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Shaping Canon: Where does Sonic CD fit in the timeline?

Sonic CD Death Egg Saga Canon Sonic 4 Episode 1 Episode 2 Metal Sonic Sonic 3 & Knuckles Sonic 2

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#81 Abominal Taz

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Posted 20 March 2012 - 11:12 PM

Spinball has like 30 Chaos Emeralds, and SatAM and AoStH characters as part of the storyline. There's no way it could have been canon, arguably even when it came out.

Spinball is more or less a spinoff (no pun intended...). So it can't count in the timeline.

#82 Azure Yakuzu

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Posted 20 March 2012 - 11:31 PM

Spinball is more or less a spinoff (no pun intended...). So it can't count in the timeline.


It is a spinoff, there's no more or less about it.

#83 Abominal Taz

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Posted 20 March 2012 - 11:38 PM

It is a spinoff, there's no more or less about it.

Yeah, not to mention 3D Blast is a spinoff all the same, though I would'nt count it since it's not a spinoff, but a remake, and a bad one, of Flicky in disguise.

Edited by Abominal Taz, 21 March 2012 - 12:26 AM.


#84 -Clara Oswald-

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Posted 21 March 2012 - 06:45 PM

The difficulty level of CD (Bosses, Badniks and making a Good Future) generally matches the harder difficulty setting of Sonic 1. Whereas Sonic 2 has a lesser difficulty.

Sonic CD does not have a 2 player vs mode. Sonic 2 does.

So CD taking place Sonic 1 & 2 does make sense.

#85 Tornado

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Posted 21 March 2012 - 08:20 PM

Yeah, not to mention 3D Blast is a spinoff all the same, though I would'nt count it since it's not a spinoff, but a remake, and a bad one, of Flicky in disguise.


The only relation 3D Blast has to the game Flicky is that there are Flickies in both games. You might as well be saying Daytona USA is a remake of Sonic 1 because of the Sonic statue in Three-Seven Speedway.




The difficulty level of CD (Bosses, Badniks and making a Good Future) generally matches the harder difficulty setting of Sonic 1. Whereas Sonic 2 has a lesser difficulty.

Sonic CD does not have a 2 player vs mode. Sonic 2 does.

So CD taking place Sonic 1 & 2 does make sense.


Meta concepts have nothing to do with placement in the timeline. And Sonic CD is way easier than Sonic 2 and Sonic 1 anyway, so it doesn't even make sense.

Edited by Tornado, 21 March 2012 - 08:21 PM.


#86 Diogenes

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Posted 21 March 2012 - 08:28 PM

The only relation 3D Blast has to the game Flicky is that there are Flickies in both games. You might as well be saying Daytona USA is a remake of Sonic 1 because of the Sonic statue in Three-Seven Speedway.

While I would certainly not call 3D Blast a remake of Flicky, the basic goal is the same; collect the birds and transport them to the exit to finish the level.

#87 Abominal Taz

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Posted 21 March 2012 - 08:29 PM

The only relation 3D Blast has to the game Flicky is that there are Flickies in both games. You might as well be saying Daytona USA is a remake of Sonic 1 because of the Sonic statue in Three-Seven Speedway.

I didn't say it had a relation, I just feel as though it's basically the same game in 3D. No need for the sarcasm brosby...

While I would certainly not call 3D Blast a remake of Flicky, the basic goal is the same; collect the birds and transport them to the exit to finish the level.

What I was trying pointing out.

Edited by Abominal Taz, 21 March 2012 - 08:30 PM.


#88 Tornado

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Posted 21 March 2012 - 08:47 PM

I didn't say it had a relation, I just feel as though it's basically the same game in 3D. No need for the sarcasm brosby...


There was no sarcasm there. Your criteria for what makes a remake seemed so broad that it makes the word pretty much meaningless; and even the explanation that Diogenes gave (and I know that he wasn't calling it a remake) gives a wide enough berth that it could be used to call pretty much every platformer a remake of pretty much any other platformer if you change one word.

#89 Abominal Taz

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Posted 21 March 2012 - 08:54 PM

There was no sarcasm there. Your criteria for what makes a remake seemed so broad that it makes the word pretty much meaningless; and even the explanation that Diogenes gave (and I know that he wasn't calling it a remake) gives a wide enough berth that it could be used to call pretty much every platformer a remake of pretty much any other platformer if you change one word.

I really didn't mean to make such a broad statement about it I just stated my opinion on how I view 3D Blast. If it's not a remake, excuse me plenty for giving my take on it.

Edited by Abominal Taz, 21 March 2012 - 08:56 PM.


#90 -Clara Oswald-

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Posted 21 March 2012 - 09:28 PM

3d blast was a good Sonic game, not great as there many things that could have been better but a nice game and easy to play. Similar to CD in that It had great graphics, excellent music and level design. Also an interesting gimmick in rescuing the flickies.

