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[COMMUNITY PROJECT | BOARD GAME] Sonic Monopoly

board game monopoly

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107 replies to this topic

#61 Barry the Nomad

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Posted 14 February 2012 - 06:40 PM

Fang could be worked in via a "You've earned your bounty, collect 150 rings"

I like these, btw! of course, once properties are selected, some might change. :)

Edited by Barry the Nomad, 14 February 2012 - 06:40 PM.


#62 Barry the Nomad

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Posted 16 February 2012 - 08:58 PM

And now for the part that people have been dreading or looking forward to, the properties! Now before you skim through them, a few things to keep in mind:

There were many ways people recommended I go about this: value based on in-universe worth or value based on stage placement. Some thought I should lump together like zones/stages. In the end, I did a bit of all three. As the right column shows, I did follow stage progression AND I lumped like stages together. As it turned out, a lot of games place certain tropes at certain points in the game. Sometime I ran into a trio of tropes where one was an earlier stage and two were at around the same point in their respective games AND matched their placement on the board. Instead of sloppily put, say two water stages with a fire stage, I went with a water stage that may be from earlier in a game, but totally fits with the grouping. I also tried to keep each grouping not stuck in one era, trying to mix up Genesis, last gen and current gen.

Given that there are eleven main series games and 22 properties in monopoly, I gave two properties per game. This was what took the longest, so in that regard simply going back in and making a ton of changes will take a lot of work.

Posted Image

If anybody wants to give a go, please do so. Getting an even mix from each game is a real challenge! But I'd be interested to see what people come up with.

Edited by Barry the Nomad, 16 February 2012 - 09:45 PM.


#63 Hogfather

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Posted 20 February 2012 - 08:16 PM

Looks pretty good so far, not to sure on some of the desert/hot themed levels though, just wonder if Dusty Desert should get replaced with Crisis City? If only to vary it a little?

Also I had a thought.

One of the more famous cards is "You've inheritted £100!" It was on the adverts for the game when I was growing up, and I think it's one of the highest reward cards you can pick up....

So what about this...

"You've found the computer room! Collect 100 rings!"

#64 Barry the Nomad

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Posted 20 February 2012 - 10:47 PM

Swapping Dusty Desert with Crisis City is a good idea. They're from the same game, so no shuffling would need to be done. It would fit with the orange/red hot trope. It's not a desert, but I think it works. Also, it's Sonic's fourth stage in the game and the third spot on the board.

Also, I like that card idea, lol

Edited by Barry the Nomad, 20 February 2012 - 10:47 PM.


#65 Deaf Guy in Music Plant

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Posted 20 February 2012 - 11:03 PM

Well, I'm not sure why anyone would want to buy Crisis City.

Ha ha, anyway, nice job picking stages. I like the way it's organized as well. If I had something to contribute, I would, but for the moment I'm just here to say "good job."

#66 Barry the Nomad

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Posted 20 February 2012 - 11:45 PM

Well, I'm not sure why anyone would want to buy Crisis City.

Ha ha, anyway, nice job picking stages. I like the way it's organized as well. If I had something to contribute, I would, but for the moment I'm just here to say "good job."


Thanks! Yeah, trust me, it took a while to get it so it was organized this way. Progressing from early stages to later stages while also keeping like tropes together to make the property groupings semi-similar and having two zones/stages per main series title.

I think it would be cool to highlight non-main series titles in the chance/community chest cards. Like the portable titles and Riders games.

Also, I'd like to think up some special rules that would be exclusive to Sonic Monopoly. Like, for example, a way to turn Super Sonic (own seven properties and pay 1000 rings to the banker = ...something cool?) or Sonic Shuffle (each player may, once per game, pay 200 rings to the banker in exchange for redrawing a chance card if the chance card drawn is not wanted. Insert the unused chance card into the deck, shuffle and redraw). Fun stuff like that.

#67 Dan-imeJ86

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Posted 21 February 2012 - 08:17 PM

I have a question. I know you said you wanted to use shots of backgrounds for main properties, but will you also be using screen shots for the Egg vehicles?

I only ask because I suddenly remembered I did an Egg Emperor sketch years ago, and never did anything with it. If you wanted something like that, I could finally give it some colour and a "professional" look to it.
Spoiler


On the other hand, if you wanted to use screen shots too. It could be tricky to get them without characters and score/rings/time. Like this one.
Spoiler

While it is possible to get one of EE on the 3DS version, it just doesn't look as good...
Spoiler

I like this one best, but you might want to cut the line of dialogue out...
Spoiler


On to something else. I don't know how somebody "rips" material from a game,(although I'd love to learn) the classic games have been done again and again.
I found a website with background images of levels from Sonic 1, 2, 3, CD & Knuckles. They don't appear to be random either, they have a system of images that seem to follow the layout of that original level. So, if you wanted a shot of Green Hill, you could choose an image of the ground flat or a shot with a loop in it or a cave you can locate. Lots of different options if you haven't already found the images you want to use...

