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Sonic 4: Episode 2 Screens & Media Topic


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3294 replies to this topic

#2001 KrazyBean

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Posted 15 March 2012 - 05:11 PM

Look what you've done, Sonic fans. You've made Jared toss his pen!
http://www.screwatta...ard-news-031412


He's right though. Just like Half-Life, Sonic 4 isn't getting a trilogy...lol.

#2002 Shadzter

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Posted 15 March 2012 - 07:13 PM

*
POPULAR

Posted Image

Got the inspiration for my reply from Hogfather and his battle for 70's trousers mode for ASR :P

#2003 VEDJ-F

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Posted 16 March 2012 - 11:57 AM

So, which old level do you think Sonic 4: Episode 2 will use again? I'm betting on Death Egg Zone just because it seems to fit the most.

Edit: Getting that from the OXM interview, which is media.

Edited by VEDJ-F, 16 March 2012 - 11:59 AM.


#2004 Pawn

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Posted 16 March 2012 - 12:35 PM

So, which old level do you think Sonic 4: Episode 2 will use again? I'm betting on Death Egg Zone just because it seems to fit the most.

Edit: Getting that from the OXM interview, which is media.


It's looking like

Spoiler


will be the throwback as it's mentioned in the achievements as having more than one act. I thought this might be a two-part final boss zone at first, but the game is confirmed to have only 17 acts and not 18.

#2005 Neon

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Posted 16 March 2012 - 12:47 PM

Sonic 4: Episode 2 syncs Xbox, Windows Phone play

http://www.eurogamer...dows-phone-play

#2006 frokenok3

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Posted 16 March 2012 - 01:29 PM

Did they just beat Sega to the release date announcement?

Thanks a lot Neon! :D

#2007 xyv

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Posted 16 March 2012 - 02:03 PM

Did they just beat Sega to the release date announcement?

Thanks a lot Neon! Posted Image

I think they did seeing that 16th of May is a Wednesday (when XBLA updates) so I better save some money for MS Points :D I hope it is the 16th though and it isn't a random date =]

#2008 Azure Yakuzu

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Posted 16 March 2012 - 02:06 PM

Sonic 4: Episode 2 syncs Xbox, Windows Phone play

http://www.eurogamer...dows-phone-play


What an excellent birthday present to myself.

#2009 Panda Cero

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Posted 16 March 2012 - 03:08 PM

What i personally want to see as a throwback level, is a new level that's a throwback, like imagine if the Death Egg, instead of crashing into Angel Island again, crashes into Scrap Brain Zone from Sonic 1, thus having a level that could effectively represent all 3 games of the trilogy.

Though if its a direct remake, I'd personally want to see Lava Reef/Hidden Palace Zone, with a possible Knuckles appearance/boss

#2010 frokenok3

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Posted 16 March 2012 - 04:44 PM

What i personally want to see as a throwback level, is a new level that's a throwback, like imagine if the Death Egg, instead of crashing into Angel Island again, crashes into Scrap Brain Zone from Sonic 1, thus having a level that could effectively represent all 3 games of the trilogy.

Though if its a direct remake, I'd personally want to see Lava Reef/Hidden Palace Zone, with a possible Knuckles appearance/boss


The throwback level is already confirmed from the achievements. Putting it in Spoilers just in case:

Spoiler


Also i marked May 16th :D What a present for my name-celebration 5 days later!

#2011 Polar Vec

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Posted 16 March 2012 - 05:07 PM

Maybe this Sky Fortress crashes (Or just lands) on Stardust Speedway (Little Planet) and you get one last encounter with Metal Sonic there

#2012 VizardJeffhog

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Posted 16 March 2012 - 05:54 PM

That would be freaking tank.

#2013 Neon

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Posted 18 March 2012 - 01:08 AM

Full White Park Act 1 Gameplay:



#2014 Blue Blood

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Posted 18 March 2012 - 01:32 AM

Full White Park Act 1 Gameplay:

*video*

Nice to see the level in full. The snow-digging gimmick is definitely an interesting and quite good one. The level design sucks though. Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > Down a hill > Digging > Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > END.

It also confirms what I was saying before. The way that springs and boosters work as scripted events royally sucks.

#2015 Voyant

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Posted 18 March 2012 - 01:56 AM

Nice to see the level in full. The snow-digging gimmick is definitely an interesting and quite good one. The level design sucks though. Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > Down a hill > Digging > Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > END.

It also confirms what I was saying before. The way that springs and boosters work as scripted events royally sucks.


I don't really get why Dimps lacks the ability to make expansive level design. Generations 3DS is a great example of this as all 3 classic levels seemed to be more fleshed out than the later levels somewhat.

At this point I don't understand why SEGA allows Dimps too stick around...got to wonder if they are just cheap for then to enlist.

Game looks fun though...from a Sonic Advance 2 standpoint. Critics are going to eat this up though, that's for sure.

Edited by Voyant, 18 March 2012 - 02:10 AM.


#2016 Wooly-Fools

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Posted 18 March 2012 - 03:07 AM

Full White Park Act 1 Gameplay:



Just noticed Tails's tails don't follow his jump directionally. I'm assuming this is because it's not a finished build...

#2017 Diogenes

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Posted 18 March 2012 - 03:18 AM

The snow-digging gimmick is definitely an interesting and quite good one.

Really? 'cause it seems to me that it's just to force a team move, and then it's just a matter of jumping gaps as you're forced forward. It's like a far crappier version of the Drill from Colors.

#2018 Steve

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Posted 18 March 2012 - 04:36 AM

I honestly don't see this as a very engaging game. Sure might suck an hour or two out of your life but nothing that anyone will care about in 10 years.

#2019 Jetronic

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Posted 18 March 2012 - 04:53 AM

I honestly don't see this as a very engaging game. Sure might suck an hour or two out of your life but nothing that anyone will care about in 10 years.

You'll remember forever if you co-op with me or my friend. And if you don't buy it I'm buying it for you, you WILL co-op with me >=|

plz

#2020 -Knuckles The Echidna-

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Posted 18 March 2012 - 06:01 AM

Generations 3DS is a great example of this as all 3 classic levels seemed to be more fleshed out than the later levels somewhat.


To save time, they simply copypasted the original level designs from the original levels (namely Act 1 from each zone).

EDIT: This is my 1000th post! Yaaaaaaaaaaaaay!

Edited by Madame Amano, 18 March 2012 - 06:02 AM.





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