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Sonic 4: Episode 2 Screens & Media Topic


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#761 Komodin

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Posted 23 February 2012 - 07:19 PM

That trailer... meh.

The physics still looks a bit too off for my comfort. Everything else looks awesome, granted, but they still need to work on the physics a bit more. It's truly strange how they still can't seem to get it quite right yet...

#762 Tornado

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Posted 23 February 2012 - 07:19 PM

Well poo on those who like the easy way out. I prefer a challenging obstacle.


I'm sure most of the people here have played Heroes. "Challenging" isn't the correct word.

#763 frokenok3

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Posted 23 February 2012 - 07:21 PM

Hmm, Jet Grind Radio comes back. Many people saw that when they were expecting Episode 2. People got excited about it.

Episode 2 comes up. Mixed feelings from people.

Both games come from SEGA.

I cc wut ya did thar...

#764 Balding Spider

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Posted 23 February 2012 - 07:21 PM

I don't think I like Snowy anymore.


*Smacks Marcellove*

Bullshit, Snowy is fucking great and you know it!

#765 Silverfang

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Posted 23 February 2012 - 07:22 PM

Ah, I think you may be in a minority with that opinion, Dante...

I don't mind multi-hit Badniks myself, mind.


No, I love multi hit enemies as long as they don't go overboard.

#766 Machenstein

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Posted 23 February 2012 - 07:26 PM

The whole problem is the trailer did NOTHING to display the physics. Any gameplay that was shown in the trailer only lasted for half a second, which isn't enough time to show any acceleration from the characters. That part where Sonic was running down a hill for example. Sonic could have gained speed right before the jump cut, but we wouldn't know. Sega's entire goal with the trailer was just to make the game look fast and flashy.

It's impossible to tell if the physics are the same because demonstrating physics takes more time than a half of a second. I think we're just panicing because Sega didn't show as much as we wanted them to.

#767 Barry the Nomad

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Posted 23 February 2012 - 07:27 PM

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I'm okay with multi-hit badniks, as long as a life bar doesn't appear over their head and Sonic says: "Let's trying using the homing attack on bigger enemies! Press A and then A again to execute the homing attack!" meanwhile Tails is saying "Look at all those Eggman's Bears! I'm falling!!!"

#768 Scar

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Posted 23 February 2012 - 07:31 PM

Its a goddamn trailer.
There was nothing to convince me that the physics were finished, and nothing to convince we that they weren't.
Its just a typical Sonic trailer, showing lots of springs and rapid motion.

I will wait until I see unedited footage, which shall hopefully be not too far from now.

Anyway, I'm just hoping the game is fun and engaging. E1 was pretty boring. If this game is at least as fun as the classics in terms of keeping me interested in the game, then its a job well done even if its not as technically competant as the classics. I lost the will to finish E1 about half way through the game because it was so goddamn boring and visually unappealing.

#769 TheCongressman1

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Posted 23 February 2012 - 07:33 PM

I don't get why SEGA always manages to get so much right, and so much wrong at the same time. It almost feels like the new visuals and team mechanics (which DO look cool) are distractions to focus attention away from the physics, which look like they're barely changed. So when Episode I got delayed, they made the delay seem like a big deal, saying that they were addressing issues people had with the leak that was shown. So they managed to add two new levels for Casino Street and Lost Labyrinth... but the physics weren't really improved, which seemed to be the main gripe people had. Around the time the game was coming out, Webber said to "not expect many physics changes". Well... alright. That almost felt like a slap to the face, because it's almost like they took back what they said before. Now with Episode II, Ken Balough makes it a point to bring up the fact that they have a new physics engine, yet the result is almost the same as before, in that the physics appear to once again only be changed slightly?


Absolutely agree.

#770 Tiller

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Posted 23 February 2012 - 07:39 PM

Its a goddamn trailer.
There was nothing to convince me that the physics were finished, and nothing to convince we that they weren't.
Its just a typical Sonic trailer, showing lots of springs and rapid motion.

I will wait until I see unedited footage, which shall hopefully be not too far from now.

Anyway, I'm just hoping the game is fun and engaging. E1 was pretty boring. If this game is at least as fun as the classics in terms of keeping me interested in the game, then its a job well done even if its not as technically competant as the classics. I lost the will to finish E1 about half way through the game because it was so goddamn boring and visually unappealing.


The trailer clearly showed Sonic going down a steep hill for more than two seconds and he wasn't gaining any sort of momentum. It's clear the physics are not fixed what so ever. Maybe the insta-halting in the air is, but that's it.

They said they were "fixing things" last time and addd a "whole new" engine this time. If Sonic isn't gaining mometum from slopes this late into the development of the game it's obvious they don't give a damn.

