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Sonic the hedgehog 4 - previews, interviews, and impressions topic


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#221 Azure Yakuzu

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Posted 27 April 2012 - 02:10 PM

Exciting and deep story? What the hell are you guys talking about? This is nothing but a lazy rehash of the story from the classics. It's the exact same thing. See this is THE big problem with Sonic 4: It draws so much from its predecessors that it really doesn't have an identity of its own. Am I the only one who wants something that actually moves the classic series forward?


It wouldn't be much of a problem if it was a throwback game of sorts, but its not. It amazes me how unoriginal this supposed sequel is in terms of its content; about the only thing new about it are the visual and level designs something which its predecessors beat it in by a long shot. SC is "Not-Aquatic Ruin Zone", OD is "Not-Oil Ocean ZOne" and Sky Fortress is "Not-Wing Fortress Zone", WP and DEMKII are about the only original zones in the game and are only hindered by their schizophrenic and sometimes poor level design.


Story? Nothing happens in E1, at all, its basically a modernized, inferior version of Sonic 1. EM, Metal comes back and gets a new power up, once again nothing really signficant. E2? Same exact story as Sonic 2, but with Metal Sonic thrown in; Eggman builds Death Egg, Sonic & Tails go up and wreck Death Egg, the end. And I'm pretty sure E3 will just be a rehashed version of Sonic 3 & Knuckles.



All of this, its more accurate to say this game is a throwback or a "reimagining" of the classics rather than an actual progression like its so hyped up to be.

#222 Barry the Nomad

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Posted 27 April 2012 - 06:47 PM

Regarding the secret audio and files:

Spoiler


#223 Soniman

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Posted 27 April 2012 - 07:28 PM

Wow, I guess the story really instead worth getting excited over then, thaks for raining on that parade guys :v

Edited by The Groosenator, 27 April 2012 - 07:28 PM.


#224 Azure Yakuzu

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Posted 27 April 2012 - 07:30 PM

Wow, I guess the story really instead worth getting excited over then, thaks for raining on that parade guys :v


Sometimes the truth hurts.

#225 Blue Blood

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Posted 27 April 2012 - 07:31 PM

Wow, I guess the story really instead worth getting excited over then, thaks for raining on that parade guys :v

Pardon?

#226 Fuzzy meatloaf

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Posted 27 April 2012 - 07:36 PM

This true?

#227 Azure Yakuzu

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Posted 27 April 2012 - 07:36 PM

Pardon?


He's upset because he actually was excited about Episode 3's story until how we pointed out how much of a rehash everything was up to this point, and that Episode 3 would continue the trend by rehashing Sonic 3 & Knuckles` story.

#228 Soniman

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Posted 27 April 2012 - 07:41 PM

Except thats bullshit, Episode II was nothing and since we are already calling Episode III an rehash just for including the Master Emerald and Angel Island (two common elements in series). Might as well start calling SA1 a rehash.

Edited by The Groosenator, 27 April 2012 - 07:48 PM.


#229 Blue Blood

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Posted 27 April 2012 - 07:46 PM

This true?

Barry's post is a fairly reasonable guess based on information we've extracted from the beta leak on the previous page.

@ Batman: Cheers, and lol

Edited by Blue Blood, 27 April 2012 - 07:46 PM.


#230 Azure Yakuzu

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Posted 27 April 2012 - 07:48 PM

Except thats bullshit, Episode II was nothing.


So are you going to sit here and tell me that Slyvania Castle wasn't based on Aquatic Ruin at all? Or how about Sky Fortress Acts 2 & 3 to Wing Fortress? Oh, I guess Sky Chase and Sky Fortress Act 1 just look alike by coincidence right?

Story?

Sonic 2: Sonic teams up with Tails to take down Eggmnan's Death Egg.

Sonic 4 episode II: Sonic teams up with Tails to take down Eggman's Death Egg MK II!!!!!(For emphasis), with CD's story thrown in without Amy.



So, got any excuses or are these just "coincidences"


EDIT: Oh, and to note: I have no problems with these things by themselves because they would serve as a pretty awesome throwback to Sonic 2, but in a game that's meant to be improving on what Sonic 2 did, it just comes off as lazy.

Edited by The Batman, 27 April 2012 - 07:58 PM.


#231 Neon

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Posted 27 April 2012 - 08:01 PM

Might as well start calling SA1 a rehash.


The main difference being that SA1 actually expanded upon the stories and plot devices of the classics.

Whereas Sonic 4 just literally reuses them.

Spoiler

Edited by Neon, 27 April 2012 - 08:02 PM.


