Sonic 4: Episode 2 Screens & Media Topic
#761
Posted 23 February 2012 - 07:19 PM
The physics still looks a bit too off for my comfort. Everything else looks awesome, granted, but they still need to work on the physics a bit more. It's truly strange how they still can't seem to get it quite right yet...
#762
Posted 23 February 2012 - 07:19 PM
Well poo on those who like the easy way out. I prefer a challenging obstacle.
I'm sure most of the people here have played Heroes. "Challenging" isn't the correct word.
#763
Posted 23 February 2012 - 07:21 PM
Episode 2 comes up. Mixed feelings from people.
Both games come from SEGA.
I cc wut ya did thar...
#764
Posted 23 February 2012 - 07:21 PM
I don't think I like Snowy anymore.
*Smacks Marcellove*
Bullshit, Snowy is fucking great and you know it!
#765
Posted 23 February 2012 - 07:22 PM
Ah, I think you may be in a minority with that opinion, Dante...
I don't mind multi-hit Badniks myself, mind.
No, I love multi hit enemies as long as they don't go overboard.
#766
Posted 23 February 2012 - 07:26 PM
It's impossible to tell if the physics are the same because demonstrating physics takes more time than a half of a second. I think we're just panicing because Sega didn't show as much as we wanted them to.
#767
Posted 23 February 2012 - 07:27 PM

POPULAR
#768
Posted 23 February 2012 - 07:31 PM
There was nothing to convince me that the physics were finished, and nothing to convince we that they weren't.
Its just a typical Sonic trailer, showing lots of springs and rapid motion.
I will wait until I see unedited footage, which shall hopefully be not too far from now.
Anyway, I'm just hoping the game is fun and engaging. E1 was pretty boring. If this game is at least as fun as the classics in terms of keeping me interested in the game, then its a job well done even if its not as technically competant as the classics. I lost the will to finish E1 about half way through the game because it was so goddamn boring and visually unappealing.
#769
Posted 23 February 2012 - 07:33 PM
I don't get why SEGA always manages to get so much right, and so much wrong at the same time. It almost feels like the new visuals and team mechanics (which DO look cool) are distractions to focus attention away from the physics, which look like they're barely changed. So when Episode I got delayed, they made the delay seem like a big deal, saying that they were addressing issues people had with the leak that was shown. So they managed to add two new levels for Casino Street and Lost Labyrinth... but the physics weren't really improved, which seemed to be the main gripe people had. Around the time the game was coming out, Webber said to "not expect many physics changes". Well... alright. That almost felt like a slap to the face, because it's almost like they took back what they said before. Now with Episode II, Ken Balough makes it a point to bring up the fact that they have a new physics engine, yet the result is almost the same as before, in that the physics appear to once again only be changed slightly?
Absolutely agree.
#770
Posted 23 February 2012 - 07:39 PM
Its a goddamn trailer.
There was nothing to convince me that the physics were finished, and nothing to convince we that they weren't.
Its just a typical Sonic trailer, showing lots of springs and rapid motion.
I will wait until I see unedited footage, which shall hopefully be not too far from now.
Anyway, I'm just hoping the game is fun and engaging. E1 was pretty boring. If this game is at least as fun as the classics in terms of keeping me interested in the game, then its a job well done even if its not as technically competant as the classics. I lost the will to finish E1 about half way through the game because it was so goddamn boring and visually unappealing.
The trailer clearly showed Sonic going down a steep hill for more than two seconds and he wasn't gaining any sort of momentum. It's clear the physics are not fixed what so ever. Maybe the insta-halting in the air is, but that's it.
They said they were "fixing things" last time and addd a "whole new" engine this time. If Sonic isn't gaining mometum from slopes this late into the development of the game it's obvious they don't give a damn.
#771
Posted 23 February 2012 - 07:42 PM
The trailer clearly showed Sonic going down a steep hill for more than two seconds and he wasn't gaining any sort of momentum. It's clear the physics are not fixed what so ever. Maybe the insta-halting in the air is, but that's it.
They said they were "fixing things" last time and addd a "whole new" engine this time. If Sonic isn't gaining mometum from slopes this late into the development of the game it's obvious they don't give a damn.
And...........this is all based on 2 seconds of gameplay?
#772
Posted 23 February 2012 - 07:42 PM
I didn't really notice to be honest.The trailer clearly showed Sonic going down a steep hill for more than two seconds and he wasn't gaining any sort of momentum. It's clear the physics are not fixed what so ever. Maybe the insta-halting in the air is, but that's it.
They said they were "fixing things" last time and addd a "whole new" engine this time. If Sonic isn't gaining mometum from slopes this late into the development of the game it's obvious they don't give a damn.
The clip of Sonic running down a hill was so short that it barely looked like he had enough time to accelerate. But I'm really not an expert or a hawk-eye when it comes to these things.
#773
Posted 23 February 2012 - 07:50 PM
If it looks like it plays like classic Sonic in Generations3DS, then I may be satisfied. The only thing that's really disappointing me right now is that I saw the dashpads again, and I really honest-to-God hope that they aren't spammed like Episode 1. Everything else looks like it's shaping up fine. New ideas going around in the level design, looks fun! Also trying to decipher if that was an off screen dash pad or a Spin Dash rev that sent Sonic and Tails launching in that second clip..
Oh yes, and one last thing: Sonic never gained too much speed from running down inclines in the classics, that was from rolling, you guys. And besides, we didn't get to see it motion much anyways; because even though we got more than 2 seconds worth of gameplay, we got it all in 2 second doses. Still no way to totally judge how a game controls from that.
Edited by Azukara, 23 February 2012 - 07:51 PM.
#774
Posted 23 February 2012 - 07:51 PM
And...........this is all based on 2 seconds of gameplay?
Impossible. That's only 66% of the time required!
#775
Posted 23 February 2012 - 07:56 PM
Also trying to decipher if that was an off screen dash pad or a Spin Dash rev that sent Sonic and Tails launching in that second clip..
It's a Spindash. You can See Sonic revving up at the start of the clip.
#776
Posted 23 February 2012 - 07:58 PM
Also, why can we just run through walls to smash them? Shouldn't we be pressing down while running to spin through them, so they aren't redundant and we actually have to DO something?
#777
Posted 23 February 2012 - 07:58 PM
At one point in the trailer, you can see them digging through a big area of nothing but snow.
#778
Posted 23 February 2012 - 08:01 PM
The whole problem is the trailer did NOTHING to display the physics.
Which I find pretty fucking ironic since everyone and their mothers' saying the physics aren't right based off 2 seconds of Sonic going downhill.
Anyway, I liked the Trailer, they fixed the graphics and music and whatnot, but I'm still uncertain about level design. I see the multiple Dimps level design traits, "bottomless pits, Springs everywhere, Boosters," the usual.
I also didn't like how half the trailer was compromised of "SPRING BOOSTER SPRING SPRING BOOSTER" Maybe it's cause of the edited footage, or maybe cause of an inside joke about "Spring 2012", but I'll just wait another week or two for some real gameplay.
Still, it was okay. I liked Ep.1, so it can only go uphill from there.
Edited by Mike Dawson, 23 February 2012 - 08:02 PM.
#779
Posted 23 February 2012 - 08:01 PM
Edited by Machenstein, 23 February 2012 - 08:03 PM.
#780
Posted 23 February 2012 - 08:01 PM
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