Posted 11 March 2012 - 04:34 AM
Posted 11 March 2012 - 06:04 AM
The biggest problem to me was the health bars. Every enemy had to take more than one hit to kill, and to me that completely defeats the style that Sonic games are trying to achieve: smooth, fast-paced action platforming. Taking away the health bars would have made the game much more fun. Some would argue that this would defeat the purpose of having attacks and the Power characters, but I think level design could be altered to make up for that. Instead of having enemies that take a long time to beat, maybe they could just make the Power characters' attacks have a wide range for destroying more enemies in less time. Basically I think the game would benefit from having less emphasis on combat. Throw in some tightened up controls and better voice acting and it's golden.
Posted 11 March 2012 - 10:09 AM
Posted 11 March 2012 - 12:41 PM
I'd remake Sonic 2 8-bit.
Features would include:
3 Main Modes:
Original | Update | Modern
Let's you play the original game as it was. You can choose from:
Master System Original - Just as it was, an exact emulation.
Master System HD - Includes widescreen, supports custom soundtrack, has performance/bug fixes etc.
Game Gear Original
Game Gear HD - The Game Gear layouts and difficulty with a full resolution like Master System HD.
On both "HD" modes, barriers/walls would appear for the boss battles to replicate the original respective screen sizes. A spin dash and unlockable Tails/Super Sonic are also optional.
The original game and level layouts, with all the new features of the HD Original modes, but with brand new graphics and soundtracks.
Graphics choices are:
2D - A properly HDified version of the original sprites, much like Sonic 2 HD.
3D - A Sonic Generations-esque 2.5D camera view with 3D graphics. Would use Modern character designs.
Soundtrack choices are:
Original - The original 8-bit sounds and tunes.
Original + - The original 8-bit sounds and tunes with new Act 2/3 remixes.
Update - Re-Arranged music that keeps the exact same melody and structure as the originals, but played with real instruments.
Update + - The Re-Arranged music but with new Act 2/3 remixes.
You can also choose additional settings to customise your nostalgic experience depending on the version of the game you used to play:
Choose from the Speed-Up Jingle or having the stage music speed up. Original+ and the Update mode stage layouts would have some additional power sneakers to make such an option worthwhile.
Boss Themes (Set which one to use for each individual boss):
Master System/Game Gear/Master System+/Game Gear+
The + versions are more intense, non-100% faithful to the original remixes, that could be suitable for a final boss if you wanted to be faithful to your platform and use the same tune for every boss. But you can set them up however you like.
Master System/Master System+/Game Gear
Master System uses the "Bad Ending" for both endings. Master System+ uses the Bad Ending for both endings but has one sadder remix for the Bad Ending, and one more upbeat remix for the Good Ending. Game Gear uses Bad Ending for the Bad Ending and the unique Good Ending tune for the Good Ending.
Advanced Track Theme Selection
While "Original" and "Update" automatically use either the original, or the "faithful" Act 1 remix for every act, perhaps you'd end up loving the Act 2 remix of one zone and want it on every level in that zone. Perhaps you love the Act 3 on another zone! Maybe you want to completely mismatch all the music because you're a crazy. Go ahead and 100% customise the soundtrack in an in-depth menu here.
A full 3D remake of the original game. Would of course use Unleashed style gameplay, but certainly more platformy. No 2D sections at all, we have Update mode for that. This would be 100% reworked for the 3D perspective. By default it would use the Update+ soundtrack, but the customisation options would be avaliable here too.
Modern mode would also have a fleshed out story with cameos from a couple of other Sonic characters too.
The basic story would involve Sonic, Tails, Amy and Knuckles taking a holiday on South Island. While relaxing in the Green Hills Zone with Amy, Eggman appears and kidnaps Tails. As Sonic chases off after him he leaves behind a weird mechanical device that seems to start spreading and growing. After the Underground Zone, Sonic runs into Knuckles who is having fun hang gliding and steals the hang glider to continue chasing Eggman. He falls from the sky into a lake near Green Hills Zone and must get out of the ruins there to continue. When he arrives in Green Hills he sees a large looming mountain in the distance that wasn't there before. Upon arrival he discovers it is Gimmick Mt, which grew from the small device Eggman left behind. Amy is trapped inside, and after being rescued she reveals she saw Eggman travel into space using a large zoom tube. Sonic enters to find himself in the Asteroid belt maze that is Scrambled Egg. After defeating Mecha Sonic, he finds Eggman's new fortress, the looming Cyrstal Egg. Eggman will only let him enter if he brings the six remaining Chaos Emeralds.
