us place more focus on storyline- I've told you why I do.
So one of the main reasons I'm more excited about Sonic nowadays is because- in my opinion- the stories have gotten much better, not worse. Since the story is so important to me, it's one of the biggest contributors to my enjoyment of the games.
#3
Posted 29 December 2011 - 10:10 PM
Edited by sonfan1984, 29 December 2011 - 10:24 PM.
#4
Posted 29 December 2011 - 10:20 PM

POPULAR
When I play a modern Sonic title, I expect to get a rounded experience including beefed-out characterization and character development and a story that gives the main characters a reason to do what they do as well as one that generally entertains. Because I buy a game to be entertained by more than just gameplay. As a great aficionado of characterization and story as well as a rounded videogame experience, I'll continue to expect good stories and characterization.
Edited by Verte, 29 December 2011 - 10:21 PM.
#5
Posted 29 December 2011 - 10:21 PM
#6
Posted 29 December 2011 - 10:33 PM
#7
Posted 30 December 2011 - 12:18 AM
But do we as fans put more emphasis on story? Yes we do. Those of us who love them put emphasis on Quality, Depth, Tone, Characterization and Importance so as to increase the value of the entertainment we are getting from the game. Those who do not like stories put emphasis on the more negative aspects of having these things around, by how they detract from the gameplay, and how unnecessary they are. It's kind of a complex matter regarding it.
The way I see it, stories are in a game to entertain and make you care more about the characters (Playable or NPC) instead of just playing through the bare minimum. It's like baking a cake: you can have a regular vanilla cake, a vanilla cake with sprinkles or chocolate chip, or red velvet cake with chocolate syrup and chips. Some people like more flavor to it. And like a cake, you can completely mess up the formula and make it taste awful or bland at best.
But with this analogy, I think making a cake divided into different flavors would make more sense here: everyone gets the share they are given, but some believe they deserve more cake than others.
Edited by ChaosSupremeSonic, 30 December 2011 - 12:23 AM.
#8
Posted 30 December 2011 - 12:48 AM
#9
Posted 30 December 2011 - 12:54 AM
#10
Posted 30 December 2011 - 12:55 AM
I love me a good story. Though I prefer stories with just a few characters; the ones that are necessary. I don't like it when a ton of characters are shoved in there for no reason and just create added baggage the plot needs to deal with. I also dislike unecessary dialogue. A lot of games, including Colours suffered from characters just not shutting the fuck up. Generations did it best with Scenes where Sonic doesn't talk at all and just gives a facial expression. The funniest scene is when Modern Sonic rescues Charmy. Its not funny because Sonic said something funny, its funny because of Sonic's rather priceless reaction to Charmy's hyperactivity. Just a facial expression.
I feel that this needs to be done more often. Facial expressions and body laguage can tell you a lot about the significance of an event/scene and about the personality of the character, just as much as any line of dialogue can.
I also like the scenery and environments telling their own little story in the background. Yeah it doesn't have much to do with the immediate plot, but it subtly deepens the world in which the Sonic characters live. The images of people in Sandopolis' Pyramids, the Mural in Hidden Palace. All of that creates a history behind the Sonic Universe, all without a single line of dialogue.
I dunno, it just gets me thinking...
Anyway, that's all off-topic.
Fans do emphasise the story more than others. People who dislike plots say some bullshit like "Sonic don't need a story" or "Sonic can't have serious-ish plots because he's a blue hedgehog". I disagree, if Toy Story (I know lofty example), a film about fucking toys, can tell a deep and emotional story about Toys and their changing relationship with their owners, then why can't Sonic the hedgehog tell a serious or deep story? Then there are the other side. These people vehemently dispise simplisitic plots and a focus on humour, criticising the script for being cheesy and corny etc. This is inspite of the fact that most of the serious plots were equally cheesy and corny. This also leads to people wanting bigger, grander plots with lots of characters (their particular favorite character mind you, even if it makes little sense), especially recently what with the Sonic-only and less dramatic plots.
I don't mind, as long as its executed well and is subtle. I really hated Shadow's attempt at badassery. No Shadow isn't Jason Statham, he doesn't need guns and cars and bikes, he's Shadow the Hedgehog. I also hated Sonic 06's forced and poorly excecuted maturity that went in all the wrong directions.
