Look what you've done, Sonic fans. You've made Jared toss his pen!
http://www.screwatta...ard-news-031412
He's right though. Just like Half-Life, Sonic 4 isn't getting a trilogy...lol.
Posted 15 March 2012 - 05:11 PM
Look what you've done, Sonic fans. You've made Jared toss his pen!
http://www.screwatta...ard-news-031412
Posted 15 March 2012 - 07:13 PM

POPULAR

Posted 16 March 2012 - 11:57 AM
Edited by VEDJ-F, 16 March 2012 - 11:59 AM.
Posted 16 March 2012 - 12:35 PM
So, which old level do you think Sonic 4: Episode 2 will use again? I'm betting on Death Egg Zone just because it seems to fit the most.
Edit: Getting that from the OXM interview, which is media.
Posted 16 March 2012 - 12:47 PM
Posted 16 March 2012 - 01:29 PM
Posted 16 March 2012 - 02:03 PM
I think they did seeing that 16th of May is a Wednesday (when XBLA updates) so I better save some money for MS PointsDid they just beat Sega to the release date announcement?
Thanks a lot Neon!
Posted 16 March 2012 - 02:06 PM
Sonic 4: Episode 2 syncs Xbox, Windows Phone play
http://www.eurogamer...dows-phone-play
Posted 16 March 2012 - 03:08 PM
Posted 16 March 2012 - 04:44 PM
What i personally want to see as a throwback level, is a new level that's a throwback, like imagine if the Death Egg, instead of crashing into Angel Island again, crashes into Scrap Brain Zone from Sonic 1, thus having a level that could effectively represent all 3 games of the trilogy.
Though if its a direct remake, I'd personally want to see Lava Reef/Hidden Palace Zone, with a possible Knuckles appearance/boss
Posted 16 March 2012 - 05:07 PM
Posted 16 March 2012 - 05:54 PM
Posted 18 March 2012 - 01:08 AM
Posted 18 March 2012 - 01:32 AM
Nice to see the level in full. The snow-digging gimmick is definitely an interesting and quite good one. The level design sucks though. Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > Down a hill > Digging > Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > END.Full White Park Act 1 Gameplay:
*video*
Posted 18 March 2012 - 01:56 AM
Nice to see the level in full. The snow-digging gimmick is definitely an interesting and quite good one. The level design sucks though. Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > Down a hill > Digging > Down a hill > off a ramp into the air > BUBBLES/Springs/Boosters > END.
It also confirms what I was saying before. The way that springs and boosters work as scripted events royally sucks.
Edited by Voyant, 18 March 2012 - 02:10 AM.
Posted 18 March 2012 - 03:07 AM
Full White Park Act 1 Gameplay:
Posted 18 March 2012 - 03:18 AM
Really? 'cause it seems to me that it's just to force a team move, and then it's just a matter of jumping gaps as you're forced forward. It's like a far crappier version of the Drill from Colors.The snow-digging gimmick is definitely an interesting and quite good one.
Posted 18 March 2012 - 04:36 AM
Posted 18 March 2012 - 04:53 AM
You'll remember forever if you co-op with me or my friend. And if you don't buy it I'm buying it for you, you WILL co-op with me >=|I honestly don't see this as a very engaging game. Sure might suck an hour or two out of your life but nothing that anyone will care about in 10 years.
Posted 18 March 2012 - 06:01 AM
Generations 3DS is a great example of this as all 3 classic levels seemed to be more fleshed out than the later levels somewhat.
Edited by Madame Amano, 18 March 2012 - 06:02 AM.
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