This is followed by a stage select screen that has Sonic running through the Green Hills at sunset, remaking the Bad Ending. You can just watch Sonic run or push A to choose and return to a previous stage in search of the emeralds. If you have them all, Sonic can return and enter the Crystal Egg Zone. Sonic defeats Eggman and saves Tails, and the two run in the Green Hills Zone as the sun sets and the credits roll.
Additional extras would include concept art of the original and new version, unlockable Tails on Original+ and Update Mode, as well as missions, red rings and ranks for Update Mode and Modern Mode. Time Attack Leaderboards would be avaliable on all but the emulated original mode.
Now, if you wanted to be really fancy, you could do Sonic 1 AND 2 8-bit, or even the entire quadrilogy (we do not mention Sonic Blast).
I think that's everything. *dreamy sigh*
Posted 11 March 2012 - 05:40 PM
Posted 11 March 2012 - 07:12 PM
Sonic 1 (Mega drive/genesis)
Sonic 1 the legendary game that started it all. It's a great game but I have to admit that it does feel a little dated after 21 odd years. I think a redesign/improvement of the levels, bosses and speacial stages with HD & widescreen graphics would do a treat. Give it some quality music, maybe an intro like CD and an addirional unlockable playable character (i.e. Tails) would be a great tribute. Maybe SEGA will do that when it gests to Sonic's 25th anniversary.
Sonic 3D Blast
I know not everyone is a fan of this game. Personally I think it was a very good game that could have been so much more. Well it was Sonic's first venture into 3d, and for that reason it desrves a lot of credit. Sonic's movement in the game is very good. The music, stunning (mega drive) was excellent. The act 3 is a BOSS act with only a few rings, just like Sonic 4 Ep1. Was it Sonic 3d blast that started that trend?
There are some things that could have been better. I liked the level design, it was open to an extent and each level had hidden passages for you to find allowing you to backtrack. It's always nice when exploration is rewarded. The boss fights were rather hard to beat and seemed to work well with 3d. I would improve the level design by doubling the size. The special stages on the mega drive version were not great so they could be re-designed. Make Knuckles and Tails playable along with their abilities. Allow Sonic to become Super Sonic/ HD widescreen etc. Maybe a bonus stage. Add more orange flickies throughhout the game.
- Out of interest I have never played the SEGA Saturn version. Hopefully that will be put on the PSN. I know that version had a different soundtrack and special stage. Was that better of worse than the megadrive version?
Sonic The Hedgehog 2006
Give it the generations make over that it deserves. It had a good story, good cut scenes and good characters. Get rid of the hub levels where you had to talk to people, which were complete rubbish. The game/levels needs to flow better like in Sonic Heroes.
Yes I know this game has just had a re-release which by the way was fucking awesome. I would add 'Desert Dazzle'. I would remake it so that you can change the level design in the good/bad future in a more subtle way by maybe destroying a badnik or not destroying a badnik in the past, which could have consequences in the future versions of the zones..
I would make the bosses in the bad future signficantly harder, ie more hits, secondary shielding, Maybe more rewards, i.e. rings and extra lives in the bad future to counter the harder bosses. Make Metal Sonic a playable character. He deserves a run out in a 2d sonic game. Make a 2 player mode like Sonic 2 allowing you to travel in time with the rings and boxes in each different (time) version of the zone. That would be brilliant.
How about a reward for collecting the time stones (not just a guaranteed good future). Instead or being able to turn into Super Sonic, maybe you could slow down time so that while you move at normal speed everythng around you moves a lot more slowly.
Edited by MilesKnightwing, 17 March 2012 - 05:00 PM.
Posted 12 March 2012 - 07:57 AM
I want to say something different. I'd say remake Sonic Labyrinth as a top down 3D mobile game. Yes, the game that made Sonic slow and yet nobody ever mentions it when talking of "worst Sonic games ever"... except from what I tried he got at least kind of fast if you use charged up spindashes and bounce off walls.
Either way, I could see it making a decent handheld game, being somewhat puzzle oriented, and it tends to be obscure so it would feel like an entirely new spinoff to many. Give it a new mode including new stages taking advantage of the redone engine's quirks, add a leaderboard, perhaps some kind of verses mode... maybe a golf mode with limited spindashes to the goal?
Alternatively, make a brand new game based on the concept, with more accurate ball physics, more detailed 3D boards and more modern/retro enemy and character cameos, while still keeping the time limit and focus on spindash verses restricted walk gameplay.
