If you could remake a Sonic game.. what would it be and why?
#1
Posted 11 March 2012 - 01:13 AM
#2
Posted 11 March 2012 - 01:14 AM
Like what?'06 to me had lots of potential that had been put to waste,
In what way(s)?and the team concept in Heroes could have been expanded on.
vvv several times, I think.
Edited by Diogenes, 11 March 2012 - 01:16 AM.
#3
Posted 11 March 2012 - 01:16 AM
#4
Posted 11 March 2012 - 01:17 AM
#5
Posted 11 March 2012 - 01:18 AM
I'd like to see it done with Unleashed/Generations graphic style but keeping the same gameplay formula in re-imagined stages based off of the originals.
I would also like to see the return of the original cast but using the new voice direction so they wouldn't have that awkward way of dubbing. The original actors had little to no direction and from what Ryan Drummond says he spent a weekend in an hot VO box with no airflow whatsoever. I think they would have real potential.
One thing I don't want to see is anything left over from the original. I want it completely remade from the ground up. Also, Chao A.I that is a bit more complicated.
Edit: Sometimes I forget, but you can get rid of Amy, Big, and Gamma for all I care.
Edited by Tiranno, 11 March 2012 - 01:22 AM.
#6
Posted 11 March 2012 - 01:18 AM
Ugh, no. Please, just, no. We don't have to keep carrying this fucking weight.Keep the same gameplay styles
#7
Posted 11 March 2012 - 01:19 AM
'06: Well, if the game weren't rushed for the 2006 holiday season, and Sonic's 15th anniversary, there would have been lots of features never implemented. I heard from Sonic CulT that characters would have seperate stories, Metal Sonic in story/playable character. Collecting rings making you go faster, day/night system, Super Sonic in stages, probably a better story. If it wouldn't rushed, i would say it'd be a decent game at best.Like what?
In what way(s)?
Heroes: I like the game lots, and I though teams were a good concept, but it needed to be worked on honestly. Half of the Teams (Sonic/Dark) were carbon copies of each others, and I thought the teams needed more of a variety.
#8
Posted 11 March 2012 - 01:26 AM
But if I can pick a Sonic game that needs a remake, then I guess I'll go with SA2 and use the Hedgehog Engine from Sonic Unleashed/Generations with new added features. Also players has the option to use the Sonic Adventure voice cast or the new voice cast if they want to hear the new voice actors take on a more "serious" game.
#9
Posted 11 March 2012 - 01:29 AM
Ugh, no. Please, just, no. We don't have to keep carrying this fucking weight.
Weight? Not sure what you mean by that. Can you elaborate on that a bit more?
#10
Posted 11 March 2012 - 01:30 AM
I think he means trying to revive the Adventure gameplay.Weight? Not sure what you mean by that. Can you elaborate on that a bit more?
#11
Posted 11 March 2012 - 01:34 AM
I think he means trying to revive the Adventure gameplay.
Just make the 3D platforming a bit more stable and controllable at times, and POOF, it's fixed!
#12
Posted 11 March 2012 - 01:45 AM
I doubt it. I'd imagine the story is something that would have been decided fairly early on, both so the cutscenes could be made and so...well, so the rest of the game could be built around it.probably a better story.
Do you have any thoughts on fixing the problems with '06, or any ideas of things to add that aren't things you read were going to be in the game?
That doesn't answer my question.Heroes: I like the game lots, and I though teams were a good concept, but it needed to be worked on honestly. Half of the Teams (Sonic/Dark) were carbon copies of each others, and I thought the teams needed more of a variety.
Shoving completely unrelated gameplay, like treasure hunting and mechs, has done nothing but hurt the series. Not one single time has it ever done any good. It's a fucking noose the series has just barely struggled out of.Weight? Not sure what you mean by that. Can you elaborate on that a bit more?
If I had the chance to remake a Sonic game, I wouldn't. The games that are good are still good, the games that are bad generally aren't worth dragging back up, and we're better off looking forwards and focusing on new games rather than expending time and energy trying to recapture old feelings or try to cancel out old mistakes.
But if I were forced to choose one, it would probably be SA. Throw out everyone but Sonic's gameplay, polish the hell out of Sonic's (and I mean SA-Sonic's; don't just throw the Modern gameplay into it) and build the rest of the characters off of it. Tails and Knuckles would work pretty much like in S3&K, Amy gets a few moves with her hammer. Big I guess could sort of stumble through the game, using his size and strength like a wrecking ball to reach Froggy rather than fishing for him. Gamma I can't see having full Sonic gameplay, but it could at least be closer than he was. Rewrite the story for clarity and improved dialogue, redo the VAing and cutscenes to modern standards, build more expansive levels with more rolling and less automation...
#13
Posted 11 March 2012 - 01:47 AM
#14
Posted 11 March 2012 - 01:55 AM
#15
Posted 11 March 2012 - 02:04 AM
Shadow: Ok. First off, the story would be completely changed. No Aliens, no cursing, no guns, no vechiles, NONE OF THAT. Controls would also be better. The story would still be a bit dark but not dark to the point where it's facepalm worthy and unintentionally hilarious.
06: Too many things to list. Hoo boy.
#16
Posted 11 March 2012 - 02:10 AM
Edited by Alexander the Swell, 11 March 2012 - 02:11 AM.
#17
Posted 11 March 2012 - 02:52 AM

POPULAR
Nix the Werehog's focus on combat in favor of more platforming-oriented levels. Make him faster, allow him room to gun it, and re-purpose those long arms as slingshots that allow him to rebound around the place, climb up things with ease, and recover from mistakes; e.g., make him like Knuckles on crack. Remove lock-and-key puzzles entirely and focus more on the terrain that the Werehog must physically traverse.
Get rid of the medal system entirely. It was a chore, and new continents can be unlocked simply by beating the levels and going through the motions in the story. To keep the missions and extra acts enticing as a result of this reduction, allow them to be the catalyst for gaining some of the unlockable assets instead.
Present a story that doesn't endeavor to forget its second act. The story possessed themes of the buddy roadtrip as much as it does more overarching and noble themes about Sonic's heroism and heart. Show the enjoyment of world travel as Sonic and Chip go from continent to continent, and allow Chip to help Sonic deal with his Werehog form. At the very least, it will give more weight to Chip's monologue to people who didn't bother with the hubs.
And finally, optimize the entire game better. Seriously, the slowdown in Jungle Joyride Day is absolutely atrocious.
#18
Posted 11 March 2012 - 03:17 AM
:U
#19
Posted 11 March 2012 - 04:01 AM
Also, while I don't think it needs a remake, the level themes in Heroes were absolutely squandered potential. Levels like Grand Metropolis, Mystic Mansion, and Frog Forest deserve better than the bleh gameplay and camera in Heroes. If they changed the gameplay to something less bad, fixed up the camera and basically used Generations' taking old level themes and making entirely new levels around them, that would be cool. If the graphics get an upgrade while they're at it? Awesome bonus. Next to impossible to happen though.
#20
Posted 11 March 2012 - 04:20 AM
I'd change virtually nothing about the game except for it's title. i'd rename it (back) to Sonic DL.
Also tagged with one or more of these keywords: Sonic, Game, Remake
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