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Strangest thing(s) you found in a Sonic game?


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#241 Metal Gear -Bender-

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Posted 05 May 2012 - 04:12 PM

The strangest thing I have seen in a Sonic game of late is the extra life glitch in the Sonic CD 2011 (PSN) re-release. If this extra life glitch was meant to be in the game then I am very suprised.

So what I am talking about? Well first of all in Sonic CD 2011 if you collect 100 rings, 200 or 300 rings then you get an extra life (well durrr). In the mega drive/genesis games (Sonic 1,2,3) you always got an extra life when you collected 100 or 200 rings but not if you collected 300. So Christian Whitehead must have been feeling generous. You know rewarding exploration. Anyway I digress.

The extra life glitch happens in the following scenario:

If you have collected between 100 to 199 rings (as Sonic or Tails) and completed a time travel to the past, present, good future or bad future, as soon as you collect another ring (in the new time zone) you will gain an additional extra life! Obviously if you had 199 rings when you travelled you would get one extra life (as soon as you collect a ring) for getting 200 rings and another extra life for the glitch I am talking about.

If you had between 200 to 299 rings when you time travelled you will gain two extras lives as soon as you collect a ring in the new time period. If you have over 300 rings when you time travel (300 to 999) you will gain 3 extra lives. Sounds utterly bizarre doesn't it? but I promise you it happens everytime (at least on my PSN version of Sonic CD 2011).

It doesn't matter how many times you time travel throughout the level, as long as you have over 100 rings (you will not gain an addiitonal extra life if you are time travelling with less that 100 rings i.e 0 to 99 rings) you will keep getting these extra lives. With this strange glitch I have managed to finish Palmtree Panic Zone 3 with 54 lives. The most lives I have achieved on a playthrough (as Tails) is 253 lives.

On a normal playthrough if the glitch did not exist, the maximum lives you could obtain would be about 100.

Sorry if this explanation is confusing.

Edited by MilesKnightwing, 06 May 2012 - 06:06 AM.


#242 Lamor

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Posted 05 May 2012 - 07:57 PM

WHAT!!! Let's burn him because he gived us ability to gain more extra lifes!!! Posted Image

#243 BlueBlurMe

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Posted 07 May 2012 - 12:26 AM

I understand what you're saying, and all I've got to add to that is THAT'S. A. LOT. OF. LIVES.

One strange thing to me is how Sonic can stand up with those skinny legs, let alone crash and defeat bots and bosses.

Speaking of SA2, if you look at the banknotes floating over the fans in the Security Hall, said banknotes have Sonic's face on them;

Posted Image


When I was a kid I'd always try to "catch them". Really they were falling right through my character...... weird. Money isn't supposed to travel through your body....... :0

Edited by BlueBlurMe, 07 May 2012 - 12:18 AM.


#244 BlueBlurMe

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Posted 07 May 2012 - 01:02 AM

What I find even more stupid is that Sega decided to keep classic sonic mute because "that's the way he was in the genesis games". The hell? Tails and Eggy couldn't speak in the genesis games either yet they are perfectly capable of speaking in generations. Something's telling me Sega must have caved in to the fanbase on this one.


Yeah, I hated that, too. He spoke in the shows! They just could have gotten Jaleel White to voice him. But as Verte said, that might confuse people.....

The worst part is, in the comments for this one video on YouTube, someone said, "Classic Sonic can talk?" SEGA, what have you done?! You made people think horrible, false things! WHY????

I would assume most people, hardcore fans or not, casually think the former because the games in which they were most exposed to did not have dialogue in the manuals much less enough spoken word in the games for it be relevant.


I'd rather Classic Sonic have a voice because I watched the shows. If he didn't have a voice in the games, I don't care. If he had a voice somewhere, I think he should have a voice in Generations.

Edited by BlueBlurMe, 07 May 2012 - 01:03 AM.


#245 BlueBlurMe

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Posted 07 May 2012 - 01:24 AM

Another weird thing. ALL of the male hedgehogs' names start with S. Sonic, Shadow, Silver, even Scourge for Pete's sake.

Edited by BlueBlurMe, 07 May 2012 - 01:25 AM.


#246 Ass

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Posted 07 May 2012 - 02:16 AM

Red Mountain: Like mentioned earlier those ghostly prisoners, but what I find even stranger is that behind one cell, there's an electric chair. Strewn around the level are also tombstones. Red Mountain may have been a prison at one point, but considering that Angel Island is in the sky, just when and how?

Ice Cap(Sonic Adventure): At the end of the stage, there are some balloons and in the background there's what appears to be some buildings(perhaps a resort?). Just what are people and those buildings doing there, anyway?

#247 BoomBox

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Posted 07 May 2012 - 02:32 AM

....In Sonic Adventure 1, In the scene wehre Sonic falls into the beach...when he is talking...his eye rotates 360 degrees vertically...Here's a video of it--scared the brave out of me.