#232 Komodin

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Posted 27 April 2012 - 08:10 PM

Wow, I guess the story really instead worth getting excited over then, thaks for raining on that parade guys :v


Well, mon, if you want to get excited over it, then nothing's stopping you. Personally, I'm interested in how Episode 3 is gonna play out.

#233 Azure Yakuzu

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Posted 27 April 2012 - 08:13 PM

At the very least I want to play as Knuckles again, rehash or not, its been too long. Hopefully he won't be laughably incompetent like he's been for the past 10 years.

#234 Fuzzy meatloaf

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Posted 27 April 2012 - 08:18 PM

At the very least I want to play as Knuckles again, rehash or not, its been too long. Hopefully he won't be laughably incompetent like he's been for the past 10 years.


Also want HYPER SONIC back :D he was freaking amazing in sonic 3K

#235 Indigo Rush

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Posted 27 April 2012 - 08:20 PM

Haters gonna hate, I've always believed that this series needed more Death Egg.

#236 Burnt Ash

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Posted 27 April 2012 - 08:22 PM

Then again, Knuckles could also end up going the Tails route if he appears in Sonic 4. Or in Episode III all three characters would be playable...the ideal situation.

#237 Barry the Nomad

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Posted 27 April 2012 - 08:22 PM

Well, I think the thing is this:

Had Sonic 4 been made after Sonic 3, in the mid-90's, it would surely have new characters and locations. Just as Sonic Adventure introduced Big and E-102 and Chaos and Station Square, etc. However, Sonic 4 was made AFTER a period of sixteen years during which we had LOADS of new characters and locations. I think the intent of Episode 1 was to scale things back and focus only on the characters and locations established in the original Genesis/SEGA CD games.

While I agree with this concept, I think they scaled things back TOO much, to the point where it was very much a collection of rehashed elements which were intended to be homages. Episode 2, however, is much more in line with SEGA's original intent AND is what I wanted from Sonic 4 from the get go. I wanted new stages, but I wanted recognizable elements from the classic era. Splash Hill, while I don't dislike it, is far too much Emerald Hill and Green Hill. Sylvania Castle (acts 2/3) and White Park, however, are what I wanted from a Sonic 4. I can look at them and say that they're original to the game but are not offensively original. If that makes sense.

As for characters, I am VERY happy that badniks are the only new characters. Metal Sonic is "new" in the sense that he's been brought into the numbered series.

Spoiler


#238 -Bender-

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Posted 27 April 2012 - 08:25 PM

The return of content in previous games i.e. Playable Knuckles, the Master Emerald, Little Planet isn't neccesarily a bad thing (although obviously not original). What is important is how the story is told through cutscenes and more importantly the levels themselves. For example the story of S3&K was beautifully told through 14 epic levels. You could literally fill the story being told as you progressed through each level, which ended with an explosive finish.

With Sonic 4 Ep1 it was like 'there was a story?' fucking news to me. It was a miss jointed mess of a game. Ep2 to it's credit looks better. At least the cutscenes seem okay. I still think the episodes are way too short. If (just being hyperthetical) Episode 3 covered the story of S3&K then how could 4 zones (ep3) be a good tribute to a game that had 14 zones?

#239 Soniman

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Posted 27 April 2012 - 08:26 PM

So are you going to sit here and tell me that Slyvania Castle wasn't based on Aquatic Ruin at all? Or how about Sky Fortress Acts 2 & 3 to Wing Fortress? Oh, I guess Sky Chase and Sky Fortress Act 1 just look alike by coincidence right?

Umm, when the FUCK did I ever say that? At all!?

Sonic 4 episode II: Sonic teams up with Tails to take down Eggman's Death Egg MK II!!!!!(For emphasis), with CD's story thrown in without Amy.

Horseshit, Sonic teaming up with Tails is a weak ass reason to play the rehash card, and re-using the Death Egg for the first time in goddamn years is also a not fair reason. And Little Planet's significance is barely a factory in Episode II so no, it's barely like CD, only re-using some themes.



So, got any excuses or are these just "coincidences"

I guess I won't waste my time since you're just going to dismiss everything I say like that then.

EDIT: Oh, and to note: I have no problems with these things by themselves because they would serve as a pretty awesome throwback to Sonic 2, but in a game that's meant to be improving on what Sonic 2 did, it just comes off as lazy.

The crux of your argument is that the Classics are better than Sonic 4 then? Because it hasn't been said dozens of time before I guess?

Edited by The Groosenator, 27 April 2012 - 08:29 PM.


#240 Fuzzy meatloaf

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Posted 27 April 2012 - 08:30 PM

If episode III follows the same pattern (4 zone + 1 final) then there would have to be an episode IV because ken did say that sonic 4 is a massive saga.




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