#11
Posted 30 December 2011 - 01:08 AM
There's Toy Story...Fans do emphasise the story more than others. People who dislike plots say some bullshit like "Sonic don't need a story" or "Sonic can't have serious-ish plots because he's a blue hedgehog". I disagree, if Toy Story (I know lofty example), a film about fucking toys, can tell a deep and emotional story about Toys and their changing relationship with their owners, then why can't Sonic the hedgehog tell a serious or deep story?
then there's Wall-E, Kung Fu Panda (DEFINITELY KFP), Lion King, Ratchet and Clank, Sly Cooper...man I would go on with the examples I have seen throughout countless entertainment media that do exactly that in having deep and emotional (YMMV) stories.
I think the problem here for Sonic is that "If it ain't broke, don't fix it" attitude a lot of those people may have. They don't get that it's not about "fixing" than it is "improving" something. That, and often times if it IS broken, instead of fixing it, they'll want to throw it away a revert backwards. If it didn't work the first time, take notes and find other ways to make it work next time.
I'd say that Heroes was more at fault here with that attitude. These are often people who came out after playing through the stories in the Adventures and wanted to see them do better. I used to be one of those people.Then there are the other side. These people vehemently dispise simplisitic plots and a focus on humour, criticising the script for being cheesy and corny etc. This is inspite of the fact that most of the serious plots were equally cheesy and corny. This also leads to people wanting bigger, grander plots with lots of characters (their particular favorite character mind you, even if it makes little sense), especially recently what with the Sonic-only and less dramatic plots.
After playing games like Ratchet and Clank and Sly Cooper, that kinda changed.
Another thing I'd like to add is this sort of "This or that" mentality that you have kindly illustrated. There are various franchises out there that, rather than stay at one side of the spectrum throughout it's life, or shift spectrums between games, they weave it all together in the game. You have games and shows that have soft, tender, lighthearted moments in one scene before having a disaster occur unexpectedly and seamlessly shift it to the heavy, cruel, and darker regions of storytelling in less than 5 seconds. Even better, you have stories that mix it by being heavy, tender, and dark or throw in various creative elements to make it more enjoyable, however simplistic or large the story is.
And when it comes to hearing people make these claims, I wonder how much exposure to literature or how open-minded they are when it comes to these things. It's not an "either or" thing than it is a "what if" or more.
Edited by ChaosSupremeSonic, 30 December 2011 - 01:15 AM.
#12
Posted 30 December 2011 - 01:20 AM
In S3+k, the story wasn’t the emphasis or the draw, but it also didn’t introduce plot points only to kill them two seconds later, dwell on pointless details for five minuets, explain the painfully obvious, or crack cheesy one liners. You didn’t need to in order to feel the scope, the danger, or the tone of the game- most of this was crammed into the level design and the game play.
Of course as technology improved, said tone, sense of danger and whatnot was slowly moved to the cut scenes, qte, etc.
Most arguments are about how the advancements are implemented.
#13
Posted 30 December 2011 - 04:42 AM
So yes. Fans have been putting more emphasis on story. And if Sega/Sonic Team picks up on the direction of this train of thought and kiss fan ass like they usually do, I'll be all the happier for it.
#14
Posted 30 December 2011 - 05:03 AM
Why do fans complain about story more than anything, despite the fact that gameplay should be most important? Because quite frankly, the story is what is lacking the most in the games lately. With Colors (arguably), Free Riders and Generations, the stories have had much less substance and significance than they used to, while everything else - gameplay, level design, graphics, music - has either improved or stayed consistent. It's like Sonic Team, in the effort to improve everything, somehow got the notion that improving a story means having less of it. Which is ridiculous. It's lightweight I have a problem with, not lighthearted. The recent stories barely support their own plot points, and they are pretty much a collection of build-up without delivery, missed opportunities, and a general sense of lost potential. Characterization is well-done (though the accuracy of it in Colors to previous games is debatable, but that's for another topic), especially in Generations, but the limited story doesn't even take advantage of its new writers to show this off.
So yes. Fans have been putting more emphasis on story. And if Sega/Sonic Team picks up on the direction of this train of thought and kiss fan ass like they usually do, I'll be all the happier for it.
I would like, but I'm all out.