Posted 12 March 2012 - 02:21 PM
Actually, I like both of those ideas. Do those three things, Sega.
I know that version had a different soundtrack and special stage. Was that better of worse than the megadrive version?
Eh. Better in every way, honestly (especially the Special Stages); but I for the most part prefer the soundtrack of the original (not that the Saturn one is bad. It's actually really good by its own merits). The Genny version was also really impressive for being a Genny game, and the Saturn version isn't anywhere near as impressive for being a Saturn game (even though it does look much better); in case that matters to you (it does to some).
Edited by Tornado, 12 March 2012 - 02:43 PM.
Posted 12 March 2012 - 03:28 PM
...remake Sonic adventure 2. I don't say this because I'm part of the group of people who think that the game should be remade in HD because "It's the BEST GAYM EVURR!!!!!111" but because I think there are things wrong with it that could be fixed with some tweaking. If possible, I'd revert the game by getting rid of Tails, Shadow and Rouge as playable characters and just have Sonic, Knuckles and Eggman to choose from (The keyword being choose, implying that unwanted playstyles won't be forced).
Not only that, but I'd get rid of the 'segregation' used in the game, where Sonic gets almost all speed, Tails/Eggman gets almost all platforming and Knuckles gets almost all exploration. I'd even it out a bit more. Knuckles' levels would have a bit more platforming and would be smaller, and use the Emerald radar from SA1, rather than SA2's crippled version. Eggman would be made a little bit faster (and his levels would be a bit shorter) and Sonic would have a bit more exploration in his levels.
Having just the three characters would mean that each character would get his fair share of levels. In fact, it would mean that the people working on the game could add more levels and/or give the characters their light/dark counterpart's levels where appropriate.
And I wouldn't mind the story being a bit darker and gory, so long as it still has that sonic atmosphere.
Basically, I'd turn it into something that practically isn't Sonic adventure 2 anymore.
Edited by OldFreddy, 12 March 2012 - 03:29 PM.
Posted 12 March 2012 - 03:33 PM
I really want SEGA to make a 3DS sequel, but a man can dream, can't he?
Some changes I would make for a sequel or re-release:
- More characters of course. Not too many, but enough to add more variety
- Extended movesets. More moves for every character and more specials.
- Updated graphics/visuals and music. Another pretty obvious one.
- More voices. Since it'll be on a more powerful system, the story mode could definitely have some voices.
- Several Animated Cutscenes, especially during the most pivotal moments in the story, like when Emerl gets a Chaos Emerald
- Change the view of the battles. probably make it full 3D with several different camera angles so people can adjust to the style they like. This will probably add more ease when it comes to landing hits.
- Several extra fighting game nuances like evading or full guards along with the parry-type guard already present.
- More freedom in the movelist customization. Raise the cap, and add more stat boost options.
- Most importantly: BALANCE. Balancing is pretty much everything when it comes to fighting games, so some major balance tweaks are a must. Make the specials less spammy and give them limits on when they can be used, round out the moves so that the same basic combo used twice won't kill a person, and especially make the final battle NOT a special move spamfest.
Posted 12 March 2012 - 04:18 PM
Posted 12 March 2012 - 05:19 PM
As for nerfing the overpowered air attacks, I agree but... dominating all the computer controlled characters with rouge repeatedly air attacking never gets old.
Posted 12 March 2012 - 07:35 PM
Posted 13 March 2012 - 11:00 AM
But I'd like to dee Sonic adventure DX done properly. Basically, I'd do this:
*Rather than make somewhat more fugly, glossy, OVA-esque looking models of the characters like what the developers went with in DX, make the characters touched up, higher poly versions of the original dreamcast models.
*Make the levels higher poly, and maybe even replace the graphics engine.
*Have the game support widescreen. SADX was made in 2003/2004. PC games from 2000 or before supported widescreen resolution, so why didn't SADX?
*Rather than add extra 'features' like the Game gear games, I'd have liked to see the developers actually have a bash at improving the game by sorting out the glitches *BEYOND* simply preventing characters from getting into other characters levels. Actually fix the proper glitches, the glitches we want rid of, not the glitches we like.
*Alter the animations, particularly the talking animations to look better and less stupid, rather than what they did in SADX where the animations were even worse than the dreamcast version. (As a matter of fact, if things such as the falling and 'landing after falling' animations looked better, I'm sure the SADX models wouldn't have looked as bad as they ended up looking)
*Seeing as the DX version was supposedly a "Director's Cut", It'd make my day if you were given the option to play through a remake of the early Windy Valley, or remakes of the fabled 'Jungle' and 'Desert' levels.
