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Sega to downsize, axe certain games


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#121 Hogfather

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Posted 18 April 2012 - 04:56 PM

You know what's funny? If any of Hatsune Miku or Suzumiya Haruhi games comes to the West, I will guarantee you these games will sell better than Binary Domain.

Unlike Binary Domain, Hatsune Miku and Suzumiya Haruhi each have a huge fanbase in the West already.



Then with that fact alone, how on earth is this a good example of Sega getting their priorities right?

The great crime here is that Binary Domain could have been one hell of a big selling title had Sega got their act together and promoed it. If theres a Binary Domain 2, I suspect most people who bought the first will run out and buy it and the reception might be a bit better in terms of sales. But having a fanbase alone was the least of this games problems.

Specifically the following.

1: Nobody had a bloody clue what it was about... Fault here is Sega, stupidly poor marketing and promotion.

2: The boxart is shit.... Fault here is Sega again. The boxart shows... well here it is.

Posted Image

You have a random guy carrying another random guy... shooting his gun in the air... At what is anyones guess, since theres no sign of the bullet hitting anything or even a monster/robot there that he's aiming at. I don't even think he's looking in the direction of the gun.

Can you guess when in the game you do this? You don't. At no point in the game does anything like this ever happen. The closest thing you get is if one of your allies goes down, you can revive them if you have a medical kit. Now in the background you see two characters shooting robots... the problem is that on the actual boxart itself, the physical copy... as in... the one I'm holding in my hand. The robots are so dark, you can't see that they are robots unless you pick up the box and look carefully at it... So the game just looks like 'random space marine shoots other space marines...

Which brings me onto point 3.

3: The boxart is shit for a whole heap of other reasons...

On a shelf of games, this boxart looks so crap. It just looks like random space marine shooting his gun whilst saving other space marine. There is nothing here to suggest excitement or any kind of difference from any other game on that shelf at the time... This is what Binary Domain looks like on a videogame shelf

Now also remember, here in the UK Binary Domain was one of the last games that GAME got before most of the publishers pulled out during their troubles, so the shelfs did indeed look like this as random as it may seem.



Posted Image


Oh but wait, before you all say 'well you should pick boxarts that are not as colourful.' Just look at it. Just look at every aspect of the boxart compared to those games which Binary Domain was competing against.

Look at the font on Both Catherine and SSX compared to Binary Domain, which looks the less interesting?

The placement of the title itself, Binary Domain's plain white text at the top of the package looks more like instructions for putting together a BBQ than it does an exciting piece of entertainment.

But also just look at what jumps out on all the boxarts... Binary Domain just screams 'I am shooting a pistol in the air in a dark space unless you squint your eyes.' You've no idea where they're fighting. The game is set in future where the ice caps have melted and old cities are in ruins... and there is a clear social divide of people living in the ruins and those living in a technological utopia on the newly built cities... where on the boxart do you get a sense of that? Even if you have picked up the box and stare at the background, the enemies they've chosen are the first enemies in the game, the boring green drone robots. Why didn't they pick the red assasin robots? The police bots? Or heck even one of the bosses? Any other enemy in the game would have been more interesting than the green drones.

Cathertine is full of colour and crazy images, you want to pick it up just because you'll be curious to read the blurb on the back to try and decifer whats going on. "This game has a woman taking her top off, a guy trapped between her bewbs and a sheep falling.... *picks up the box* what the heck is this game about!? *starts to read the box*"

SSX, the cover speaks for itself. OMG I'M ON A SNOWBOARD AND I'M FLYING OFF A MOUNTAIN AT THE TOP OF THE WORLD! I'M GONNA DIE BUT IT'S AWESOME!!!!'

There is an argument in retail, and it's one I kinda agree with, if you can make the customer pick up a Movie/CD/game, then you are one huge step closer to them buying it even if they had never heard of the product or had any intention to buy it.

If that argument is correct... would you pick up Binary Domain based on that box art alone? Because I wouldn't. As I've said, the only reason I bought the game as because I played it at Gamefest and thought it was a pretty cool demo.

4: Sega didn't bother to announce any of the games features until a day before release.

Binary Domain has a very large and for the most part quite a fun multiplayer... So why didn't sega announce it had a multiplayer... Until a day before the game came out!? Seriously, thats how long they left it! It's almost like they simply forgot that their cool robot shooting game had a multiplayer mode in it.

5: This game had tons of promotional content, both DLC and physical merchandise yet didn't tell anyone how to get it!

Why the hell did nobody get told this!? Pre-ordering this in Japan got you the Yakuza characters as well as weapon packs. Here in the west there was a weapon pack that was never announced or reported on by anyone. One retailer had it.

