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Improvements that can be made to Episode 2 or Episode 3 in the future.

lets do dis physics mario sonic Tails MAMA MIA THIS IS SPARTA OK LETS BE SERIOUS DISCUSS IMPROVEMENTS

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16 replies to this topic

#1 King Edward

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Posted 12 March 2012 - 11:03 PM

So this is a thread for those that are unsatisfied with what's been shown with Episode 2, and wanna improve it in their own way.

This is also the opposite thread for the Positive thread, so think of it also as: Negative things in Episode 2 you're bummed out about and wish to improve? Or as A Match in Oil Ocean Zone said: "BASH THIS PIECE OF SHIT"

So what do you wanna improve in Episode 2?

Graphics?

Level Design?

PHYSICS?

UNCURLING?

KEN BALOUGH'S MUSTACHE?

Discuss and hope this clears up the tension made.

also the eggplant wizard gets the credit because he thought about it

and you are all awesome


#2 Tornado

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Posted 12 March 2012 - 11:05 PM

inb4 "Genesis physics."



In all seriousness, music with instruments would be nice.

Edited by Tornado, 12 March 2012 - 11:13 PM.


#3 Reggie Fils-Aime

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Posted 12 March 2012 - 11:05 PM

Ken Balough needs to teach that mustache to fly.

#4 Soniman

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Posted 12 March 2012 - 11:09 PM

Other playabe friggin characters.

I swear if they pull this shit with Knuckles.......

#5 Nintendoga

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Posted 12 March 2012 - 11:26 PM

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Oh where to begin, where to begin.....

First starters, more Open world-ed (which seems like it may be in White Park) exploration levels, and act transitions by making everything seem like one big world rather then an act 1, act 2, act 3, and so on.

This is called Sonic 4, not Generic 2D Sonic with Classic Elements Incorporated. This is a sequel, make it seem like one. Add new things, stop taking from the classics. We have no nostalgia for seeing something that you guys plus Sonic Team have shoved in our faces for over two years.

Stop-200-With-400-The-800-Fucking-1600-Bubble Chains!

Why is Tails limited to co-op? No seriously, why? In recent interviews, Ken says he isn't playable because of certain abilities Sonic contain and the way the level design attributes to Co-Op. Well then, why not make the level design not based around the boos-rolling combo and flight. Speaking of which, don't give us that bullshit, we know what you mean by "certain abilities" aka Homing Attack for bubbles chains. Psst, Dimps guess what?

HE CAN FLY

Make him fly over what needs to be abridged by the homing attack. You don't need to re-calibrate anything. Because of the Co-Op forced level design? Well make it like Sonic Advance 3 and let us switch who's the leader a la Mario and Luigi SuperStar Saga. Don't give us this "Well the level design and abilities-" We're Sonic fans, we've been through this shit before. Just telling us Dimps was too lazy/forgot to implement Tails alone in and stop with these fraudulent excuses.

And hey. where's the elemental shields? Or better yet, where's the new items? Sonic 3&K had three new items, so where's the new ones for this game? Or is this just a 2D Sonic taking from the classics but using the name Sonic 4? I forgot, you guys do love to switch around your story alot.

Physics I do not expect to be 1:1 ratio, but here's a thought, why not do the physics first, try to make them like the classics, THEN do the level design so as to not seem incompetent.

And lay off the god damn Springs and Boosters. This is a Sonic game, Sonic already runs fast, we already have a "boost" for this game. Stop trying to make us feel exhilarated even more by making us watch the game, rather then play it.

And hey, how about that music? Loving those bad synths and "retro" music that sounds like cats dying of cancer. It's improved over Episode 1, but when I go back to listen to real retro music like Flying Battery Zone, or listen to modern tracks like Modern Stardust Speedway, there is no excuse for this polished turd that you shove into my ears that dares to bear the name "music".

And that's all my problems with Sonic 4 Episode 2 (for now). I look forward to the game, but these problems will surely suck away the ton of fun I like having with Sonic games.

Edited by Nintendoga, 13 March 2012 - 12:31 AM.


