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What levels would you have chosen?

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#61 Semi-colon e

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Posted 01 February 2012 - 04:19 PM

The only level as DLC I really have a demand for is anything from Sonic 3 aside from Angel Island, and perhaps something full from CD as well, even if it's only a full level version of Stardust Speedway. The fact that the Sonic 3 half in BOTH versions was only represented by a boss in the secondary version was kind of odd to me, especially considering the caliber of the levels and level design. Also that they picked the one level in S3&K that WASN'T a big-ass 2 act level (Hidden Palace and Doomsday don't count really), but that's my only major issue with the choices in the main version (haven't played 3DS but WHY IN THE LOVE OF FUCK DID THEY PICK MUSHROOM HILL etc.) as I said in my other post here.

Perhaps something like a Good Future skin for Stardust Speedway, as well as music remixes, would be awesome but unlikely.

I don't mind how many city levels are in mostly because they're the iconic levels of those games, and seemed to be either include iconic levels or have a variety and they were boned whichever way they went about it. Even Speed Highway. For me it was either that or Emerald Coast, though if Speed Highway wasn't in I'd have preferred to see Lost World.

If Crisis City wasn't in, I'd have liked to have seen what they would have done with White Acropolis and Aquatic Base, those two had potential. However, I think Crisis City was the most iconic level and actually turned out to be my favourite in the game despite some weird level design, so yeah :x

Tbh, I think City Escape could have gone easily and had something different from SA2 for the variety, but it is the most iconic level. Final Rush would have been great, but being not the last level would have been odd :P Maybe we'll get a proper Final Rush as DLC... nah doubt it. Would be sweet though.

If we didn't have any Colours representation, I'd have definitely picked Eggmanland from Unleashed, would have been an awesome final level, but Rooftop Run is good considering it's not the last game here. Planet Wisp probably made for the best "final" level, but needed better level design and to be more, well, epic really, as well as having more 3D. Final levels imo should build upon the gameplay, I mean Eggmanland does this really well with the bobsled rollercoaster, the dickery of the Werehog pipe walks, and the trickiest platforming, but the fact Planet Wisp is mostly 2D in Modern and Spikes spam in Classic really hurt it.

#62 Wii Fit Trainer

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Posted 04 February 2012 - 08:53 PM

The only level as DLC I really have a demand for is anything from Sonic 3 aside from Angel Island, and perhaps something full from CD as well, even if it's only a full level version of Stardust Speedway. The fact that the Sonic 3 half in BOTH versions was only represented by a boss in the secondary version was kind of odd to me, especially considering the caliber of the levels and level design. Also that they picked the one level in S3&K that WASN'T a big-ass 2 act level (Hidden Palace and Doomsday don't count really), but that's my only major issue with the choices in the main version (haven't played 3DS but WHY IN THE LOVE OF FUCK DID THEY PICK MUSHROOM HILL etc.) as I said in my other post here.

Perhaps something like a Good Future skin for Stardust Speedway, as well as music remixes, would be awesome but unlikely.

I don't mind how many city levels are in mostly because they're the iconic levels of those games, and seemed to be either include iconic levels or have a variety and they were boned whichever way they went about it. Even Speed Highway. For me it was either that or Emerald Coast, though if Speed Highway wasn't in I'd have preferred to see Lost World.

If Crisis City wasn't in, I'd have liked to have seen what they would have done with White Acropolis and Aquatic Base, those two had potential. However, I think Crisis City was the most iconic level and actually turned out to be my favourite in the game despite some weird level design, so yeah :x

Tbh, I think City Escape could have gone easily and had something different from SA2 for the variety, but it is the most iconic level. Final Rush would have been great, but being not the last level would have been odd Posted Image Maybe we'll get a proper Final Rush as DLC... nah doubt it. Would be sweet though.

If we didn't have any Colours representation, I'd have definitely picked Eggmanland from Unleashed, would have been an awesome final level, but Rooftop Run is good considering it's not the last game here. Planet Wisp probably made for the best "final" level, but needed better level design and to be more, well, epic really, as well as having more 3D. Final levels imo should build upon the gameplay, I mean Eggmanland does this really well with the bobsled rollercoaster, the dickery of the Werehog pipe walks, and the trickiest platforming, but the fact Planet Wisp is mostly 2D in Modern and Spikes spam in Classic really hurt it.

