Brazilian Artist Romero Britto Coming to SEGA's Booth at Licensing Expo, To Collaborate On Sonic Merch & Art 8 | 1349
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Sky Posted February 1, 2012 Share Posted February 1, 2012 Hopefully this is the right place to ask this: Is there anyway that I could get the higher resolution textures and/or the higher quality Sonic model from the iPad version to the iPod Touch version? I've downloaded the SON_TEX file from the first page of the topic and replaced the one on my iPod Touch with it, but when I start up the game it just crashes back to the SpringBoard. Link to comment Share on other sites More sharing options...
goku262002 Posted February 1, 2012 Author Share Posted February 1, 2012 Yes this is the correct topic but i'm unsure on how to fix your problem. hopefully someone here got it to work and can help you. Link to comment Share on other sites More sharing options...
Chaos Fusion Posted February 1, 2012 Share Posted February 1, 2012 Sonic 4's Mods aren't going to be that exciting. Besides the physics and character models being modded, I don't see much reason for me too get back into Sonic 4. Episode 2 is where it will get interesting Link to comment Share on other sites More sharing options...
goku262002 Posted February 1, 2012 Author Share Posted February 1, 2012 (edited) Its funny because people are saying they won't play the PC version until its modded and classic perfected and yet no body isn't doing anything to mod Sonic 4. its like some weird loop! HACKER PEOPLE, DO STUFF! DON'T CARE IF YOUR NOT INTERESTED JUST THROW US A DAMNED BONE...Please?... [/rant] Edited February 1, 2012 by goku262002 Link to comment Share on other sites More sharing options...
Chaos Fusion Posted February 1, 2012 Share Posted February 1, 2012 I have the PC version. I take back my previous statement. If modders do create mods. PLEASE! FIX THE DAMN LEVEL DESIGN! So many times it trolled me with unfair deaths. Then I might get back into the game again Link to comment Share on other sites More sharing options...
hellofahedgehog Posted February 2, 2012 Share Posted February 2, 2012 I, to, am simply waiting for some more tools even just a AMB compresser would really help... 1 Link to comment Share on other sites More sharing options...
Popular Post G.M.M. Posted February 7, 2012 Popular Post Share Posted February 7, 2012 (edited) I was looking through some Sonic Generations mods when I saw this: http://www.youtube.com/watch?v=3sfa6DuaObA&feature=related Nothing too new in terms of what we can do with the game shown here, but now we have pigs trying to destroy sonic to keep the birds inside them safe .... I think. Edited February 7, 2012 by G.M.M. 17 Link to comment Share on other sites More sharing options...
Kamicciolo Posted February 7, 2012 Share Posted February 7, 2012 Colour the Pigs green and the Birds red and you have yourself a cheep little crossover there. 7 Link to comment Share on other sites More sharing options...
deadmaster Posted February 10, 2012 Share Posted February 10, 2012 (edited) I just tried to replace Splash Hill Act 1's music with the music from generation's classic sonic green hill and when I tested it, nothing played but the SFX. And when I tried replacing just one of the sound effects, it disabled all of them. Df. Edit: Basically I can't figure out how you get it to accept changes made in SONICDL_SNG01.CSB and SONICDL_SNG01.CPK... Edited February 10, 2012 by deadmaster Link to comment Share on other sites More sharing options...
Winston Posted February 10, 2012 Share Posted February 10, 2012 (edited) http://www.youtube.com/watch?v=3sfa6DuaObA&feature=related OOOH THE HUMANITY! -cries softly to self- Edited February 10, 2012 by The Scarlet Spider Link to comment Share on other sites More sharing options...
deadmaster Posted February 10, 2012 Share Posted February 10, 2012 ...What have I done... 6 Link to comment Share on other sites More sharing options...
ArtFenix Posted February 10, 2012 Share Posted February 10, 2012 ...What have I done... Pretty nice music choice xD. Link to comment Share on other sites More sharing options...
Eternal EX Posted February 11, 2012 Share Posted February 11, 2012 (edited) ...What have I done... What the fuck did you do? Edited February 11, 2012 by Eternal Spider Link to comment Share on other sites More sharing options...
goku262002 Posted February 11, 2012 Author Share Posted February 11, 2012 Has someone attempted to do a physics hack yet? is it possible to replicate genesis-style sonic physics? I'm curious as to why no one hasn't yet or hasn't spoken up if they have. Link to comment Share on other sites More sharing options...
