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Sonic 4 Episode 2: Bosses(Your thoughts/ideas)


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#1 frokenok3

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Posted 09 April 2012 - 07:49 AM

So yeah, pretty much what the title says. What you think we're gonna see? Or what you'd like see?

Personally the only problem i had with Episode 1 was the Bosses. They were soooo meh at best. I only liked Lost Labyrinth's Boss Battle 2nd phase and Mad Gear's Chasing phase Boss Battle.

Even then the music behind it was making it sound so out of place. =/(I don't like circus like sounds etc. but i liked the majority of Episode 1 music)

In any case Episode 2 looks to step it up with Metal Sonic of course:
Spoiler


Nothing to say here. Metal Sonic = Pure Win

And with Egg Serpentleaf:
Spoiler


Which in my opinion looks really good, unique and grand like it supposed to be. Which makes you think what are the other bosses like?

So yeah...what you think we're gonna see in White Park, Oil Desert, Sky Fortress and Final Zone?(I guess)

And of course the Music behind those bosses. For me Boss music play a VERY important role. It needs to give you that vibe of being on edge(well good players not so much Posted Image) that you're up against your arch enemy and pump you up to go beat the Boss!

Like this one for example(It's one of my favorites):
Spoiler


Ep 1 Boss music just left you like going up against a clown(Well Eggman is not that off) xD but that's besides the point.

Discuss. =)

#2 SiLeNtDo0m

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Posted 09 April 2012 - 10:08 AM

That Egg Serpentleaf thing is more interesting than every boss in Episode 1 combined.

#3 Scott

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Posted 09 April 2012 - 11:14 AM

When I look at this...

Spoiler


I think of this...

Spoiler


#4 Blue Blood

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Posted 09 April 2012 - 11:19 AM

The Egg Serpentleaf looks like a Rush-esque boss. It's in the background and launches a plethora of uninspried lasers and rockets. Eventually it will expose it's head for some stupid reason leaving your a chance to attack. Bosses like this tend to be incredibly unfun. You attack when you're told to and spend most of the time just waiting. I kind of doubt the others will be any different. Advance 2 and 3 had really good bosses, mind. Something along the lines of them would be more than alright.

Edited by Blue Blood, 09 April 2012 - 12:59 PM.


#5 Azure Yakuzu

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Posted 09 April 2012 - 01:23 PM

The bosses in this actually look pretty damn fun, so I look forward to facing them at least.

#6 frokenok3

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Posted 09 April 2012 - 04:07 PM

The Egg Serpentleaf looks like a Rush-esque boss. It's in the background and launches a plethora of uninspried lasers and rockets. Eventually it will expose it's head for some stupid reason leaving your a chance to attack. Bosses like this tend to be incredibly unfun. You attack when you're told to and spend most of the time just waiting. I kind of doubt the others will be any different. Advance 2 and 3 had really good bosses, mind. Something along the lines of them would be more than alright.


I am with you there on the whole Rush-esque Boss and i do understand what you're saying but i think this time around isn't the same thing.

I was thinking along the lines that you can attack when he's using the Solarbeam. So in that case is not like you have to wait for a stupid opening but avoid attacks so you can have a tag team chance for Tails to drop you at his head.

When the Boss is in this state you can't attack:
Spoiler


#7 Hyper-Shan

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Posted 09 April 2012 - 09:31 PM

The Egg Serpentleaf looks like a Rush-esque boss. It's in the background and launches a plethora of uninspried lasers and rockets. Eventually it will expose it's head for some stupid reason leaving your a chance to attack. Bosses like this tend to be incredibly unfun. You attack when you're told to and spend most of the time just waiting. I kind of doubt the others will be any different. Advance 2 and 3 had really good bosses, mind. Something along the lines of them would be more than alright.


The funny thing is, I love those kind of Bosses! Rush & Rush Adventure styled Bosses seems to be the most fun (& sometimes long & hard). I'd prefer bosses that isn't always open to attack. One of the biggest disappointments in E1 (asides from being rehashes) bosses that when some of them are in their pinch mode, it looks like it gets somewhat interesting but reveals to be pointless to some of them; E.g. I love the idea that Eggman flips the wrecking ball once in a while when in Pinch, but it just seems pointless since you can just HA or jump on it to death before he hardly makes use of the move. It's the same with the Casino Street Boss - I had no idea that he does an electric roll-out around the stage in his pinch mode since I defeat him by bouncing on him with little effort.

I DO however love the pinch mode for LL & MG though. With LL, it seems like it does another Labyrinth Zone at first, but as the actual boss fight, I love the idea of timing your jumps on moving pillars to get to Eggman. Mad Gear pulls a Mushroom Hill/SAdv2, which to me is one of the best styles in boss fighting as it takes a little more effort to get to him.

Despite the shitty music for this one too, the final Egg Robot Boss on E.G.G. Station was fun, & the pinch mode was a nice touch too (again, too bad the music sounded like a broken record, although thankfully you can put whatever soundtrack over that anyway).

Servantineleaf Mech looks epic & I hope it isn't too simple of a boss. Granted, it is the 1st boss of Episode 2, but that screenshot already reminds me of fighting the Final Boss in Sonic Advance 3 as Sonic & Tails (wonder if the Tails-to-the-face technique would work on this boss too?)! =D

Edited by Hyper-Shan, 09 April 2012 - 09:34 PM.


#8 Son1ctrainer

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Posted 13 April 2012 - 05:42 PM

I'm betting right now that the Oil Desert Zone Boss has some kind of drill.




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