Well at least emerald coast made it to 3ds so both the levels yo wanted made it in!Posted Image I personally would have chose Twinkle park instead but am fine with speed highway. For 06 yeah aquatic base would have been cool. CLASSIC REMIX NOW! Although i think kingdom valley also had potential.

#63 Winston

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Posted 05 February 2012 - 01:32 AM

I love doing this soooo much. <3

Console/PC
Classic
Green Hill (Sonic the Hedgehog)
Casino Night (Sonic the Hedgehog 2)
Sky Sanctuary (Sonic the Hedgehog 3)

Dreamcast
Ice Cap (Sonic Adventure)
City Escape (Sonic Adventure 2)
Grand Metropolis (Sonic Heroes)

Modern
Kingdom Valley (Sonic the Hedgehog 2006)
Rooftop Run (Sonic Unleashed)
Sweet Mountain (Sonic Colors)

That was my list for the console/PC version, now for the 3DS version!

3DS
Classic
Green Hill (Sonic the Hedgehog)
Chemical Plant (Sonic the Hedgehog 2)
Wacky Workbench (Sonic the Hedgehog CD)

Dreamcast
Twinkle Park (Sonic Adventure)
Metal Harbor (Sonic Adventure 2)
Circus Park (Shadow the Hedgehog)

Modern
Dinosaur Jungle (Sonic and the Secret Rings)
Windmill Isle (Sonic Unleashed)
Asteroid Coaster (Sonic Colors)

Well, there you have it!

#64 Lamor

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Posted 25 February 2012 - 02:30 PM

First I'd add more levels. I think that the best choice would 4 stages per era so entire game had 12 stages just like Sonic 2 and 3K.

Classic Era


Green Hill - my favourite stage from Sonic 1. It had a lot of good platforming and speed. I couldn't have any other choice, after all it's first stage in entire franchise.

Chemical Plant - best stage in Sonic 2. It's fast, cool and have amazing music. Probably my favorite factory level in the series.

Quartz Quadrant - that was hard choice between this stage, Tidal Tempest and Stardust Speedway but this stage won. I'd like to see Modern Sonic skiping through dark caverns in the past. I just love this stage.

Ice Cap - fan favourite and great ice stage. Probably best representation of 3K. Holoska from Unleashed looked so great! I WANT MORE ICE LEVELS!!!

Dreamcast Era


Emerald Coast - I know that this level was chose for 3DS buuut I want this level in 3D and on console version! It could also have some underwater segments for both Sonics much like Seaside Hill in original Generations.

Green Forest - hard choice between this and Metal Harbor but we NEED jungle/forest level and I'd really wanted to hear remix of this stage music.

Egg Fleet - best stage in Heroes, best music in Heroes, what more you want? At the very end of the stage Sonic could be lunched high into the sky. Sky would turn black and then Sonic enter grinding section with these LAZARS and breaking building looking like Eggman face...Hey! I can dream after all!

Sky Troops - only stage from Shadow that really impressed me with it's epicness. It could have Sky Sanctuary references for Classic and passing rain clouds in HD would look so COOL.

Modern Era


Kingdom Valley - as much as I love Crisis City this stage would been so much better. Just imagine Speed Mach Section with these graphics and gameplay!!!

Sand Oasis - that would be really good desert level. Arabian atmosphere and this that level isn't boring as hell *cough*sandopolis*cough* make Sand Oasis very unique.

Skyscraper Scamper - my personal favourite city stage from entire franchise. Modern Sonic could run through highways during day and Classic Sonic could climb skyscrapers during night. I WANT DLC WITH THIS LEVEL!!!

Asteroid Coaster - as much as I love Planet Wisp, Generations showed why It wasn't good choice. So what you say for mind-breaking rollercoaster in space with green lava and asteroids?

So this is my choice of the levels. I hope you enjoyed reading this entire paragraph.

#65 Smashchu

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Posted 04 March 2012 - 02:21 AM

Some good ideas. Lost World was not something I would have thought off.

Assuming they would have kept the same worlds, I would have just added 3. One for each era.