#91 Dreamhog

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Posted 22 March 2012 - 07:31 AM

The 'Next Game' isn't Sonic 2. It's Sonic Drift. That's why there's a car behind Tails, and why he's holding these goggles or whatever they are. In Japan, Sonic Drift was released between Sonic CD and Sonic 3, so it was the next game in the series. The fact that the game was not released outside of Japan (Even though its sequel was) may be the reason why it's 'hidden'.


That would make sense, if sonic drift was actually released right after CD. which it didn't.


Sonic 2: Nov 24, 1992
Sonic CD release: Sept 23 , 1993
Sonic 3: Feb 2, 1994 (Hedgehog day!)
Sonic&Knuckles: Oct 18, 1994
Sonic Drift: March 18.1994

So, there goes that little theory.


Games happened in release date order, except for Sonic 4 which takes place between Sonic 3 & Knuckles and Sonic Adventure, and Sonic Generations which takes place after Sonic Colors but jumps back to previous titles but does not impact past plots in any way.


Spoiler


For any of us could know right now (unless you actually work for Sonic Team, which I'm doubting). Everything is pretty much up in the air just like Sonic CD is.

The problem is: people want to lump together Sonic CD because when we were younger we had no idea the three men who created and produced of our beloved Naoto Oshima, Hirokazu Yasuhara and Yuji Naka.

After their creation of Sonic 1, they split up. Naoto Ōshima worked on Sonic CD while Hirokazu Yasuhara worked on Sonic 2 THAT'S WHY THEY ARE SO DIFFERENT. They both wanted to use Sonic yet also why they seem so vastly different in animations and how they went about things. It was nothing more than different artistic and creative viewpoints in which they said "I think Sonic could use a move where he speeds up" and the other said "I think he can be more faster and easier for players if he was able to curl into a ball and be more offensive while still going fast. That's why you never see the "The Super Peel Out" move ever again.




I can't help but feel a little annoyed people are saying Sonic CD came between Sonic 1 and 2 as a fact. We don't know, we never knew. And until the creators say otherwise it's up to the newer people of Sonic Team to decide because the 3 people who gave us the addictive, fast, blue hedgehog we have loved for 20 years have not even been a part of SEGA or Sonic Team for quite some time.
Fin

Edited by Dreamhog, 22 March 2012 - 08:04 AM.


#92 Diogenes

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Posted 22 March 2012 - 01:16 PM

How do you know it did not impact past plots in any way if classic Sonic is now fully aware of the future dangers?

Because Sonic Team clearly had no interest in writing an in-depth and consistent time travel story; the whole thing's just an excuse to replay old levels.

#93 XRick

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Posted 22 March 2012 - 01:39 PM

Because Sonic Team clearly had no interest in writing an in-depth and consistent time travel story; the whole thing's just an excuse to replay old levels.

Agreed. To me, Sonic4 shouldn't even exist, they could have used these games as a remake of the Classics instead.

Edited by XRick, 22 March 2012 - 01:39 PM.


#94 MarcelloF

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Posted 22 March 2012 - 01:54 PM

Yeah, not to mention 3D Blast is a spinoff all the same, though I would'nt count it since it's not a spinoff, but a remake, and a bad one, of Flicky in disguise.


I don't see why it can't be canon, though.

Agreed. To me, Sonic4 shouldn't even exist, they could have used these games as a remake of the Classics instead.


Uh, what?

#95 XRick

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Posted 22 March 2012 - 01:57 PM

Instead of doing these Sonic4 episodes, they could be using this 2D engine to remake the Classics into a modern generation.

#96 MarcelloF

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Posted 22 March 2012 - 02:00 PM

Instead of doing these Sonic4 episodes, they could be using this 2D engine to remake the Classics into a modern generation.


That would be stupid.

Edited by Marcellove, 22 March 2012 - 02:00 PM.


#97 Forrest Gump

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Posted 22 March 2012 - 02:01 PM

Instead of doing these Sonic4 episodes, they could be using this 2D engine to remake the Classics into a modern generation.


I'd rather have Sonic 4.

#98 XRick

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Posted 22 March 2012 - 02:40 PM

Stupid why? I still hope for ST to finally remake the Classics, they deserve to be updated to nowadays' gaming ways.

#99 Tornado

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Posted 22 March 2012 - 02:46 PM

"People hate Sonic 4 because of the physics compared to the classic titles? Remake the classic titles with that physics engine! Then they'll have nothing to complain about!"


That almost even sounds like a Fake Iizuka Twitter update.









To say nothing about how there's no reason to do it, because there's nothing particularly different in the platformer landscape today than there was in the early 90s that actually would justify a remake in the first place.

#100 Diogenes

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Posted 22 March 2012 - 02:48 PM

The classics hold up fine as they are. They're not perfect, but there's not a whole lot to improve on without making them entirely different games. The series needs good new games far more than it needs updated old games, anyway.





Also tagged with one or more of these keywords: Sonic CD, Death Egg Saga, Canon, Sonic 4, Episode 1, Episode 2, Metal Sonic, Sonic 3 & Knuckles, Sonic 2

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