But the game also had a lot of merch made for it. Backpacks, T-shirts, keyrings etc. Did they have any of this at gaming events? Nope. Did they say how you could get any of this stuff? Nope... ... oh wait... there was a backpack given away during a Free Stuff Friday 2 weeks after the game came out.

Why did they make all that merchandise and promotional content, then not advertise or make any effort to... oh I dunno... Promote their game!? It's crazy,

Rep 1: We've got all these T-shirts and backpacks advertising our game... shall we give them out during Gamescom? Pax? Gamefest? People might wear them and we'll get more interest on our game.

Rep 2: Nah... I doubt it'll work... it doesn't work when all the other companies do it...

Me: Wait... What?

Binary Domain might as well have been made by an indi company for all the love and promotion Sega gave it, they did a great job making it... but a really bad job at selling it.

Hatsune Miku and Suzumiya Haruhi will sell... .... millions!


First of all, up until a few posts ago I had never heard of these... I still have no clue who or what either of them are despite looking...

Secondly... that quote isn't a direct quote, but this seems to be the thinking thats going on. Do we seriously believe that? The last Spiderman game barely sold, despite it being Spiderman on the cover. Ace Combat Assault Horizon has struggled in the sales too. Hyperdimension Neptunia MK2 which is probably a good comparison if we're talking about localising random Japanese RPG's has also sold very poorly in the west despite it having a bit of a cult following. Even the first one didn't sell that great so the excuse of people having bad memeories doesn't fly too much with that one. Even Final Fantasy 13-2 has also suffered from poor sales (well much poorer than they wanted), this is despite a barrage of DLC and it being Final Fantasy.

But Hatsune Miku and Suzumiya Haruhi is different? Urm... Why?

#122 Carbo

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Posted 18 April 2012 - 05:55 PM

Secondly... that quote isn't a direct quote, but this seems to be the thinking thats going on. Do we seriously believe that? The last Spiderman game barely sold, despite it being Spiderman on the cover. Ace Combat Assault Horizon has struggled in the sales too. Hyperdimension Neptunia MK2 which is probably a good comparison if we're talking about localising random Japanese RPG's has also sold very poorly in the west despite it having a bit of a cult following. Even the first one didn't sell that great so the excuse of people having bad memeories doesn't fly too much with that one. Even Final Fantasy 13-2 has also suffered from poor sales (well much poorer than they wanted), this is despite a barrage of DLC and it being Final Fantasy.

But Hatsune Miku and Suzumiya Haruhi is different? Urm... Why?


Hyperdimension Neptunia completely outsold demand and is NIS America's biggest series alongside Disgaea. NISA's stores went out of stock for several weeks, and the special Gamindustri edition that was made for mk2 sold out a month or two after preorders went up.

The game, and the series, was a big hit. Perhaps the biggest niche series to bust out in the west.

#123 Ming Ming Suzy

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Posted 18 April 2012 - 06:21 PM

Then with that fact alone, how on earth is this a good example of Sega getting their priorities right?

The great crime here is that Binary Domain could have been one hell of a big selling title had Sega got their act together and promoed it. If theres a Binary Domain 2, I suspect most people who bought the first will run out and buy it and the reception might be a bit better in terms of sales. But having a fanbase alone was the least of this games problems.


Because Binary Domain doesn't have a fanbase to begin with (since it's an entirely new IP) while Suzumiya Haruhi and Hatsune Miku do have. There will be tons of fans from each of these franchises who would want to play the game. Even if Binary Domain has a fanbase now, it's small compared to Hatsune Miku and Suzumiya Haruhi's.

Sega should have tried to release one of these games to its fans and see their response.

Yes, maybe Binary Domain could have sold more if Sega got a kick in the back, changed the boxart and actually advertised this game. Can't deny that. But the way it is now, if Sega releases a Suzumiya Haruhi and/or Hatsune Miku game to the West, and did NOT advertise the game, because of the fanbases these franchises have already here, the fanbases would have made it big.


First of all, up until a few posts ago I had never heard of these... I still have no clue who or what either of them are despite looking...


Well if you're not in to the anime world or Japan, then I guess it's understandable. But if you are then wow. Maybe you won't know Suzumiya Haruhi but Hatsune Miku?