Classic: Sonic CD Collision Chaos-This is the level where Amy is kidnaps and I think it's underminded. It has more story significance than most of the stages and is a casino theme which the PS3/360 game doesn't have. It also is kind of weird and funky so it fills a different roll
Dreamcast: Cyber Track- Advance doesn't have a lot of memorable stages. This one has some good music, is fast, and has some unique hazards. Seeing as advance was a whole series, make sense to give it a stage. Ice Mountain could be an nice alternative.
Modern:Mirage Road-Again, adding a Rush stage and one with some nice music. Again, different style. Seems fitting. Any stage from Sonic Secret Rings could work too, but I'm partial to Evil Foundry.

I have to say, there were so many games they could have used. The Game Gear games, Sonic 3, Sonic CD, the Advance and Rush games and Sonic and the Secret Rings and Sonic 4. A fully 2D one with Tails and Knuckles would be perfect. Could also add more levels.

#66 Chili Dawg

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Posted 04 March 2012 - 03:18 AM

Okay, even though I was pretty alright with the level choices, I'll post my big fantasy dream not at all realistic dream list just for the hell of it. Keep in mind, i'm gonna ditch the "era" setup and just have a level from all the main games. And a few not so main games.

-Sonic 1: Springyard Zone. Yeah, I know, not Green Hill, but Springyard Zone is just so cool. And Springy. And yardy.
-Sonic 2: Mystic Cave. DAT MUSIC. DAT INESCAPABLE SPIKE PIT.
-Sonic CD: Wacky Workbench. DEM BOUNCY FLOORS.
-Sonic 3: Hydrocity. There is no better water level in the series.
-Sonic and Knuckles: Sky Sanctuary. Very glad this one made it in, just a beautiful place.
-Sonic R: Resort Island. So we can feel the sunshine in glorious HD.
-Sonic Adventure: Ice Cap. Make the game extra cool, extra wild, and extra groovy.
-Sonic Adventure 2: City Escape. DAT TED POLEY.
-Sonic Heroes: Egg Fleet. Takin' down that fleet of ships with the Hedgehog Engine would be badassery in its purest form. And the level would have a teamwork gimmick.
-Sonic 06: Crisis City. Another one where I'd stick with what was chosen, just cause it's such a unique level for the series.
-Secret Rings: Evil Foundry. The game rocked as it was, but it didn't rock the place.
-Sonic Unleashed: Dragon Road. Yeah, I just like this place for some reason. And there would have been a Werehog segment just because Werehog needs representation.
-Black Knight: Far Away Avalon. Just cause I like that place too.
-Colors: Planet Wisp. Gonna stick with the game's choice because this really is a beautiful level. Woulda used more Wisp Powers than just two.
-Generations: Some kind of epic finale. I'm thinking Green Hill Zone floating in some kind of time space void. So think checkered hills in the middle of a Special Stage. With random shit from all the games showing up all over the place.

NOW FOR THE BOSSES:
Sonic 1: Wrecking ball thing. Just too iconic.
Sonic 2: Death Egg Robot, game handled this quite well.
Sonic CD: Metal Sonic, again game handled it well.
Sonic 3: Marble Zone Boss. I like that Tails throwing Sonic thing.
Sonic and Knuckles: Knuckles. Why not?
Sonic R: Uhhhhhh..... TJ Davis?
Sonic Adventure: Perfect Chaos, is there any other option?
Sonic Adventure 2: Shadow, see above.
Sonic Heroes: Egg Albatross. Would work pretty well with Modern Sonic's gameplay.
Sonic 06: Silver, but with more "It's no UUUUUUSE."
Sonic and the Secret Rings: Ifrit. Rock dat bitch's place.
Sonic Unleshed: Egg Dragoon, game handled it pretty well.
Sonic and the Black Knight: The Black Knight, of course. But sword free this time!
Sonic Colors: Nega Wisp Armor, of course, no other option.
Sonic Generations: Time Eater, but you know, good.

I know this would have been completely unrealistic, and I'm not trying to suggest that this is what should have been done or anything like that. Just my own little fantasy world.

#67 MegaMan_EXE

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Posted 08 March 2012 - 12:07 AM

This should have been the whole game:
Green Hill, Star Light
Chemical Plant, Oil Ocean
Wacky Workbench, Stardust Speedway
Hydrocity, Ice Cap
Lava Reef, Death Egg

Speed Highway, Lost World
City Escape, Crazy Gadget
Seaside Hill/Ocean Palace, Hang Castle/Mystic Mansion

Crisis City, Radical Train
Levitated Ruin, Night Palace
Rooftop Run, Jungle Joyride
Planet Wisp, Asteroid Coaster

#68 Makaveli

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Posted 08 March 2012 - 04:12 AM

What I would've done is this...

