(Veeeee, V.V.V.V.V.V., or V6. Everyone usually wings it. DIE, PRONUNCIATION COMMUNISTS! DIE!)
Anyway, it's been a while since I made a topic on here. And it would be awesome to talk about a game that I've enjoyed for quite some time now... Well, a month tops, but you would not know about that... unless I told you, D'OH!!!
Anyway, yeah. The game I'm talking about is Terry Cavanagh's VVVVVV. And may I say, this has to be my favorite indie game right now.
VVVVVV is a simple 2D adventure game that's massively influenced by the Commodore 64 in and out. As you can tell from the trailer, everything about this game screams "Beep Boop" and "HOW THE FUCK WAS I SUPPOSED TO KNOW THAT WAS THERE?!"
You're Captain Viridian, and Light Blue bit man who travels with his companions throughout the unknowns of space. Everything was going fine UNTIIIIIIIIL... a disturbance thrust them into the unknown realm, Dimension VVVVVV.
Everyone is scattered who-knows-where and your ship is totaled. So it's up to you to explore this great unknown and use your uncanny ability to defy gravity to venture on through literally... well, anything in order to rescue everyone, repair your ship and return home.
Seriously... It doesn't take a genius to explain my opinion on this game. It's in my sig and I had it in my name and avatar, dudes. But yeah, I love it. This game has challenge, a nice simple story from the crew and unknown predecessors, and the music... OH GOD, the music!
Sometimes, if the stages allow it, I'd just stop and listen to the awesome soundtrack. Beautiful work with the chiptune on Magnus Pålsson's part. Speaking of which the soundtrack, PPPPPP, is available at almost any online outlet. Or you can just listen to all the songs on Youtube, like I do.
The gameplay, as mention before, is similar to that of a Commodore 64 title. You move, you flip gravity, that's it. And when you reach the edge of the screen, you either shift unto another area or reappear via screen wrapping. And yes, you will never know what comes next unless you back track or if the clever level layout doesn't show you first.
And that level layout... I swear, THAT'S the meat of the game's allure. I won't beat around the bush, this bitch is hard. Like Super Meat Boy hard. The levels will be anything from straight forward to misleading to split-second required to topsy-turvy to FUCKING INSANE!
(You think this is an easy level? ...You poor damned fool...)
It's trial-and-Error/Pixel Perfect gameplay. Hazards are everywhere, often taking up almost the entire area. And if you so much as breathe on them, you die. (CHECKPOINTS! USE THEM! ...or not? *Hint hint*) You may have moments when you will want to put the game up... or hit something, but I guarantee that it feels so damn satisfying when you succeed! It's the excitement you get when you pass through something that seems near impossible, but isn't!
The game is out for PC, Mac and 3DS eshop. I have the 3DS version and love it. I have the game on the go, and I can listen to the soundtrack as much as I want!
Here's the Link for the Game's Website:
The Steam Page:
The official PPPPPP site.
Enjoying it. V happy. V merry.
Edited by Zen YoshiUnity, Today, 03:37 AM.