
See, do you remember that healthy bit of footage everyone saw at E3? Well... Insanity...is... watching that same fucking demo over and over again, expecting shit to change. That, is crazy.
http://far-cry.ubi.c...home/index.aspx
(This link has that E3 demo and then some. I'll still post other videos on here.)
Now, listen. I'm was one of those gamers who felt a bit burn out on FPS titles, and wasn't willing to look all too deep in the genre as I use to do. Have you played any of the other Farcry games? Because I haven't! I didn't know what to expect! So the when I first saw the demo at E3, I thought it was okay. No more or less than that.
But then I started to watch the trailer over and over again over the year. And from that, I began to appreciate the writing at least. But still, wasn't really anticipating this title all that much.
Now almost a year later, Ubisoft finally releases more info on the game. Including more footage on this title.
Shit just changed, and I am intrigued.
As explained at E3, you're Jason Brody. (If I don't see a BRODYQUEST video edit with him in it, I'll scream.) Just a regular guy, seeing the world with his friends. Little did he know, the island he's currently staying on is inhabited by villagers who are completely insane. And if they're anything like Vaas and the Doctor, they will be convincing and I'll welcome them in open arms.
But yeah, shit went down. And it's up to you to take on the island, rescue your friends and escape the island. HAPPY ENDING FOR ALL! Yaaaaaaaaaaay...
Anyway, what's catching my eye in general? Besides the story, I like the idea that they're going all out in this being an open-world game instead of a linear FPS fare. Also, your actions play a factor by how you handle your missions. Want to take on Vaas? You can, and it will diminish his power. Want to go around slaughtering enemies? You can and you won't have to worry about so many the next time you go to that area. Don't feel like shooting? Do some missions for the Doctor, who's high as a kite, and explore some of the more tropical parts of the island.
I really like the idea that not every mention will be a fetch quest/attack enemy base/shoot for trivial crap romp. Thinking out of the box is good! And it's said that overtime, you'll actually become more aware of the surroundings and the island won't seem like all that of a bad place. There will still be trouble but Jason supposedly becomes more used to it.
Anyway, discuss! ...! Oh wait! Before you do, there's something I need to ask you...
... Did I ever tell you the definition of "Insanity"?
Edited by YoshiUnity Seven VII 7, 21 February 2012 - 11:10 PM.






















