I have to be one of the only people who doesn't mind death pits in Sonic, as long as you're not being randomly jettisoned into them with no warning. CRUSHERS on the other hand...
Really don't see how this has shocked anyone. We KNEW there would be bottomless pits, and we KNEW there would be Bubble chains. Bubble Chains over bottomless pits seems natural, and honestly it's not really any worse when they're combined. Hit A until it's over. Is it stupid and boring? Yeah, but they're really just short and inconsequential segments that offer NOTHING rather than something really horrible. Not going to discredit the ENTIRE GAME's level design over something I knew would be in, but then again I thought Episode 1 was decent
in that regard, so whatever.
Though it would be better if Tails could fly for more than half a second.
My understanding of the flight in this game is basically this:
When you press the button, Tails lifts Sonic up, then he visibly starts sweating and gets fatigued faster. The people in the demo are mashing the buttons when flying which forces him to use all his stamina at once, tiring him out. That would explain why he seems to be going for so much longer in the trailers.
Better level design my ass. Looks like the same chain attack's over a death pit again. There really needs to be a playable demo beforehand before anyone rushes out and spends $15.00 on this abortion of a game.
1: We don't know the price point.
2: Abortion of a game? Really?
3: XBLA and PSN games all have trial versions the day the game is released. Don't expect one beforehand.
Edited by Solly, 29 February 2012 - 11:14 PM.