Nicknine Posted February 12, 2012 Share Posted February 12, 2012 (edited) Has someone attempted to do a physics hack yet? is it possible to replicate genesis-style sonic physics? I'm curious as to why no one hasn't yet or hasn't spoken up if they have. If I am not mistaken there is no hacks yet because almost everything in the game is stored in AMB files - we can unpack them but currently there is no way to pack them back in. So, no physics hacks until we have proper AMB tool. All we can do now is to simply swap models and textures. Edited February 13, 2012 by Nik1895 Link to comment Share on other sites More sharing options...
ezodagrom Posted February 14, 2012 Share Posted February 14, 2012 (edited) Sneak Peak of a little something I'm working on, Sonic 4 Episode 1 iPad textures for the PC version. In these comparison pictures, the first is the original PC version texture, the second is the iPad version texture with the PC version shiny effect, and the third is just the iPad version texture. Once I'm done with converting the iPad version textures so they can be used in the PC version, I'll share both textures packs here, a pack with the iPad textures + PC shiny effect and another pack with just the iPad textures. Sonic comparison: Super Sonic comparison: Moto Bug comparison: Edited February 14, 2012 by ezodagrom 5 Link to comment Share on other sites More sharing options...
Blue Blood Posted February 14, 2012 Share Posted February 14, 2012 Hey dude, how are you managing to do this? It's really cool, because presumably you're repacking textures and what not. Link to comment Share on other sites More sharing options...
ezodagrom Posted February 14, 2012 Share Posted February 14, 2012 (edited) Hey dude, how are you managing to do this? It's really cool, because presumably you're repacking textures and what not. After a bit of searching yesterday found that someone make a script for quickbms that allows to unpack and repack the PC version AMB files (also works for the iPad version): quickbms - http://aluigi.org/quickbms.htm script - http://aluigi.org/pa.../bms/sonic4.bms I'm not sure about this, but it's likely that to repack the amb files, the filesize of the modified files have to be the same as the original filesize. I haven't really tried putting textures with bigger or smaller filesize though, so far I've always made it so the modified textures have the exact same size as the original. Edited February 14, 2012 by ezodagrom Link to comment Share on other sites More sharing options...
deadmaster Posted February 15, 2012 Share Posted February 15, 2012 After a bit of searching yesterday found that someone make a script for quickbms that allows to unpack and repack the PC version AMB files (also works for the iPad version): quickbms - http://aluigi.org/quickbms.htm script - http://aluigi.org/pa.../bms/sonic4.bms I'm not sure about this, but it's likely that to repack the amb files, the filesize of the modified files have to be the same as the original filesize. I haven't really tried putting textures with bigger or smaller filesize though, so far I've always made it so the modified textures have the exact same size as the original. I've tried bigger and smaller files, it only accepts it if the file size is exactly the same. Link to comment Share on other sites More sharing options...
Popular Post ezodagrom Posted February 15, 2012 Popular Post Share Posted February 15, 2012 (edited) I've tried bigger and smaller files, it only accepts it if the file size is exactly the same. Thought so. Anyway, progress so far. Buzzer: Chopper: Newtron: Newtron (rocket form): Bubbles: Splash Hill Boss: Splash Hill Boss defeated: Crawl: Batbot: Casino Street Boss: Edited February 15, 2012 by ezodagrom 11 Link to comment Share on other sites More sharing options...
goku262002 Posted February 15, 2012 Author Share Posted February 15, 2012 If I am not mistaken there is no hacks yet because almost everything in the game is stored in AMB files - we can unpack them but currently there is no way to pack them back in. So, no physics hacks until we have proper AMB tool. All we can do now is to simply swap models and textures. Link to comment Share on other sites More sharing options...
krazystitch Posted February 15, 2012 Share Posted February 15, 2012 In these comparison pictures, the first is the original PC version texture, the second is the iPad version texture with the PC version shiny effect, and the third is just the iPad version texture. Once I'm done with converting the iPad version textures so they can be used in the PC version, I'll share both textures packs here, a pack with the iPad textures + PC shiny effect and another pack with just the iPad textures. Sonic comparison: Link to comment Share on other sites More sharing options...
deadmaster Posted February 15, 2012 Share Posted February 15, 2012 Thought so. Yeah, that was with trying to replace music and sfx though. I can unpack amb files with the quickbms script, but for some reason repacking them isn't working... Link to comment Share on other sites More sharing options...
Aquaslash Posted February 15, 2012 Share Posted February 15, 2012 Super Sonic comparison: I suggest that you keep the shine on Super Sonic, since he's traditionally shiny anyway. Anywho, I lie in wait until Sonic is turned into Scourge and/or Shadow =P Link to comment Share on other sites More sharing options...
ezodagrom Posted February 15, 2012 Share Posted February 15, 2012 (edited) Yeah, that was with trying to replace music and sfx though. I can unpack amb files with the quickbms script, but for some reason repacking them isn't working... To repack you need to use the reimport shortcut, then select the script, select the AMB, and in the end select the file you want to reimport (if you want to repack multiple files, the tool will automatically reimport those other files as long as they're in the same folder as the one you selected). About the textures, I've been trying a few things, I might do a 3rd pack, using the iPad version textures without the "shiny" effect (dunno what's the technical name for this, but that doesn't really matter), but I'm editing the textures to lower their brightness a bit. Later today I'll post some pictures with the results. Edited February 15, 2012 by ezodagrom 1 Link to comment Share on other sites More sharing options...
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