*Again, considering it is a "Director's Cut", A playable Super Sonic in regular stages should be implememted, as they were originally going to have that in the final version.
*Things such as losing momentum when coming into contact with a wall when running really fast (as in brushing a wall or barrier, not running head-first into a wall) ought to be fixed. This was really annoying in that winding ramp in Sky Deck, so I reckon they ought to fix that.
*No glitch-tastic camera angles, like some of Tails' victory poses in the DX version.
I can never see this happening though. Ah well, I can dream.
Posted 13 March 2012 - 02:21 PM
The gameplay could be either like the original Heroes but more refined, or like Mario 64 DS in which you can select a character to play a level with. Sonic could play like in SA1 or Post-Unleashed, I don't mind. Tails can be like his SA1 self but faster, and... well, ditto for Knuckles I guess. I think it'd be best if they were the only playables for this adventure, but maybe the Chaotix could be kept in somehow...
The zones in the original Heroes would still exist - Seaside Hill, Grand Metropolis, Hang Castle and all that - but there'd be a few new ones too. The actual layout of them would be less "mostly roads with occasional pits and/or breakable walls" and more natural, all of them being made to serve as a playground for a balanced mix between Sonic's breakneck speed, Tails' handy flying, and Knuckles' powerhouse skills.
The bosses, while still ultimately being "Robotnik or Fake-Robotnik or Metal Sonic" for the most part, would be a lot more varied and there wouldn't be any of the Team ___/Robot ___, *ahem*, "fights". There MIGHT be a gigantic onslaught of Badniks that descend from the Egg Fleet at one point, but I'm not too sure about that.
The storyline would be slightly different. It would still be about Metal Sonic and his wacky identity disorders, but he stays as his normal, elf shoeless self (he MIGHT get the Neo look near the end, but he'd lose the elf shoes and cape, because neither of those look good on Metal at all if you ask me). Because this is me we're talking about, he doesn't betray Robotnik, but he is sentient, he does have his obsession with being the real Sonic, and - rarely as he may do it - he CAN talk.
While the other Team Dark characters are absent (mainly because I was never a fan of them as a group but also for the more character specific reasons of Shadow still being dead in this version and Rouge focusing on... something agent-related?), I would like to keep Omega in the game. He could be the classic "guy who's on neither side but inevitably pops in to help at the end", as well as a foil to Metal Sonic. Omega's simply another generic E-Series model, yet he (somehow) rebelled against Robotnik and did his own thing, whereas Metal is a mechanical copy of Sonic the Hedgehog - ergo, not generic by any means - yet despite having sentience and personal desires, Robotnik still has him on a leash. There's also the more obvious opposites, like Metal's usually quiet and stoic nature in comparison to Omega being the hammiest of hams that ever operated... on ham.
What the actual evil scheme could be, I've not really thought about that yet, but it would definitely involve the Egg Fleet and Metal Sonic leading the good guys into a wild goose chase, with him and Robotnik tricking them into thinking Metal's rebelled. That's not to say the heroes would be complete dunces who don't get a clue or two - like Vector's guessing of Hostage Robotnik in the original Heroes, one of them (let's say Tails) has a few suspicions regarding Metal's somewhat contradictory nature of apparently becoming "as wild and free" as Sonic, yet seems to be going around as if he's still doing something for someone. Of course, when the deception is finished, there would of course be a rant from Robotnik that basically amounts to "You seriously thought he'd gone rogue, didn't you? No, Sonic, my robots always do as I say.
Cue Omega's Big Damn Heroes moment. "THAT'S WHERE YOU'RE WRONG, MEATBAG." Or some shit like that, it's still a bit muddled up if you haven't noticed.
All the while, Robotnik is aware that Metal's driving himself insane with his own desire... and he welcomes this, believing the robot's goal of "I want to be the real Sonic" will help his own goal of the more traditional "I want to get that hedgehog bastard out of my sight for good so I can turn fucking everything into a robotic kingdom" variety. As such, Ivo's kind enough to provide Metal with a few less-than-subtle resources, such as a mechanical duplicate of Green Hill (not to be confused with the actual Mecha Green Hill from Chaos). I always thought it would be cool if Metal had resources, skills and even places of residence that show him really embracing his role as an Anti-Sonic, in more ways than "Because he looks/acts like Sonic but is evil".
