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How do you interpret the timezones in Sonic CD?

sonic cd this stuff again

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#1 Velotix von Skruviktorrius

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Posted 05 January 2012 - 06:06 AM

This keeps coming up as a tangent in various topics, so why not ask these questions directly:

How do you view the various time zones in Sonic CD? How far back and ahead are the Past and Future? What do the zones/rounds look like to you in each timezone?

These questions seem fairly straightforward, except that I find no two people answer them the same way, so I'm curious to see what people actually think of them in detail. For the purposes of this topic, as it's meant to examine how the environments seemed to you, even factually inaccurate interpretations are valid, so please critique with care. This is the topic where I reveal that even I have crazy head-fanon too. My secret shame...

My own interpretations have to be coloured by the facts that I had no-one else to discuss them with at the time and that I was about 9 when I first played CD. As someone who was fascinated enough by this stuff as a kid to draw Bad Future/Good Future fanart (yes, really), and having read other people's interpretations up until now - Zone 0's versions being of particular interest to me - this is how I look at it these days:

General
Time on the Little Planet doesn't flow in sync with anything in particular, so in practice trying to nail down a specific measurement of the gap between eras is rather pointless. Whilst it's never actually stated that travelling through time on the planet actually moves you through time in the rest of the universe, I always thought it did, and this is how I establish a point of reference. Eventually I settled on the gap between eras being roughly 8000 years. There's no particular reason for this, it just seemed appropriate.

Also notably, due to the fact that there is never any evidence of an existing sentient population, only consistently abandoned self-operating structures planetwide, I make the assumption that the planet itself is more alive than people realise and constantly modifying itself over time - simply because that makes more sense than empty cities building themselves. Related to this, the Robot Generators have such a drastically damaging effect on the area they infest not just because of the robots they generate, but because they're designed to directly distort and control the planet's own self-modification to suit their master's needs.

Palmtree Panic
Spoiler


Collision Chaos
Spoiler


Tidal Tempest
Spoiler


Quartz Quadrant
Spoiler


Wacky Workbench
Spoiler


Stardust Speedway
Spoiler


Metallic Madness
Spoiler


*whew*

That took forever to write. Still curious though! What do you see in Sonic CD's world?

#2 King Sombrero

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Posted 05 January 2012 - 06:15 AM

I see past as being back not quite to prehistoric times, but maybe about a few thousand years back. I see futures as also ebing maybe a few thousand years later. Good futures usually show many advancements and bad futures show decay where maybe eggman destroyed the place and this time period is long after he died and nobody has tried to reclaim it as shown by the lack of enemies and badniks that probably lack any sort of repair or maintenance.

I like to think of it as sort of like this using existing stages:

Present: Empire City
Past: Some small village stage from SatBK
Good Future: Grand Metropolis
Bad Future: Crisis City

Seems legit to me

#3 Bolt The Cat

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Posted 05 January 2012 - 06:51 AM

Your take on the timezones seems a bit pessimistic. Like how you seem to believe that every zone was radically affected by Eggman, and the Good Futures seem to be a reversal of the Bad Future's destruction and it's basically making the best of a bad situation. IDK if that's accurate. As for when the time zone's are, that's a difficult question because of how inconsistent the time zones are when compared to other zones. For instance, some of the more natural zones have prehistoric looking Pasts that could've took place centuries ago, while ones that Eggman has clearly conquered seem like they could've happened as early as 10 years ago (that's the feeling I get with Wacky Workbench and its discoish sounding music). The Bad Futures could have happened at any time depending on how quickly Eggman took over, it doesn't take that long to completely destroy the environment, but the Good Futures probably took more time considering how advanced they are. Most likely, I'd say the other three time zones are somewhere from 50-200 years before or after the Present, but that's just a rough generalization. It could be just about anything.

Spoiler

Edited by Bolt The Cat, 05 January 2012 - 09:25 AM.


#4 FFWF

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Posted 05 January 2012 - 09:48 AM

How is this affected by the way that the second act always transitions directly into a future in the third act? Given that we're restored to the present between the first two acts as well, is there some other kind of chaotic spatio-temporal flow at work here, and that each area exists in a self-contained time bubble that can only be accessed at certain chronological positions? (Well, the real answer is that it's all gameplay - you start the first and second acts in the present as a kind of default, so that your explorations in one act don't impact your position in the next, and then you shift to the future for the third act to show the overall effect of your adventuring thus far.)

#5 Velotix von Skruviktorrius

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Posted 05 January 2012 - 03:11 PM

How is this affected by the way that the second act always transitions directly into a future in the third act?


In the end I simply assumed that at the end of the second act there was an section of impassable terrain, a Future sign, and some kind of mechanism (two springs, u-bend halfpipe, etc.) to force Sonic to time travel forward.

This would also apply to getting back to the Present. Basically had CD been released after 3&K it'd have stuff like this.

#6 Generations (Chaos Warp)

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Posted 05 January 2012 - 03:26 PM

Myself, I always thought it was Little Planet's thing to have a unique flow of time, and when you dropped off or got off it, you would still be in the present.

#7 JezMM

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Posted 05 January 2012 - 04:32 PM

Pasts are last Tuesday. Futures are next Wednesday.

Edited by JezMM, 05 January 2012 - 04:33 PM.


#8 Bolt The Cat

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Posted 05 January 2012 - 07:06 PM

How is this affected by the way that the second act always transitions directly into a future in the third act? Given that we're restored to the present between the first two acts as well, is there some other kind of chaotic spatio-temporal flow at work here, and that each area exists in a self-contained time bubble that can only be accessed at certain chronological positions? (Well, the real answer is that it's all gameplay - you start the first and second acts in the present as a kind of default, so that your explorations in one act don't impact your position in the next, and then you shift to the future for the third act to show the overall effect of your adventuring thus far.)


I always that it was because of some sort of temporal distortion that automatically brings Sonic to the Present or Future when he passes a certain point. So yeah, that's probably it.

Edited by Bolt The Cat, 05 January 2012 - 07:06 PM.






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