But yeah I agree. The stories are fine as they are, but I simply want more to sink my teeth into. For me, I look at a mainstream Sonic game as a package deal. It can have great gameplay, and I'd give praise to it, where the praise is due, but I'd still be disappointed in the other parts that are lacking. I let the handheld titles off the hook, and have similar leniency with spinoff titles when it comes to stories; as long as the gameplay is good then I'm ok with it, but when it comes to the mainstream titles, I'm looking for the whole package.
Edited by Inferno, 30 December 2011 - 05:04 AM.
#15
Posted 30 December 2011 - 05:06 AM
#16
Posted 30 December 2011 - 05:35 AM
#17
Posted 30 December 2011 - 05:36 AM
Are children’s cartoons built on the assumption that kids are stupid? No! Or, at least, they shouldn’t be! The assumption should be that kids are generally simple-minded individuals who lack maturity, not intelligence. A cartoon aimed at children should subtract from complex story elements rather than subtract from elements that are fundamentally vital to storytelling itself (including a well-developed plot along with well-developed characters.)
The reason I’m giving this subject any thought or analyzation is because, as far as the original Digimon Adventure or Digimon Tamers is concerned, the writers seemed to generally care about storytelling. Regardless of the fact that their story was based on something as mundane as a virtual pet you’d casual hang on your keychain, they still made a great story! I can only guess that the mindset going into creating the original Digimon Adventure was, “Hey, if we’re going to do it, we might as well do it well.” Whatever the mindset really was, I have determined that something had definitely changed or departed from how Adventure 02 was written in comparison to it predecessor.
With this in mind, there needs to be a breakdown on what exactly the fans are emphasizing on critically. It is not the story, but rather it's plot.
In of itself, the story is fine. It grants the essentials to the game. Eggman is up to no good, and Sonic has to stop him. This is all you need to forge a passable story. The journey, depth, and dialogue is what is important. Plot however is when things get shakey, and while I know this thread isn't here to bash game-specific storylines, I have to state this to make a point: Sonic '06 had a bad story because it tried to do too much at once. It essentially had three different plotlines that, if anyone paid attention, did not mesh into the general story. Instead, the Last Story just randomly threw everyone together and dropped all the plotlines altogether. Every other game handled it's storyline much better, with both Unleashed and Colors having passable plots.
Generations is a whole different beast altogether, as it's plot took a nosedive in depth. However, the story remained intact as it always has. This is when fan perception comes into play, as Generations' story is less of Sonic's story, and more of the player's story as they make their extremely long stroll down memory lane doped with nostalgia.
Since this was brought up, I'll state my position on Sonic giving facial expressions to his friends once they were freed from stone: What's the point? Actually, I'll restate that and ask why exactly does Sonic react in such a way? Classic Sonic is like this because it's his niche, but Modern Sonic doesn't really have an excuse. It doesn't really matter if it's spoken dialogue or facial expressions, both can and will be deemed unnecessary if it ends up being totally pointless.
Fans put more emphasis on story because Sonic games has had good stories before, and there's really no reason why a bad story, or rather a bad plot, should be excused just because a game has good, or even excellent gameplay. If you're gonna make a story, you should at least put some effort into it.
#18
Posted 30 December 2011 - 05:58 AM
#19
Posted 30 December 2011 - 09:08 AM
#20
Posted 30 December 2011 - 04:13 PM
So to answer the qustion 'Do fans put more emphasis on story?' once more, I say yes, but I'll tack on that it is dependent on that fan rather then the fandom in a whole.
(PS: That Soundtrack part was one of the reasons I enjoyed Sonic '06 so much.)
Edited by Semjax, 30 December 2011 - 04:17 PM.
Also tagged with one or more of these keywords: better, get, mah, flame, shield
Sonic the Hedgehog →
Sonic Discussion →
The Shadow TopicStarted by Azure Yakuzu, 20 Feb 2012 |
|
|
||
Discussion →
Chit-Chat →
The Amazing World of GumballStarted by Metal Gear (sting)RAY, 01 Feb 2012 |
|
|
||
Sonic the Hedgehog →
Upcoming Games & News →
How you can help with future games.Started by Azure Yakuzu, 30 Nov 2011 |
|
|
||
Discussion →
Chit-Chat →
U.S. Congress Declares Pizza (Tomato Purée) is a VegetableStarted by Patticus, 29 Nov 2011 |
|
|
||
Discussion →
Computer Games →
Mega Man Legends 3Started by Ekaje, 12 Apr 2011 |
|
|
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users