Sonic The Hedgehog Levels - http://bghq.com/bgs....m=gen&game=s/s1
Sonic CD levels - http://bghq.com/bgs....=gen&game=s/scd
Sonic The Hedgehog 2 Levels - http://bghq.com/bgs....m=gen&game=s/s2
Sonic The Hedgehog 3 Levels - http://bghq.com/bgs....m=gen&game=s/s3
Sonic & Knuckles Levels - http://bghq.com/bgs....m=gen&game=s/sk

They also have bgs from Sonic Advance 1, 2 & 3.

Getting images of 3D levels would be more challenging...

#68 Hogfather

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Posted 21 February 2012 - 08:24 PM

I don't particually think it matters too much if there was additional characters in the images, what you'd need to remember is that the pics would be shrunk down so they fit on the board.

Although it does bring up an issue as to if the pics should be of the entire boss or a close up of it's main feature. The text on that particular tile will more than cement what it is so even if something is missing, when you see the machine and the text the connection is made.

#69 Barry the Nomad

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Posted 21 February 2012 - 08:59 PM

I'd think an Egg Emporer model rip would be out there. Those stage images are great! Thanks! As for 3D stages, it should be easy to find images with Sonic obscured or I can easily photoshop him out.

#70 Barry the Nomad

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Posted 22 February 2012 - 01:27 PM

A bit of an update:

Awesome news! I was thinking I'd have to start from scratch when it came to making the board, but the internet is an amazing place. I found a site that provides a complete photoshop file of a Monopoly board! Everything can be edited, and it's print size. All the fonts are included. So the board portion should take much shorter than I thought it would.

#71 Barry the Nomad

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Posted 22 February 2012 - 07:18 PM

Started on the board! This is a work in progress, of course, but I thought I'd share images whenever I can.

Sneak peek at one full side:

Posted Image

#72 Hogfather

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Posted 22 February 2012 - 07:26 PM

It looks great, not sure about the word 'Salary' if that can be helped.

One thing I would change, swap the positions of Chemical plant & Metal Harbor. MH & GM look very similar together, I think that Chemical plant in place of metal harbor would break it up a little.

Posted Image

Just a quick edit.

#73 Forrest Gump

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Posted 22 February 2012 - 07:37 PM

On the front of the box, you need a picture of Sonic doing the Monopoly man pose.

#74 Barry the Nomad

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Posted 22 February 2012 - 07:51 PM

Thanks all! I like that suggestion, Hogfather. Made the switch and deleted "salary".

A peek at the center of the board:

Posted Image

Edited by Barry the Nomad, 22 February 2012 - 07:57 PM.


#75 Forrest Gump

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Posted 22 February 2012 - 07:52 PM

Can I try to make a cover box, puuuuh-leeeez.

#76 Barry the Nomad

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Posted 22 February 2012 - 07:57 PM

Can I try to make a cover box, puuuuh-leeeez.


Give it a go, dude! Nobody's stopping you. :)

#77 JezMM

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Posted 22 February 2012 - 08:08 PM

Looking pretty awesome. =D

While it might be tricky to get it good quality, could I make a small suggestion of using a picture OF Prison Island for the Prison Island space? Somehow a bit less depressing than Gerald's mugshot. Either from the cut-scene just before it explodes, or perhaps a high quality screenshot of some Prison Island scenery from ShTH?

Just a random personal opinion suggestion.

#78 Barry the Nomad

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Posted 22 February 2012 - 08:11 PM

Looking pretty awesome. =D

While it might be tricky to get it good quality, could I make a small suggestion of using a picture OF Prison Island for the Prison Island space? Somehow a bit less depressing than Gerald's mugshot. Either from the cut-scene just before it explodes, or perhaps a high quality screenshot of some Prison Island scenery from ShTH?

Just a random personal opinion suggestion.


Thanks, and thanks for the suggestion! What I was going for was somebody that mirrors the original sad faced Monopoly in jail dude. Seeing as Gerald was a prisoner of Prison Island, I think he's perfect for the image. Depressing, yes, but perfect.

Edited by Barry the Nomad, 22 February 2012 - 08:12 PM.


#79 Dan-imeJ86

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Posted 22 February 2012 - 08:16 PM

Browsing google which has a 50/50 chance of being a complete waste of time...

It you haven't already found one, would this Egg Dragoon pic I happen to have come across, be of any use?
Spoiler


#80 Forrest Gump

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Posted 22 February 2012 - 08:20 PM

I don't really know, this is more of a test box thing.

Posted Image




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