#6 King Sombrero

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Posted 12 March 2012 - 11:27 PM

Characters! What a kick to the face that was with E2. Music with more sounds than fatally wounded felines is a must, less springs and automations with boost pads would be nice and of course the obvious. I could make a list but I've given up on this game and its future installments. I really wouldn't care if Sega pulled a Valve with Episode 3.

#7 Azure Yakuzu

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Posted 12 March 2012 - 11:42 PM

KNUCKLES for the love of god, just make him playable. I could honestly care less about anything else at this point, I just want to glide and climb walls again, its been 8 years since a decent 2D appearance from the guy.

#8 Machenstein

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Posted 12 March 2012 - 11:43 PM

Make springs solid again like they were in the Genesis games and Sonic Advance 1. Springs should not propel Sonic upon just running into them. Also make it so you can control Sonic in midair as he bounces off of the springs. This is something both Sonic 4 and Generations should have fixed.

Edited by Machenstein, 13 March 2012 - 12:15 AM.


#9 Discoid

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Posted 13 March 2012 - 12:07 AM

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Oh where to begin, where to begin.....

First starters, more Open world-ed (which seems like it may be in White Park) exploration levels, and act transitions by making everything seem like one big world rather then an act 1, act 2, act 3, and so on.

This is called Sonic 4, not Generic 2D Sonic with Classic Elements Incorporated. This is a sequel, make it seem like one. Add new things, stop taking from things, we have no nostalgia for seeing something that you guys plus Sonic Team have shoved in our faces for over two years.

Stop-200-With-400-The-800-Fucking-1600-Bubble Chains!

Why is Tails limited to co-op? No seriously, why? In recent interviews, Ken says he isn't playable because of certain abilities Sonic contain and the way the level design attributes to Co-Op. Well then, why not make the level design not based around the boos-rolling combo and flight. Speaking of which, don't give us that bullshit, we know what you mean by "certain abilities" aka Homing Attack for bubbles chains. Psst, Dimps guess what?

HE CAN FLY

Make him fly over what needs to be abridged by the homing attack. You don't need to re-calibrate anything? Co-Op? Well make it like Sonic Advance 3 and let us switch who's the leader a la Mario and Luigi SuperStar Saga. Don't give us this "Well the level design and abilities-" We're Sonic fans, we've been through this shit before. Just telling us Dimps was too lazy/forgot to implement Tails alone in and stop with these fraudulent excuses.

And hey. where's the elemental shields? Or better yet, where's the new items? Sonic 3&K had three new items, so where's the new ones for this game? Or is this just a 2D Sonic taking from the classics but using the name Sonic 4? I forgot, you guys do love to switch around your story alot.

Physics I do not expect to be 1:1 ratio, but here's a thought, why not do the physics first, try to make them like the classics, THEN do the level design so as to not seem incompetent.

And lay off the god damn Springs and Boosters. This is a Sonic game, Sonic already runs fast, we already have a "boost" for this game. Stop trying to make us feel exhilarated even more by making us watch the game, rather then play it.

And hey, how about that music? Loving those bad synths and "retro" music that sounds like cats dying of cancer. It's improved over Episode 1, but when I go back to listen to real retro music like Flying Battery Zone, or listen to modern tracks like Modern Stardust Speedway, there is no excuse for this polished turd that you shove into my ears that dares to bear the name "music".

And that's all my problems with Sonic 4 Episode 2 (for now). I look forward to the game, but these problems will surely suck away the ton of fun I like having with Sonic games.

I think I love you.

And if I may add one more thing to the list:

Get a better fucking advertising campaign. After Episode 1 failed to be even remotely mediocre by the standards that were set by its advertising campaign, you'd think that they wouldn't treat Episode 2 as the coming of Christ unless they really felt it would fix the issues the original had. Making big, hearty promises and following up with slow trickles of "information" (concept art, logo, etc.) is not how you competently advertise something, especially when the odds are set against it from the start. And yet, that's what they did; constantly promising that they had listened to us and made Episode 2 exactly what Episode 1 should have been while showing nothing to stand for such claims.

And the kicker? When we found out the whole "we listened to you guys and this is going to be exactly what you wanted" was a blatant fucking lie, they turn around and tell me that it's my fault for expecting a quality gaming experience on a downloadable title.

