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Sonic 4: Episode 2 Screens & Media Topic


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#361 -Clara Oswald-

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Posted 15 February 2012 - 07:04 PM

In the 11 screenshots I noticed that the 'homing attack' is not shown. I wonder have they removed the homing attack form Episode 2? Not that Sonic needs this move with his two tailed flying buddy at his side. A good substitute would be the 'super peel-out'

The fight with Metal Sonic needs to be several battles before Metal Sonic is defeated, not just one fight or one race. He is an epic villian after all. How about Metal Sonic appearing at the end of Acts 1 and 2 of each zone. Like a mid zone boss in S3&K.That will keep Sonic and Tails on their toes.

On average: Sonic 1 had 19 acts (six proper zones). Sonic 2 had 20 acts (eight proper zones). S3&K had 25 acts (11 proper zones). when I say proper I mean zones with more than 1 act. Sonic 4 Ep1 has 13 acts and 4 zones. That game needed at at least six zones. Only having 4 zones in Ep2 would work if the levels were significantly larger.

Edited by MilesKnightwing, 15 February 2012 - 07:06 PM.


#362 MarcelloF

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Posted 15 February 2012 - 07:07 PM

How is the Super Peel Out in any way a substitute for the Homing Attack?

#363 JezMM

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Posted 15 February 2012 - 07:22 PM

I wonder what music they'll use for the Metal Sonic boss fight. The obvious choice would be to use the standard boss theme, but Stardust Speedway Bad Future JP has practically become synonymous with Metal Sonic at this point that I would only be half-surprised if a remix of it was used for the fight. The fight looking like a race-styled battle just like its predecessor reinforces that a tad.


Has it? We've fought Metal Sonic many times over the course of the series, but Stardust Speedway has only been used for two of those occasions. I'd be really surprised if we didn't get a new theme here.

(Personally I like to think of Howard Drossin's "Metal Sonic" from the Virtual Sonic music album as being Metal Sonic's "one-off" theme but I'm just a sucker for vocal songs).

Edited by JezMM, 15 February 2012 - 07:23 PM.


#364 -Clara Oswald-

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Posted 15 February 2012 - 07:23 PM

How is the Super Peel Out in any way a substitute for the Homing Attack?


The Super Peel Out gives you a short burst of speed so you can launch your self quite far off an edge.
The Homing Attack just feels too lazy to me. Kind of lessons the difficulty.

#365 Blue Blood

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Posted 15 February 2012 - 07:24 PM

In the 11 screenshots I noticed that the 'homing attack' is not shown. I wonder have they removed the homing attack form Episode 2? Not that Sonic needs this move with his two tailed flying buddy at his side. A good substitute would be the 'super peel-out'

One screenshot shows a chain of Bubbles. Why would they be there if not for the homing attack? Another shot shows Sonic jumping near both a Chop Chop and spring, but there's no reticule. Either they removed the reticule, Sonic is too close to the ground to attack (seems very unlikely though) or the move has been removed altogether. It's difficult to call at the moment, but I'd be really surprised (and pleased) if the HA wasn't there.

#366 Jetronic

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Posted 15 February 2012 - 07:27 PM

The screen shots are back up on the market place.

http://marketplace.x...11f2?cid=search

#367 Blue Blood

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Posted 15 February 2012 - 07:31 PM

The screen shots are back up on the market place.

http://marketplace.x...11f2?cid=search

Wow. Official reveal imminent, or did Microsoft goof again? Not bothered either way. The damage is done already. Oh and even though the screens are back up, the release date isn't. It's not mentioned anywhere.

#368 -Mark-

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Posted 15 February 2012 - 07:38 PM

I think it depends on familiarity. D= With the exception of Sonic 3 & Knuckles, I find all Classic Sonic stages as pretty unmemorable, repetitive obstacle courses. On Sonic 1 and 2 especially, I still tend to never have any idea how far I am through a stage until right near the end.