Secondly... that quote isn't a direct quote, but this seems to be the thinking thats going on. Do we seriously believe that? The last Spiderman game barely sold, despite it being Spiderman on the cover. Ace Combat Assault Horizon has struggled in the sales too. Hyperdimension Neptunia MK2 which is probably a good comparison if we're talking about localising random Japanese RPG's has also sold very poorly in the west despite it having a bit of a cult following. Even the first one didn't sell that great so the excuse of people having bad memeories doesn't fly too much with that one. Even Final Fantasy 13-2 has also suffered from poor sales (well much poorer than they wanted), this is despite a barrage of DLC and it being Final Fantasy.

But Hatsune Miku and Suzumiya Haruhi is different? Urm... Why?


Because Spiderman's last game wasn't that good? Not to mention there has been many Spiderman games over the years. There's even another one coming out this year. But nevermind that anyway, because Spiderman has a complete different audience compared to other anime franchises.

Also have you heard Hyperdimensional Neptunia has beaten Disgaea in sales? Not to mention, the game sold more in North America than Japan.

As you said Final Fantasy XIII-2 did sell well, but not as Square Enix has hoped. So the game wasn't a failure.

EDIT: Dayam you Carbo!!! (ninja'd) >.>;;

Edited by Ming Ming Love, 18 April 2012 - 06:22 PM.


#124 HunterTSF

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Posted 18 April 2012 - 08:13 PM

Just going by Facebook likes alone Hatsune Miku alone has more vocal fans than BlazBlue and Disgaea combined, by a long shot (half a million fans, oh snap). She had some live concerts in California a while back that sold out fast. She's in American Toyota ads, and is currently plastered on a NASCAR.

So yeah, kind of a big deal. If her games were localized, they would sell. Simple as that. These titles get plenty of coverage from Japanese gaming news sites like Siliconera and Andriasang as it is, and if you knew anything pertaining to otaku culture of the past five years you would know that she's an icon. If you were to walk into an anime convention and not know who she was, you would get a lot of strange looks.

Regardless, even if she wasn't extremely popular Konami localized this obscurity of a game and it still sold twice as many copies in America than Japan.

Sure, Hatsune Miku's still a niche franchise that won't amass more fans than Call of Duty here in the U.S. or whatever anytime soon. They would still be niche titles. But they would be very popular niche titles if they were brought overseas.

Edited by HunterTSF, 18 April 2012 - 10:21 PM.


#125 HunterTSF

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Posted 19 April 2012 - 12:40 PM

I apologize for the double post, but oh hey this is actually relevant to the subject at hand!

Sega of Japan (yes... you read that right) just worked right behind SoA and SoE's collective backs and published the iOS game Miku Flick to the American and European iTunes stores last Monday! We haven't really heard about it because this SoA and SoE had absolutely nothing to do with it; you won't even find them mentioning it on their blog or Facebook page.

...and that's not all! They even made an English site for the game right here!

I'm all sorts of confused. Sega of Japan just localized a game that Sega of America/Europe didn't all by themselves? That's... a bit unexpected (isn't that the whole point of having American and European divisions? :v). Does that mean we could see SoJ making digital download English releases of future Miku titles? Because that would be both really weird and incredibly awesome all at once. If they released Next Hatsune Miku: Project DIVA on PSN that would be a fiscally easy risk to take, and I'm sure I wouldn't be the only one making a day one purchase on it.

Anywho, go show your support for Miku by getting this App in droves. Looks like SoJ's testing the water here with this one, and maybe if it sells enough we may actually see more Vocaloid titles being localized here!

Edited by HunterTSF, 19 April 2012 - 01:12 PM.


#126 Azure Yakuzu

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Posted 19 April 2012 - 12:44 PM

OH wow, its like they were reading this very forum a few days ago.

#127 MarcelloF

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Posted 19 April 2012 - 01:29 PM

Wow, it costs 15$? Pretty expensive..

#128 Ming Ming Suzy

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Posted 19 April 2012 - 01:41 PM

I heard about this game before, but I thought it's only gonna be released to the JPN iOS Store...so this was a shock. I got $42 left on my iTunes account so when I return to my dorm, I'll download it. It's...expensive but I can't say no to this. Just like what I did with Sonic 4.

#129 Azure Yakuzu

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Posted 19 April 2012 - 03:15 PM

Wow, it costs 15$? Pretty expensive..


Bet its better than Sonic 4.

#130 Indigo Rush

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Posted 19 April 2012 - 03:28 PM

Miku? Awesome.

But I'm still waiting for Puyo Puyo to return to the states. Mean Bean Machine only does so much for me.

#131 Thigolf

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Posted 19 April 2012 - 03:34 PM

But I'm still waiting for Puyo Puyo to return to the states. Mean Bean Machine only does so much for me.