Fuck you too, SEGA. Fuck you too.

#10 Solly

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Posted 13 March 2012 - 01:47 AM

When we found out the whole "we listened to you guys and this is going to be exactly what you wanted" was a blatant fucking lie, they turn around and tell me that it's my fault for expecting a quality gaming experience on a downloadable title.

When did they say this, exactly?

And hey, how about that music? Loving those bad synths and "retro" music that sounds like cats dying of cancer. It's improved over Episode 1, but when I go back to listen to real retro music like Flying Battery Zone, or listen to modern tracks like Modern Stardust Speedway, there is no excuse for this polished turd that you shove into my ears that dares to bear the name "music".

Honestly whenever I read posts that are presented in this way it comes off as being uncivilized and childish. Can people criticize something without saying "THE PHYSICS ARE SHIT," or the "MUSIC SOUNDS LIKE DYING CATS" please? I know they're exaggerating and it's a meme around here, but likening music from a video game to the sound a house pet makes in its death rattle makes people seem like extremist nutbars that take too much joy out of tearing something apart. This isn't even specifically directed at you, but at everyone. I mean, posts like this, combined with the ones that say unreal things like "this game is ORGASMIC" or "HOLY SHIT BEST GAME EVER" make me wonder if the Sonic community is bipolar or something.

But yes, I'd love to see the music changed- particularly the instruments. They should still be composed in the same style as the Genesis music, using longer, slower and drawn out notes that get stuck in your head, but ditch the weird synth and unnecessary Genesis drums.

I don't have much else to add that other people haven't said already. I would want to see better bosses though. They didn't take enough hits in Epiosde 1, and they were all really boring with easy patterns.

And speaking of difficulty, I kind of liked how in the classics Sonic lost all his rings when he was hit, but could ONLY re-collect 20 of them. It was probably based on hardware limitations at the time, but it actually made the game a bit more challenging.

#11 Stocking Anarchy

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Posted 13 March 2012 - 07:37 AM

Better level design, less booster/spring abuse, full playable Tails, and better instrumentation would be nice.

#12 y cant solkia crawl

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Posted 13 March 2012 - 08:18 AM

Episode 3 better have sonic1sonic >:U


But in all seriousness, I can't really base this off anything since SONIC TEAM WON'T RELEASE SUBSTANTIAL FOOTAGE *cough*, but I do hope elemental shields make a return. they were in Generations, so there is absolutely no excuse to not have them in Sonic 4.

#13 -Knuckles The Echidna-

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Posted 13 March 2012 - 08:35 AM

At this point I think it's clear that any "improvements" they make to have the game "closer to the classics" will be more of an afterthought after the main structure of the game is already set in stone (including physics, level design, etc.).

All I can say is pretty much what everyone else has said in terms of playable characters and their marketing for the game.

#14 C.J

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Posted 13 March 2012 - 04:55 PM

More playable characters (Knuckles, Full playable Tails) less springs, boosters, new sheilds :U, more alternative routes and improve the music not saying it was bad for ep 1 but it wasn't catchy or memorable wasn't really hooked to it as much as the original music past games had.

#15 The future

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Posted 16 March 2012 - 04:23 AM

Lock-on of all the episodes with the improved physics and graphics.

Love to see the elemental shields again, with a wind shield.

Knuckles. Need him ASAP.

Metal Sonic 2.0

Original bonus stages.

#16 Professor J

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Posted 18 March 2012 - 02:55 AM

I was thinking about the use of the Homing Attack earlier and how to make it better (since they're adamant that it's not going to be removed) and was wandering if it'd be a lot less... annoying if it was used exactly like how Sonic's homing attack is in Brawl. Totally useless besides giving you a floaty boost forward after charging up unless you're near something that can be Homing Attack'd (Skip to 1:09 and 1:52 for examples.)

Surely that's better than BEEP BEEP BEEP every time your feet leave the ground -_-

#17 Scott

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Posted 18 March 2012 - 10:34 AM

Bring back Super Peel-out complete with it's badassery
and like, elemental shields and such...

Edited by Scott, 18 March 2012 - 10:35 AM.






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