@3:10

#248 Scheming Minor

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Posted 07 May 2012 - 03:44 AM

....In Sonic Adventure 1, In the scene wehre Sonic falls into the beach...when he is talking...his eye rotates 360 degrees vertically...Here's a video of it--scared the brave out of me.

http://www.youtube.com/watch?v=JtHtUNlASmk

@3:10


He's a slot machine.

#249 BoomBox

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Posted 07 May 2012 - 05:18 AM

He's a slot machine.


oh god why

#250 Super Soniko

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Posted 07 May 2012 - 05:29 AM

Red Mountain: Like mentioned earlier those ghostly prisoners, but what I find even stranger is that behind one cell, there's an electric chair. Strewn around the level are also tombstones. Red Mountain may have been a prison at one point, but considering that Angel Island is in the sky, just when and how?

Ice Cap(Sonic Adventure): At the end of the stage, there are some balloons and in the background there's what appears to be some buildings(perhaps a resort?). Just what are people and those buildings doing there, anyway?


This

It gives off an eerie vibe when you stand and look at them, at first they look like bopping pieces of paper but when you get close to them, they're people/ghosts... when you think about it, it's quite dark for a game aimed at kids, something about the music too from Red Mountains outer music being all happy and fun, but inside its slowed down to a grueling screech and honestly sounds like music associated with death, at least to me it does.

and those giant spiders.. like i'm not kidding GIANT spiders, almost the size of Sonic himself just prancing around in the hundreds, maybe the prisoners where eaten by the spiders? :P

doesn't the Lava level rise as well? i'm pretty sure it consumes the prisoners without giving a fuck lol.

#251 James McCloud (Megumi)

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Posted 07 May 2012 - 12:59 PM

The series had fourth wall breaking in early games, none from SA1-Unleashed, then when Colors comes, Sonic returns to fourth wall breaking by talking to YOU.

Edited by World Class Knuckle-Head, 07 May 2012 - 01:01 PM.


#252 BlueBlurMe

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Posted 08 May 2012 - 08:34 PM

The series had fourth wall breaking in early games, none from SA1-Unleashed, then when Colors comes, Sonic returns to fourth wall breaking by talking to YOU.


Well, uh..... I thought that was kind of cool......Posted Image
But in was weird since they've never done that before, as you said.
The line Sonic said when he did that was funny though.Posted Image

#253 redhellc

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Posted 08 May 2012 - 09:07 PM

The series had fourth wall breaking in early games, none from SA1-Unleashed, then when Colors comes, Sonic returns to fourth wall breaking by talking to YOU.

Well it's not much but he also breaks the fourth wall in unleashed right at the beginning, in the first scene with chip.

#254 Amuro

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Posted 09 May 2012 - 02:14 AM

Princess Elise. 'Nuff said.

#255 sonfan1984

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Posted 09 May 2012 - 03:15 AM

Yeah, I hated that, too. He spoke in the shows! They just could have gotten Jaleel White to voice him. But as Verte said, that might confuse people.....

The worst part is, in the comments for this one video on YouTube, someone said, "Classic Sonic can talk?" SEGA, what have you done?! You made people think horrible, false things! WHY????


What game are they talking about that Classic Sonic can talk, though? But yeah, I always though that C.Sonic should stay silent is silly cause outside the Genesis games he is able to talk just fine.

#256 Dantemustdie00

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Posted 09 May 2012 - 03:56 PM

Princess Elise. 'Nuff said.

A.K.A Photo realistic Princess.

That would be my strangest encounter in Sonic games, too realistic looking humans in a universe with Super Cartoony 100cm tall anthromorphs, through that fear disappeared with the fantastic Gurihiru designed humans in Unleashed.

Hope they get Gurihiru on another game if their are humans present.

#257 Amomynous

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Posted 17 May 2012 - 07:48 PM

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This is probably a little off-topic, but I found something slightly strange that's technically not in a Sonic
game.
You know this picture?
Posted Image
It's the reflection in his eye that caught my attention.
It's a workplace in broad daylight, and there's a whiteboard, what looks like atable and a window with potted plants on the windowsill, just below and to the side of the window there's what seems to be a radiator. This isn't in the version where he's just on a white background.
Posted Image

Edited by Mysterics, 17 May 2012 - 07:56 PM.


#258 Blue Blood

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Posted 17 May 2012 - 07:57 PM

That's digging too deep. When they make those renders, they apply textures reflections or put it in a random scene and make reflections based on that. It's true not just of the Sonic series, but a lot of 3D renders. It's an easy way to add detail, and not something that most people would care to noticed.

Metal Sonic's a freakin' car park in a lot of his renders. :P

#259 BlueBlurMe

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Posted 17 May 2012 - 08:37 PM

What game are they talking about that Classic Sonic can talk, though?


Oh, I ment a YouTube video that someone made.

#260 Cunning Condor

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Posted 17 May 2012 - 10:31 PM

This isn't really from a game, but on Pandora, if you look at the page for Escape the City, it says one of the song's attributes is "Gospel Roots"...

Edited by Cunning Condor, 17 May 2012 - 10:31 PM.





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