^This so much. The multiplayer of Puyo Puyo is a blast and I would love to play it on my 3DS. But... I doubt it'll happen.

#132 MarcelloF

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Posted 19 April 2012 - 04:13 PM

Bet its better than Sonic 4.

Looking at the screens, it makes Sonic 4 look like a bargain.

#133 Indigo Rush

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Posted 19 April 2012 - 04:43 PM

Looking at the screens and price, it makes Sonic 4 look like Sonic 4.

Which makes... okay, this joke is over.

What was the last Puyo game released outside of Japan? Was it Fever?

#134 blackherox

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Posted 19 April 2012 - 05:18 PM

Because Binary Domain doesn't have a fanbase to begin with (since it's an entirely new IP) while Suzumiya Haruhi and Hatsune Miku do have. There will be tons of fans from each of these franchises who would want to play the game. Even if Binary Domain has a fanbase now, it's small compared to Hatsune Miku and Suzumiya Haruhi's.

Sega should have tried to release one of these games to its fans and see their response.

Yes, maybe Binary Domain could have sold more if Sega got a kick in the back, changed the boxart and actually advertised this game. Can't deny that. But the way it is now, if Sega releases a Suzumiya Haruhi and/or Hatsune Miku game to the West, and did NOT advertise the game, because of the fanbases these franchises have already here, the fanbases would have made it big.


*points to Yakuza west fanbase*

If tons is between 2-3 hundred K max in the west, then yeah I can see that. But anything over and I think you overestimate, how ''big'' these fanbases are. t

#135 HunterTSF

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Posted 19 April 2012 - 06:08 PM

The Yakuza fanbase here in the west is minuscule at best. I'm not saying that it's nonexistent by any means, but if you're honestly trying to compare it to Hatsune Miku in terms of popularity here, there's just simply no contest to be had.

Also you're spot on, Indy! The last Puyo Puyo game to come overseas was Puyo Puyo Fever back in 2004. We've missed 5 instalments since then! Hopefully there's an iOS version in the works; that'd have a higher chance of being localized over a console version I'd wager.

#136 blackherox

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Posted 19 April 2012 - 06:24 PM

The Yakuza fanbase here in the west is minuscule at best. I'm not saying that it's nonexistent by any means, but if you're honestly trying to compare it to Hatsune Miku in terms of popularity here, there's just simply no contest to be had.

My point is that its difficult to translate an 'signficant online fanbase' into substantial game sales in the real world. I used Yakuza as an example as Mimg Ming language is the exact same langauge they were using before the releases of Y3 and Y4. Hatsune Miku may have an active fanbase online, but without at least a degree of advertising, ii can't see it selling anything over the above figure max.

#137 HunterTSF

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Posted 19 April 2012 - 07:07 PM

oh whoops, misinterpreted your number as being "number of fans" instead of "units sold". :v

Yup, I'd say you're right on the mark there. That sounds like the ideal sales numbers it would get if it were localized. That being said, it's still around 250k of desperately needed sales that Sega of America isn't making right now.

#138 Arle985

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Posted 21 April 2012 - 12:29 AM

Miku? Awesome.

But I'm still waiting for Puyo Puyo to return to the states. Mean Bean Machine only does so much for me.


Agreed. Puyo Puyo already has a few fans in the West (like myself), so SoA should've localized the later installments instead of stopping at Fever 1. And as usual, they didn't even advertise the game at all, so there's SEGA making that mistake once again. :/

#139 Hogfather

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Posted 03 May 2012 - 07:49 PM

So, Binary Domain's pre-order DLC is now on the Western PS Store for download... yet had you not checked the PS Store itself there is no way you would have known this... as Sega havn't even announced this on their own blog, the Binary Domain update that is on there is for the PC version, not the console version, there is no mention of DLC out for the game.

Now lets look at Anarchy Reigns. Outside of the random youtube videos that get uploaded, has anyone seen any advertising for this game or promotion anywhere? Even the Sega blogs don't report about it anymore... Why?

#140 xyv

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Posted 03 May 2012 - 10:37 PM

Meanwhile SEGA releases new re-releases of SEGA classics...which I'm sure no one is gonna buy on the Wii...
http://blogs.sega.co...irtual-console/
Oh yeah just forgot to announce that 10+ SEGA classics was released on STEAM today then
Posted Image
*EDIT*
I find it quite stupid that SEGA would rather advertise the Wii VC store OR even bother to release 3 games on the store which I'm sure no one even bothers with than Steam (which I'm sure more people would be interested in than the Wii VC store) but that is what I think atm.

Edited by Shaddix Bryan, 03 May 2012 - 10:45 PM.





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