Green Hill Zone (S1) (TUTORIAL STAGE): Obviously GHZ is too iconic of a stage to leave out in this game. I would not make this apart of any of the eras (since GHZ has been seen in all of the eras unlike most of the stages in this game). This leaves an open slot for a Sonic 3 stage.

GENESIS ERA

Chemical Plant Zone (S2) - My favorite Sonic 2 stage. I thought they did a great job here.
*Honorable mention(s): ehhhhh, I was never too big about Sonic 2 outside of Chemical Plant

Ice Cap Zone (S3) - Sonic Generations lacked a snow stage, so why not use Ice Cap? I'd combine the best of the Ice Caps from S3 and SA with elements from Holaska from SU
*Honorable mention(s): Angel Island Zone. Again, I don't really mind what stage that they select from Sonic 3. I enjoyed them all outside of maybe Marble Garden Zone.

Angel Island Zone (S&K) - Now this is a toughie... While Angel Island I thought was an OK stage in S&K, I thought they did an absolutely PHENOMENAL job with Angel Island in this game. One of my favorite stages for sure. It's hard to let go of the stage after playing it in Sonic Generations.
*Honorable mention(s): Flying Battery Zone (though the airships are seen in Rooftop Run...), Lava Reef

DREAMCAST ERA

Lost World (SA1) - Speed Highway was one of my favorite Modern Sonic stages, but I think it can be sacrificed for a more unique stage like this. Lost World had a lot of interesting ideas, and seeing how much care they put into the stages in SG, I can only imagine how this stage could've been like
*Honorable mentions: Twinkle Park, Windy Valley, Speed Highway

City Escape (SA2) - To be blunt, this stage DEFINES Sonic Adventure 2 for me. Everything about this stage is iconic from the music to the snowboarding sequence to the G.U.N. Truck chasing you at the end of the stage. My only complaint is that the Modern take has waaayy too much 2D in it.
*Honorable mention(s): Metal Harbor, Pyramid Cave

Egg Fleet (SH) - Now they did a great job with Modern Sonic's stage (alt. paths ftw), but SSH is kindof redundant with Green Hill in there. With the lack of an Eggman stage I think this stage would've been great to see. Explosions and all that haha.
Honorable mention(s): Hang Castle, Frog Forest


MODERN ERA

I'd leave all the stages in the modern take the same, I thought they were all great choices.

*Honorable mention(s) (SNG): Kingdom Valley, Radical Train
*Honorable mention(s) (SU): Dragon Road(??? forgot the name), Jungle Joyride
*Honorable mention(s) (SC): Asteroid Coaster, that one underwater level (again, my memory fails me haha)

For the rivals, I'd keep all of them, but I'd change Silver's arena to Solleanna.

I'd keep the bosses the same too, except for Time Eater. I'm a lil too lazy to write down how I'd change though, cuz I think this boss needs a serious revision haha.

#69 King Veveve

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Posted 08 March 2012 - 06:45 AM

For me, preety much as it is, except I'd change Seaside Hill for Hang Castle

#70 Wii Fit Trainer

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Posted 09 March 2012 - 12:24 AM

Other than a few levels i'm fine. I just wish they didn't used Crisis City for Silver. Considering how much 06 was kinda shunned in this game(From the intro of the stage not referencing it's original to no cutscene to make fun of it) The whole "lets just put this battle in Crisis City" thing kinda felt cheap and lazy considering EVERY OTHER RIVAL AND BOSS TOOK PLACE IN THEIR ORIGINAL AREAS. Yes the issue of Silvers battle being small battle arena is a issue but this game re-imagined thing to make things work. So they could have started out where you originally fought silver then run around the City and then into the Highway.

3:00.
From the highway you could run through the train area. Then the battle could have ended in the forest. That's my idea.

#71 Dere

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Posted 28 March 2012 - 03:28 AM

I would swap out Sky Sanctuary for Ice Cap

Why? Sky Sanctuary is a far more impressive looking level than Icecap, which is just a generic snow stage.