I don't even mean in terms of level structure though, even from a visual perspective. D: I mean, you can see a Sonic Zone and say "Oh, that's such and such a zone". Anyone who can identify a 2D Mario stage just from looking at it (without looking at 'WORLD X-X', obviously) probably needs help. D:

#369 TheDanimator

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Posted 15 February 2012 - 07:40 PM

Hell yes!
These screens look awesome.

I am gonna miss the cell shaded look of the first episode though...

but damn this looks awesome, I wonder what eggman is up to exactly.

#370 Blue Blood

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Posted 15 February 2012 - 07:47 PM

Hell yes!
These screens look awesome.

I am gonna miss the cell shaded look of the first episode though...

but damn this looks awesome, I wonder what eggman is up to exactly.

You'll miss that false cel-shading effect that clashed with the blurry and grainy art?

#371 Joshua

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Posted 15 February 2012 - 07:47 PM

Posted Image

The area behind the trees and to the left of the roller coaster track...is that area on fire? It looks like it's a redder hue then the stuff on the right.

That could only make the zone cooler. A Christmas/winter-themed amusement park under siege by a fire. That's be interesting to play in.

#372 Barry the Nomad

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Posted 15 February 2012 - 07:52 PM

Aaaaand the screens are down again.

#373 JezMM

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Posted 15 February 2012 - 07:55 PM

I don't even mean in terms of level structure though, even from a visual perspective. D: I mean, you can see a Sonic Zone and say "Oh, that's such and such a zone". Anyone who can identify a 2D Mario stage just from looking at it (without looking at 'WORLD X-X', obviously) probably needs help. D:


Well, depends on the Mario game. They tend to re-use aesthetics throughout but in most recent games they rarely reuse gimmicks. I imagine most people wouldn't be able to identify individual Sonic game acts in the same way.

#374 frokenok3

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Posted 15 February 2012 - 07:55 PM

Actually i made a status update about the screens being available again since 5 hours ago.

#375 C.J

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Posted 15 February 2012 - 08:02 PM

http://img715.imageshack.us/img715/826/s4ep25.jpg

The area behind the trees and to the left of the roller coaster track...is that area on fire? It looks like it's a redder hue then the stuff on the right.

That could only make the zone cooler. A Christmas/winter-themed amusement park under siege by a fire. That's be interesting to play in.


or Could that level be Christmas Island? o-O

#376 Barry the Nomad

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Posted 15 February 2012 - 08:06 PM

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A grainy animated gif on loop, alternating between episode 1 and episode 2 screens. Enjoy:

Posted Image

#377 Soniman

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Posted 15 February 2012 - 08:07 PM

One screenshot shows a chain of Bubbles. Why would they be there if not for the homing attack? Another shot shows Sonic jumping near both a Chop Chop and spring, but there's no reticule. Either they removed the reticule, Sonic is too close to the ground to attack (seems very unlikely though) or the move has been removed altogether. It's difficult to call at the moment, but I'd be really surprised (and pleased) if the HA wasn't there.


Or it could be just the fact that Sonic can't homming attack underwater, just like in Colors and Generations.

#378 Autosaver

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Posted 15 February 2012 - 08:10 PM

One screenshot shows a chain of Bubbles. Why would they be there if not for the homing attack? Another shot shows Sonic jumping near both a Chop Chop and spring, but there's no reticule. Either they removed the reticule, Sonic is too close to the ground to attack (seems very unlikely though) or the move has been removed altogether. It's difficult to call at the moment, but I'd be really surprised (and pleased) if the HA wasn't there.


I'd have to guess that Sonic just jumped, which means the homing reticule wouldn't appear until he gets higher altitude.

#379 Indigo Rush

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Posted 15 February 2012 - 08:19 PM

A grainy animated gif on loop, alternating between episode 1 and episode 2 screens. Enjoy:

Posted Image


Wow, thanks for that. That really helps express the effort they put into the second episode.

Would you believe that there are a couple members on Retro who are complaining that the graphics in the new screenshots are too realistic?

#380 frokenok3

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Posted 15 February 2012 - 08:24 PM

Wow, thanks for that. That really helps express the effort they put into the second episode.

Would you believe that there are a couple members on Retro who are complaining that the graphics in the new screenshots are too realistic?


Haha, cute.




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