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Sega and NVIDIA announce March release date


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#1 StitchRS

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Posted 27 February 2012 - 11:35 PM

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Phandroid.com has a hands on preview of an S4E2 demo posted on their website with the announcement of a March to mid-April release date.

http://phandroid.com...lease-mwc-2012/

As usual, the guy playing is absolutely terrible at the game, but because he's so terrible, we get to see the new level title cards. Very nice.

EDIT: The title of the article has changed to Mid-April release. Not March, sorry about that ^_^

Edited by StitchRS, 28 February 2012 - 12:01 AM.


#2 Blue Blood

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Posted 27 February 2012 - 11:36 PM

Oh wow. Very nice. Cheers dude. Great first post.

#3 Carbo

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Posted 27 February 2012 - 11:38 PM

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I like how the underwater physics are the Episode 1 physics.

#4 Spooky Mulder

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Posted 27 February 2012 - 11:40 PM

Sonic's jump looks way less floaty when he's not in the water. Too bad the player's shit and we can't hear the music.

#5 Blue Blood

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Posted 27 February 2012 - 11:42 PM

FFFFF Sonic still doesn't run in mid-air. This was something I loved in the Classics and that they got right in both versions of Generations. If Sonic runs off a ledge, he'd stay in his running animation. But in this, like E1 and Rush before it, he goes to "falling". Lame.

#6 Motwera

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Posted 27 February 2012 - 11:44 PM

If you can hear the music of the game, you can notice a pattern and way that the music is composed is actually ... The same as EP 1 .... LAME..

#7 Swiss

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Posted 27 February 2012 - 11:45 PM

Doesn't look too bad, but still basically Episode 1 without uncurling.

Looks VERY purdy though. I was also trying to listen out for the music, couldn't make a lot out though unfortunately.

And I hate to sound like one of those stereotypical whiners, but a lot of it really did look like 'hold-right to win' gameplay. D:

Edited by Swiss, 27 February 2012 - 11:46 PM.


#8 Hogfather

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Posted 27 February 2012 - 11:47 PM

Does anyone else think those TV help/hint monitors are quite unessecary?

And that duo move, is it just me or does that seem far too powerful for how long it lasts and how it appears to have no negative effects when it's used.

But otherwise I really like it.

#9 KazunaRei

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Posted 27 February 2012 - 11:47 PM

I couldn't hear shit. ;A; I barely understood what the guy was saying, my god was that place noisy! >.>

How come the bumper and ring sounds are so loud?? They drowned out the dude speaking. And the music~~~! ;_;

So the game is coming March huh? Or April. XP

#10 Blue Blood

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Posted 27 February 2012 - 11:48 PM

If you can hear the music of the game, you can notice a pattern and way that the music is composed is actually ... The same as EP 1 .... LAME..

I think I heard dying cats, but I'm not 100% sure. Regardless, the drowing track is the same as the E1 version.

You know what very good thing I noticed? No fucking walking. Sonic goes straight from walking to a light jog and his acceleration is faster. That's an improvement.

#11 Discoid

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Posted 27 February 2012 - 11:48 PM

BOING BOING BOING PFFFSHEEENG BOING BOING BOING FWOOSH BOP FWOOSH BOP BOING BOING PFSHEENG-

I like the sound design.

#12 Razor Wind

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Posted 27 February 2012 - 11:48 PM

"A New Frontier." The name's all right. Seems that each episode's first act will have a "new" something.

Those two moments where Sonic bounces on three 45 degree angle springs into a Dash Pad frustrates me though. The same method of progression could be made by just pressing the jump button when the higher terrain comes. Hopefully they are removed in the final build. And for the love of all that is holy, please tell me the player just wasn't pressing the directional pad when he hit the vertical springs when Sonic bounced up and simply stayed there D:

From what little I could hear from the music, I liked it. It's bouncy and lively, in contrast to the setting.

#13 Status King Shadzter

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Posted 27 February 2012 - 11:49 PM

Where does it say March?

The wait won’t be too long – Sega tells us mid-April will be their target.



#14 Fluffle Puff

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Posted 27 February 2012 - 11:49 PM

Ok well, there's more springs than I wanted to see. But if he doesn't stop in midair like Taxman said then it'll be a huge improvement. Couldn't make out the music at all, better not be cats again. March release date though, I did not see that coming at all...

#15 Steve

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Posted 27 February 2012 - 11:50 PM

To be honest it looks REALLY automated.

#16 Nix

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Posted 27 February 2012 - 11:51 PM

For Pete's sake... I was fucking joking when I called this game Springs and Boosters the Game, goddamn.

#17 Ruby Havoc

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Posted 27 February 2012 - 11:52 PM

Some of you guys must have the greatest ears ever because I couldn't hear crap aside from the guy talking and all dat backround noise. Aside from that, get rid of that speed booster that was in front of that loop and cut out some of those springs and were good. I liked the title card too.

Edited by Torcano Havoc, 27 February 2012 - 11:53 PM.


#18 Blue Blood

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Posted 27 February 2012 - 11:54 PM

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Who wants to say they just picked just springs and boost pads to make the trailer look cool?

"Oh but Blue Blood, it's just the first level!"

No.

#19 StitchRS

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Posted 27 February 2012 - 11:56 PM

Where does it say March?


The title of the article says March, the article itself says mid-April, and the video says May, so it's hard to tell. Very confusing.

#20 Swiss

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Posted 27 February 2012 - 11:57 PM

Well, at least we can still hope for a good soundtrack.

I use hope very strongly.




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