#72 Scientist Salarian

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Posted 28 March 2012 - 04:11 AM

I was fine overall. But I probably would have chosen Lost World in place of Speed Highway, Casino Park in place of Seaside Hill, and Sweet Mountain in place of Planet Wisp.

I would've probably added a few minbosses at the end of each act. It just doesn't feel right to run through Green Hill and not fight the wrecking ball. :P

#73 BarkingChaos

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Posted 31 March 2012 - 06:22 PM

What I would change would be

Genesis
Oil Ocean (2): I like the overall look of Oil Ocean and I think it is a better representation of what Chemical Plant was going for
Ice Cap (3): Its pretty :P

Dreamcast
Hang Castle (Heroes): Aside from how frustrating it can be, its just more interesting a level

Modern
Night Palace (SatSR in place of 06): Again, its a very pretty level and has nice music

#74 Gokaiblue

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Posted 02 April 2012 - 07:03 PM

I would probably make it four games per era (would've made it 5, but there's no 5th game to possibly use for the DC era) and go with these stages:

Classic:

Sonic 1: Green Hill Zone - Iconic
Sonic 2: Chemical Plant - perhaps the most memorable stage of Sonic 2
Sonic 3: Hydrocity - the best of Sonic 3, as far as I'm concerned
Sonic and Knuckles: Sky Sanctuary

Dreamcast

Sonic Adventure: Lost World - I never really liked Speed Highway and Lost World was a fun (though sometimes frustrating) level to play.
Sonic Adventure 2: City Escape - Iconic epic stage
Sonic Heroes: Egg Fleet - Probably the best stage Heroes had to offer. Seaside Hill/Ocean Palace have had enough times in the spotlight.
Shadow the Hedgehog: Mad Matrix - Thought it was a fun stage.

Modern

Sonic 2006: Crisis City - No other choice for me.
Sonic and the Secret Rings: Dinosaur Jungle - DINOSAURS (cough) sorry. Was a beautiful stage I would've loved to see in HD
Sonic Unleashed: Dragon Road
Sonic Colours: Asteroid Coaster - was a very tight pick between this and Starlight Carnival admittedly. Was a very entertaining stage for me.

#75 DaN

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Posted 27 April 2012 - 10:50 AM

CONSOLE VERSION

Classic Era

Green Hill
Casino Night
Ice Cap ( with a "Be Cool, be wild, be groovy" remix for the modern snowboard section)
Flying Battery
BOSS: Silver Sonic + Death Egg Robot
Rival: Knuckles (Angel Island)
Rival 2: Metal Sonic (Stardust Speedway)

Middle Era

Emerald Coast
Twinkle Park
City Escape
Rail Canyon
BOSS: Perfect Chaos
Rival: Shadow (Final Chase)
Rival 2: Jet (Babylon Garden)



Modern Era

Crisis City
Savannah Citadel
Rooftop Run
Planet Wisp
BOSS: Egg Dragoon
Rival: Silver
Rival 2: Mephiles

Portable version

Classic

Green Hill
Chemical Plant
Sky Sanctuary
Wacky Workbench
BOSS: Mecha Sonic + Big Arms
same rivals

Middle

Windy Valley
Radical Highway
Seaside Hill
BOSS: BioLizard
same rivals


Modern

Water Palace
Haunted Ship
Asteroid Coaster
Boss: Egg Nega Wisp
Rival: Blaze
Rival 2: Eggman Nega

#76 Megabox!

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Posted 28 April 2012 - 12:23 AM

Does anyone actually know if SEGA is planning or hinted at making DLC levels for this game yet?? It would please a lot of fans if they do decide to go through with it.

#77 Lamor

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Posted 28 April 2012 - 09:09 AM

There is no word from SEGA about DLC. I guess we won't get it. Posted Image

#78 Megabox!

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Posted 02 May 2012 - 09:48 PM

There is no word from SEGA about DLC. I guess we won't get it. Posted Image

Aww man, that really sucks. Bur in the back of my head I'm still hoping Sega will come through for us

#79 Trick or Miru

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Posted 08 October 2012 - 08:40 AM

Mobile version:

Rivals: Scratch and Grounder, Rouge, Shade

#80 BlueFlare

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Posted 24 November 2012 - 11:15 AM

Windmill Isle ja Cool Edge. Two of my favorite stages from Unleashed that didn't make it to Generations. Hydrocity from Sonic 3. :)





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