There would be three showdowns with Metal throughout the game. The first would be a contractually obligated race in a place similar to Stardust Speedway. The second would be in the aforementioned mechanical Green Hill duplicate, maybe with the assistance of Mecha Knuckles and the Tails Doll. The final one - and this would probably be the second or third last boss of the game - would take place on some sort of snowy mountain/volcano combination. Yes, a homage to the OVA final battle. Because bitches love OVA homages.
The Egg Fleet would probably be the second last zone of the game. Reason being, Robotnik's airships and/or fleets are usually a front for something else, so having that be the final location always felt somewhat strange. It probably wouldn't be a spaceship though... parhaps something like the Lava Shelter but bigger and better? *shrug*
The Egg Pawns can stay as long as they're themed ala Colours, but more Badniks would be lovely. Heck, maybe the "fake Robotnik" in some of the bosses could turn out to be an Egg Robo. I also think it'd be funny if there was another OVA reference in the Egg Emperor being assisted by those robots in the President's office. In fact, fuck it, the Egg Emperor could even be given one or two little design changes to look like Metal Robotnik.
The final battle... I don't know, the final battle could start as a final Sonic VS Metal Sonic match while a GIGANTIC Robotnik-controlled robot (we're talking Great Eggman Robo giant) is on the offensive, and then as Metal's finally defeated, a part of the aforementioned gigantic robot detaches from the rest and engages in a more personal combat with the Blue Blur.
Yeah, I'm mostly just making shit up. It's mainly just me thinking "Wouldn't it be cool if this happened in Heroes?"
Edited by Dr. Crusher, 13 March 2012 - 02:27 PM.
Posted 18 March 2012 - 08:08 AM
I'd tweak the werehog during night stages if I was forced to still keep the werehog in the game. (I have a firm belief the werehog could of done much better introduced in a different game rather than unleash such as being a different Sonic of some nightmare dimension). His running animation in werehog form would require him to mostly run on all fours with speed to match him in normal form but not able to boost or grind but instead can use his claws and spiked shoes to grab ledges making him more of a climber (like knuckles to get the idea across) and be able to swing his arms to grab onto lock-on targets such as enemies much like how sonic using his homing attack only the animation would be different but same effect.
I would also let him be able to move/break heavy objects he wouldn't of been able to go through routes if he was normal.
Pros being normal Sonic:
Able to boost, any rings close enough will come to you.
Able to grind
Able to use homing attack to destroy enemies.
Able to run on water when running fast enough.
Drift to make tight turns.
Cons of being normal Sonic:
Won't be able to reach areas that are climbable.
Won't be able to push heavy objects.
Any attack will make you lose all your rings.
Unable to grab.
Pros being werehog:
Able to do heavy object interactions (pushing objects to make platforms to get across areas just like in sonic 1)
Able to climb in climbable areas.
Can grab enemies (that are able to be grabbed) and throw them against walls or other enemies.
Ring resistance (able to take some rings away instead of all rings like normal Sonic although spikes will take all regardless).
Able to travel through the dirt. (much like the drill wisp ability, depletes ring meter)
Cons of being werehog:
Can not grind
Can not slide under tight gaps.
Does not use lock on attack to instantly smash enemies.
Can not boost.
Unable to drift.
A few may want to argue that if he is not able to reach top speeds like Sonic can with boosting his levels will actually take longer while on the contrary the point of him able to climb,push,and dig is to get through certain parts to make shortcuts to reach the goal just as quickly. Think of it as comparing to Sonic to Knuckles in the genesis days.
Upgrades/Skills: You can purchase upgrades like the Sonic Adventure 1,2, and Sonic 06 did. Each upgrade will help the specific Sonic. Each Sonic will be able to have the same skills learned as well as their own special skills depending on which Sonic you're using. Rings will be the currency.
Skins: could be dlc depending on certain events like Christmas , Halloween, or other Sega themed skins for fun.
Able to pick unlocked songs in any level you want once you complete it the first time.
Emblems would make a return.
HUB world setting like Sonic Adventure 1, Sonic 06. Certain places not accessible to normal or werehog.
16bit minigames: instead of missions in 3D, minigames in 16 bit goodness which will have rewards such as emblems by scoring high enough, additional rings for your currency and even a leaderboard.
Ideas for 16bit minigames:
-Running on water and not getting hit.
-2d flying game (like sky sanctuary)
Those are just a few ideas, I obviously have thought about this a lot.
I also would of touched up a few other games, but I'm too worn out from explaining just this one. lol
Edited by Dreamhog, 18 March 2012 - 08:09 AM.
Posted 22 March 2012 - 05:34 PM
You are genius sir.
I am nothing but a humble servant, sir. XD
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