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New Super Mario Bros. 2 (3DS)- How Many? One Mirrion Coins.

holla holla get dolla

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#261 Donkey H Kong

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Posted 05 June 2012 - 08:33 PM

Gotta say it looks a fair bit better than I was expecting. Though I'm still not really "getting" it... So, the hook is there's lots of coins? I guess that's kinda cool, but how's it really make the game better? And this and NSMB U within a few months of each other just seems like overkill.

#262 Shadzter

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Posted 05 June 2012 - 09:47 PM

3D version of the trailer is available on the US eShop
http://www.gonintendo.com/?mode=viewstory&id=178628

Game looks fun, but too easy with all of those 1ups handed to you like that.

#263 Nintendoga

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Posted 05 June 2012 - 09:54 PM

I just hope there's a way to turn off the coin sound. Because that's going to get annoying real quick.

#264 speedfreak

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Posted 05 June 2012 - 10:09 PM

3D version of the trailer is available on the US eShop
http://www.gonintend...story&id=178628

Game looks fun, but too easy with all of those 1ups handed to you like that.


Not really. Just because you get a lot of lives deasn't change how difficult the level design will be. All it does is make sure you don't get a stupid game over screen, get booted out to the menu, and have to go reselect whatever level you would have been replaying had you not gamed over anyway.

#265 Ekaje

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Posted 05 June 2012 - 10:15 PM

Which just proves how pointless lives, and therefore coins as well, are now.

Edited by Ekaje, 05 June 2012 - 10:15 PM.


#266 Sean

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Posted 05 June 2012 - 10:16 PM

So why haven't they gotten rid of lives yet?

EDIT: Whoops beaten

#267 speedfreak

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Posted 05 June 2012 - 10:17 PM

Because then the awesome 1-Up jingle would be dead. :(

#268 743-E.D. Missile

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Posted 05 June 2012 - 10:22 PM

If they are going to make coins relatively useless, they might as well convert the coins for a different usage other than lives.

Hell, I'll go out on a limb and say they should use the coins as a means to use a different ability.

Get 50 coins, and you can activate the Mario Cyclone!
Hold down a certain button to rapidly spin in place, pulling in enemies who wander too close! Or tap it while in locomotion to becoming a pseudo twister; hold the control stick left or right to move!

#269 Dreamy Luigi

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Posted 05 June 2012 - 10:27 PM

If they are going to make coins relatively useless, they might as well convert the coins for a different usage other than lives.

Hell, I'll go out on a limb and say they should use the coins as a means to use a different ability.

Get 50 coins, and you can activate the Mario Cyclone!
Hold down a certain button to rapidly spin in place, pulling in enemies who wander too close! Or tap it while in locomotion to becoming a pseudo twister; hold the control stick left or right to move!

Nintendo seems to be pushing that Mario is very busy collecting coins while saving Peach, I really hope that they put some thought into why collecting coins is of equal importance to saving Peach.

#270 speedfreak

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Posted 05 June 2012 - 10:28 PM

Nintendo seems to be pushing that Mario is very busy collecting coins while saving Peach, I really hope that they put some thought into why collecting coins is of equal importance to saving Peach.


Becasue this time it was Wario who kidnapped her instead of Bowser and you have to buy her back.

#271 Ekaje

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Posted 05 June 2012 - 10:31 PM

I just thought of something. If they wanted to make a game about coins so bad, why didn't they make a Wario game?

EDIT: A Wario platformer.

Edited by Ekaje, 05 June 2012 - 10:36 PM.


#272 Dreamy Luigi

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Posted 05 June 2012 - 10:33 PM

Becasue this time it was Wario who kidnapped her instead of Bowser and you have to buy her back.

Or maybe Peach now charges Mario everytime he asks for a 1up.( hidden meaning)

I just thought of something. If they wanted to make a game about coins so bad, why didn't they make a Wario game?

He is busy with his new Wii U game.

#273 Blue Blood

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Posted 05 June 2012 - 10:35 PM

I just thought of something. If they wanted to make a game about coins so bad, why didn't they make a Wario game?

Because Mario sells more.

#274 Cola

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Posted 05 June 2012 - 10:43 PM

Well, at least they're embracing the coin overdose. Seems like an interesting gimmick, but I'd like to see where those coins go.

I hope the level design is balls-hard to compensate.

#275 Joshua

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Posted 05 June 2012 - 10:49 PM

Coin-collecting mayhem?

Super Mario Bros. 3 powerups and aesthetics? Big Land?

My god. We're summoning Coin Ships.

Posted Image

#276 Dreamy Luigi

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Posted 05 June 2012 - 10:56 PM

Coin-collecting mayhem?

Super Mario Bros. 3 powerups and aesthetics? Big Land?

My god. We're summoning Coin Ships.

Posted Image

You forgot Renzor

#277 Nintendoga

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Posted 05 June 2012 - 11:08 PM

Well since Rayman 3DS got delayed again, I'll be getting this since my 3DS is in dire need of a good 2D platformer.

Btw, I wonder if Renzor in this game is like how Boom-Boom was to SM3DL? ...Female Renzors?

Edited by Nintendoga, 05 June 2012 - 11:09 PM.


#278 Dreamy Luigi

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Posted 05 June 2012 - 11:16 PM

Well since Rayman 3DS got delayed again, I'll be getting this since my 3DS is in dire need of a good 2D platformer.

Btw, I wonder if Renzor in this game is like how Boom-Boom was to SM3DL? ...Female Renzors?

I have a strong feeling that NSMB2 takes strong cues from NSMB in that each world has a different end level boss

#279 Scheming Minor

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Posted 05 June 2012 - 11:19 PM

When I first saw this, the fastest thing that came to my mind was "Isn't this Wario's department?"

Then I got excited thinking about Wario being the final boss. Then I found out that Bowser is the boss and I died inside.

Then I thought about Wario being in multiplayer, which rose my hopes again.

Then I remembered that Nintendo hasn't done anything original with the New Super Mario Bros. multiplayer characters at all.

Finally I cried into my Mario pillow.

Edited by Kintobor, 05 June 2012 - 11:20 PM.


#280 Nintendoga

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Posted 05 June 2012 - 11:19 PM

It's been so years since I've played NSMB DS, completely forgot that they had different bosses.




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