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Sonic 4: Episode 2 Screens & Media Topic


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#1201 Stocking Anarchy

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Posted 27 February 2012 - 09:12 AM

I believe what Endri is saying about E2, I just hope that even if rolling isn't as viable as running alone, that you can still achieve faster speeds down inclines when rolling than you can when running.

#1202 MarcelloF

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Posted 27 February 2012 - 09:25 AM

It's not the Death Egg, it's Little Planet. Though it's under some kind of construction. Looks like Robotnik's up to his CD scheme again of pinning the Little Planet down.

It's both.

#1203 ArtFenix

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Posted 27 February 2012 - 10:28 AM

I believe what Endri is saying about E2, I just hope that even if rolling isn't as viable as running alone, that you can still achieve faster speeds down inclines when rolling than you can when running.

This.

This is what rolling is for in the first place. Otherwise there is no point in using it no matter if it functions right or if it's broken like in Ep1.

P.S. Dunno if anyone already oticed that.
DRILL! xD.
Posted Image

Edited by ArtFenix, 27 February 2012 - 11:06 AM.


#1204 Indigo Rush

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Posted 27 February 2012 - 12:41 PM

So...

Posted Image

Ability to switch to Tails confirmed?

#1205 Agent York

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Posted 27 February 2012 - 12:44 PM

So...

Posted Image

Ability to switch to Tails confirmed?


I find the three-way double sign interesting, but we'll have to see. There's also a screen of character on an online menu.

Posted Image

Also, first screen of the first boss.

Posted Image

Seems to be behind you rather than circle, and much bigger than I imagined. Also, is that blue and yellow bar below the health for Metal Sonic and Eggman?

Edit:

Ripped from the official website via means of Print Screening. Also posted in the website topic:


Sylvania Castle Act 1:
Posted ImagePosted ImagePosted ImagePosted Image

Sylvania Castle Act 2:
Posted ImagePosted ImagePosted ImagePosted Image

Sylvania Castle Act 3:
Posted ImagePosted ImagePosted ImagePosted Image

Edited by Agent York, 27 February 2012 - 01:30 PM.


#1206 Agent York

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Posted 27 February 2012 - 01:30 PM

Ripped from the official website via means of Print Screening. Also posted in the website topic (part two: White Park):

White Park Act 1:
Posted ImagePosted ImagePosted ImagePosted Image


White Park Act 2:
Posted Image Posted ImagePosted ImagePosted Image

White Park Act 3:
Posted ImageWait... Is that fucking seal eating the AIR BUBBLES!? What a bitch!!!

Posted ImagePosted ImagePosted Image

Edited by Agent York, 27 February 2012 - 01:31 PM.


#1207 Thigolf

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Posted 27 February 2012 - 01:33 PM

This. looks. so. awesome.

I don't know if it's going to be a good Sonic 4, I really don't, but it will be certainly a good Sonic title for itself! Can't wait! :D

#1208 ArtFenix

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Posted 27 February 2012 - 02:06 PM

I like what I see. The boss looks rad!

#1209 MarcelloF

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Posted 27 February 2012 - 02:11 PM

The Tails sign could be for if player two passes the goal first.

#1210 Winston

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Posted 27 February 2012 - 02:13 PM

The Tails sign could be for if player two passes the goal first.


How is this possible? Sonic's the fastest thing alive, not PLAYER 2.

Posted Image

Luigi is playable.

Edited by Winston, 27 February 2012 - 02:14 PM.


#1211 OlenJimi

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Posted 27 February 2012 - 02:28 PM

So no new pics of that desert oil plant level? :(

#1212 Blue Blood

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Posted 27 February 2012 - 02:33 PM

So no new pics of that desert oil plant level? Posted Image

It wasn't even supposed to have been revealed yet, nor was the Special Stage. Microsoft just messed thing sup for SEGA.

#1213 Pawn

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Posted 27 February 2012 - 03:48 PM

Posted Image

Seems to be behind you rather than circle, and much bigger than I imagined. Also, is that blue and yellow bar below the health for Metal Sonic and Eggman?


Nah I think that's something to do with Sonic and Tails, given the bars' colours and positioning (next to life icons).


Posted Image

A little thing, but loving the more rustic look to the springs.

And:


Posted Image

Snowy man, woah, calm yourself! I didn't think he looked all that intimidating in the trailer, but does right there.

Edited by Lungo, 27 February 2012 - 03:50 PM.


#1214 Indigo Rush

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Posted 27 February 2012 - 04:01 PM

*
POPULAR

Posted Image

Wait a minute, guys! What if...
Posted Image

:V


THE PROPHECY HAS BEEN FULFILLED

#1215 SiLeNtDo0m

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Posted 27 February 2012 - 05:18 PM

I seriously cannot get enough of the badnik design in this game. Snowy is quite possibly one of my favourite looking badniks of all time

#1216 Tiller

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Posted 27 February 2012 - 05:30 PM

I really really love the direction the acts and stages are going in. That is undeniably the best improvement so far. White Park is seriously my new favorite stage by sheer looks alone.

However, those screens really showcase some really stupid level design bullshit. Spring corridors, redundant boost pads, a useless spring platform gimmick (What's the point of it if you just mash the homing attack at it and win?) retarded death pits (what's the goddamn point of placing deathpits after a spring that you can only miss by simply jumping? Why not have that cliff flow into the next part of the level instead of punishing the player for not letting the game do everything?).

I just don't understand this design. Where the heck did it stem from?

#1217 Zone Seeker

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Posted 27 February 2012 - 06:44 PM

Nah I think that's something to do with Sonic and Tails, given the bars' colours and positioning (next to life icons).


Yeah, you can just barely make out 'Sonic' and 'Tails' at the end of them.

#1218 Azure Yakuzu

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Posted 27 February 2012 - 06:52 PM

Has the flaming calmed down yet?

#1219 -Bender-

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Posted 27 February 2012 - 08:55 PM

Here’s a thought, when Sonic becomes Super Sonic how will that affect the co-op gamplay. Assuming Super Sonic would leave Tails for dust. I could be completely wrong here but I get the feeling that both Sonic and Tails will be able to morph into their respective Super forms.

#1220 Rusty Spy

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Posted 27 February 2012 - 09:22 PM

Really like the way those screens look. Seems the snow and carnival levels are in fact 1 stage, meaning theres another completely unknown stage we haven't seen. Level design keeps looking better and better. I said it once, and I'll say it again; THIS is a sequel.

Also Indy/Endri:
Posted Image

Looks like things are finally lightening up again. Lets try and KEEP it that way this time.




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