#771 Soniman

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Posted 23 February 2012 - 07:42 PM

The trailer clearly showed Sonic going down a steep hill for more than two seconds and he wasn't gaining any sort of momentum. It's clear the physics are not fixed what so ever. Maybe the insta-halting in the air is, but that's it.

They said they were "fixing things" last time and addd a "whole new" engine this time. If Sonic isn't gaining mometum from slopes this late into the development of the game it's obvious they don't give a damn.



And...........this is all based on 2 seconds of gameplay?

#772 Scar

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Posted 23 February 2012 - 07:42 PM

The trailer clearly showed Sonic going down a steep hill for more than two seconds and he wasn't gaining any sort of momentum. It's clear the physics are not fixed what so ever. Maybe the insta-halting in the air is, but that's it.

They said they were "fixing things" last time and addd a "whole new" engine this time. If Sonic isn't gaining mometum from slopes this late into the development of the game it's obvious they don't give a damn.

I didn't really notice to be honest.
The clip of Sonic running down a hill was so short that it barely looked like he had enough time to accelerate. But I'm really not an expert or a hawk-eye when it comes to these things.

#773 Azookara

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Posted 23 February 2012 - 07:50 PM

Give me some legitimate gameplay footage next time, Sega. This has me interested, but I'd like to see what things you did well rather than what looks exciting.

If it looks like it plays like classic Sonic in Generations3DS, then I may be satisfied. The only thing that's really disappointing me right now is that I saw the dashpads again, and I really honest-to-God hope that they aren't spammed like Episode 1. Everything else looks like it's shaping up fine. New ideas going around in the level design, looks fun! Also trying to decipher if that was an off screen dash pad or a Spin Dash rev that sent Sonic and Tails launching in that second clip..

Oh yes, and one last thing: Sonic never gained too much speed from running down inclines in the classics, that was from rolling, you guys. And besides, we didn't get to see it motion much anyways; because even though we got more than 2 seconds worth of gameplay, we got it all in 2 second doses. Still no way to totally judge how a game controls from that.

Edited by Azukara, 23 February 2012 - 07:51 PM.


#774 Tornado

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Posted 23 February 2012 - 07:51 PM

And...........this is all based on 2 seconds of gameplay?


Impossible. That's only 66% of the time required!

#775 TheCongressman1

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Posted 23 February 2012 - 07:56 PM

Also trying to decipher if that was an off screen dash pad or a Spin Dash rev that sent Sonic and Tails launching in that second clip..


It's a Spindash. You can See Sonic revving up at the start of the clip.

#776 Shadzter

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Posted 23 February 2012 - 07:58 PM

Re-watched the trailer a bunch of times now and I just don't get why we have spring chain sections and boosters where they shouldn't be needed. At 0:30 we have a booster that leads to a spring chain corridor. Why are both things even there? I'd much rather spin dash up there and then spin dash up that next bit, just like in a similar section in Mystic Cave Zone in Sonic 2. I don't want to keep having control taken away from me.

Also, why can we just run through walls to smash them? Shouldn't we be pressing down while running to spin through them, so they aren't redundant and we actually have to DO something?

#777 SweeCrue

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Posted 23 February 2012 - 07:58 PM

So... is that spindash combo thing like the yellow drill wisp from colors?
At one point in the trailer, you can see them digging through a big area of nothing but snow.

#778 Nintendoga

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Posted 23 February 2012 - 08:01 PM

The whole problem is the trailer did NOTHING to display the physics.


Which I find pretty fucking ironic since everyone and their mothers' saying the physics aren't right based off 2 seconds of Sonic going downhill.

Anyway, I liked the Trailer, they fixed the graphics and music and whatnot, but I'm still uncertain about level design. I see the multiple Dimps level design traits, "bottomless pits, Springs everywhere, Boosters," the usual.

I also didn't like how half the trailer was compromised of "SPRING BOOSTER SPRING SPRING BOOSTER" Maybe it's cause of the edited footage, or maybe cause of an inside joke about "Spring 2012", but I'll just wait another week or two for some real gameplay.

Still, it was okay. I liked Ep.1, so it can only go uphill from there.

Edited by Mike Dawson, 23 February 2012 - 08:02 PM.


#779 Machenstein

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Posted 23 February 2012 - 08:01 PM

There is one part of the trailer I think we're missing. When Sonic and Tails launch off that ramp on the roller coaster, Tails goes higher than Sonic. Keep in mind that Sonic was Spin Dashing while Tails had just rolled down an incline.

Edited by Machenstein, 23 February 2012 - 08:03 PM.


#780 Generations (Chaos Warp)

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Posted 23 February 2012 - 08:01 PM

And of course, I forgot to mention: It looks even more visually awesome in motion! Oh, and the 3d depth paths? I FUCKING CALLED IT (To lazy to link my post).




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